The problem is they're taking a FAR too safe approach. I have always said since the game launched that they need to show an utter willingness to literally BREAK PVP if necessary to try to bring back the fun. Masterwork weapons and armor is the exact OPPOSITE of the kind of approach they need to take. Its too safe. Not enough benefit in trying to get them for most players to have the incentive to try to get them. They're just normal weapons with minor bonuses that are designed to NOT break PVP balance, when what they need to do is introduce weapons that WILL break PVP balance and make us feel a LOT more powerful in PVE. The consequence of doing this is that it'll break the stagnate teamshot meta in PVP which will be a step in the right direction towards actually "fixing" crucible.
The fact that these sandbox updates are rolling out so slowly and that they're not taking the time to basically buff EVERYTHING tells me that they're still interested in trying to preserve the balance they've created. When balance is actually what is killing the game in BOTH modes.
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This is so true. It's why exotics well don't feel that exotic. Some of them are completely useless. It's all because of this irrational fear they have of PvP players getting pissed off about weapons and gear being op. Guess what Bungie you might as well go big or go home because PvP has lost a lot of players anyways. Most of the people left playing trials for example are either the cheaters or the con artists getting people to pay them for a carry. If they quit playing because we have decent weapons and armor who cares.
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I think they can only go nuts if they finally cave and separate PVP and PVE. Until then I actually like the incremental change model. I think all of the big swing changes that they did in D1 and especially the changes for D2 has caused most of the problems. The only thing I would like to see is the schedule of incremental changes sped up. Plan for a big change but reel it out a bit at a time so if something REALLY breaks the roll back will not be too big. This way we still get progress but not damaging everything all at once. Remember what happened to autorifles in the the first sandbox change? Unusable for the next 2 years.