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Destiny 2

Destiny 2 について話し合おう
7/16/2018 6:55:04 AM
17

Do you fellow guardians want to talk about your first impressions of the new Forsaken Sunbreaker super?

I guess, for this post, I'll post my own opinion on how they look, not about how they play. [b]Sunbreaker[/b]: Your solar Super, for sunbreaker, looks like it holds certain Copy - Paste animations from Destiny 1's Rise of Iron "Iron axe", for example the Overhead Slam is near identical to the Iron Axe, and the flame earthquake is an effect very similar to it as well. The unique thing about this super, if you want to call it that, is the twirly swings. Aside from the super, the Throwing hammers, stated by the person in the video starting at "1:15" is that it is supposed to be the Titans neutral game, similar to hunters. Problem is, it removes the uniqueness of Gunslingers' throwing knives, as they were a projectile melee meant to kill (different from hunters' smoke grenade, which is kind of like a trap, yet it is also a melee that may benefit multiple peopl- it is complicated ;-;), which is the polar opposite reason stated at "4:02" about giving each Guardian super something Unique toward it. Anyways that is just my opinion, hope to hear your guys'.

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  • Taxathûn, God of the IRSにより編集済み: 7/16/2018 9:07:52 PM
    Eh, Burning Maul is different enough from the Iron Axe for me. The animations are different and the light attack can be spammed so you can literally spin around the map like a beyblade. I may be a bit biased here though, i've wanted a super almost exactly like this since RoI. As for Hammer Throw, it's still very different from throwing knives. Literally the only thing similar is that it's throwable, their perks are completely different. One explodes and the other does precision damage, Hammer Throw does neither and works very differently. HT stays in world so you can pick it up and throw it again almost immediately, increases damage with each ability kill, AND starts health regen when you pick it up.

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