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Destiny 2

Destiny 2 について話し合おう
7/19/2018 10:10:03 PM
210

Redrix now out of reach for most people

I have mine. I spent ridiculous amount of time grinding for it because i'm a mid-tier player but I was determined. There were days I would end the day well over 100 to 150 points down from where I started. There were days I got on steaks and gained 200+. Now I haven't won a game since the update. It took me months of competitive to finally earn mine. I'll be back down a level soon, and any hopes I had of the shotgun, ornament, or emblem are gone. The old system allowed someone willing to work hard and put in the time to eventually advance. Now it might as well be Trials. There's a barrier in place made up of the top % of players that will never allow me to advance. So I'm relegated to Quick Play. But, 6 v 6 is garbage with the map size. Getting shot from multiple players from multiple angles every 5 to 10 seconds just isn't fun. Thanks Bungie for taking the part of your game I enjoyed most and making it terrible. People will say I'm just not good enough and don't deserve the rewards, I've been reading the forums . And to some extent they're right. I'm not that good. But does that mean that perseverance should go without reward? I've put in a ridiculous amount of time into this game, and now the rewards I was driving for seem completely out of reach I know a good portion of you will say "get better" and "stop whining". Don't bother. I have gotten better but I'll never be that top tier. I'm okay with that, as many people that play for fun are. I just think it's poor form of Bungie to continue to cater to the elite and drive the average player away.

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  • lazyandyにより編集済み: 7/20/2018 5:31:40 AM
    I think what you are talking about is the skill ceiling. Sadly many of the best or most well crafted rewards are carrots for that small percentage of players that are truly gifted or are willing to use exploits & paid carries to attain. Trials, competitive playlist, prestige raids, EP etc are the main focus in a loot game that has unfortunately not enough loot (or I should say not enough desirable loot). Take the design of the weapons and armor in trials it’s futuristic and slick in a way that differs from all the other sets in the game. Compare vanguard colours or designs to crucible for example - crucible always wins out as the carrot has to be larger to get guardians to play more pvp. Unfortunately there is a worrying trend with Bungie that when content and rewards are thin the best rewards are increasingly locked behind the hardest content. Some might say this is just & proper. But I feel if only 10% of your customers actually benefit from a well designed product you should really look at that reward system and determine if the exclusivity is pushing that player base away rather than encouraging it to give yet more time to the grind. The final unlocks for the solstice armor are a prime example - multiple paths could be taken to achieve those goals rather than one fixed path (prestige raid clear) many more would be inspired to play the game. Sadly this rigid path Bungie must force us down is the only way. It’s a real shame imo.

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