JavaScript is required to use Bungie.net

#feedback

6/22/2018 3:26:36 PM
0

Attrition Mod change?

Simple RNG change to how the health drops: when max health you don't drop as much and when critical health you have a higher chance of dropping them. It pains me to see 10 enemies killed and 8 health globes drop while I am at full health; when I am critically wounded I can kill 5-8 enemies with 1 grenade and no health globes will drop. On the plus side it does force me to use exotics and sub-classes I do not use often (anything that causes health to come back) and anything that can give me a temporary overshield. If these health globes gave players a few seconds of invulnerability it could really shake the game play up and make the modifier a high risk high reward opportunity.

投稿言語:

 

マナーを守りましょう。投稿する前に、Bungie の行為規範を確認してください。 キャンセル 編集 ファイアチームを作る 投稿

このコンテンツはご覧いただけません。
;
preload icon
preload icon
preload icon