The loot is sooooo boring!
[spoiler]Moderator edit: This thread has been moved to #Feedback forum so that other Destiny players can weigh in. [url=https://www.bungie.net/en/Forum/Post/139533839/0/0] See Cozmo's thread here[/url] for more information about the #Feedback tag and its uses.
Feel free to private message the moderator who moved your post, link to topic for further clarification about why this topic was moved.[/spoiler]
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1 返信Obi-Wan doesn't need to be on the high ground, the high ground just needs to exist within the battle; Obi-Wan knows that when he has the low ground, he really has the high ground, from a certain point of view; see Diagram A. Look at his battle record: Maul: Has low ground, wins Dooku: No high ground, loses Dooku rematch: No high ground, loses Greivous: Has low ground, wins Vader: Has high ground, wins Vader rematch: No high ground, loses Obi-Wan with the high/low ground is canonically the most powerful Jedi. This is fact. Had Yoda not denied his request to battle The Senate with typical Jedi arrogance, Obi-Wan could have defeated Palpatine in the Senate building, which housed a variety of different altitudes; this was designed so that the Chancellor could always have the moral high ground in political debates. But Obi-wan didn't fight The Senate, and Yoda soon learned that you can't cleave the Sheev in a normal 1v1. It took the Tusken Raiders years of conflict against Old Ben Kenobi to grasp his superiority in terrain advantage, as you see them visibly flee in ANH when they realize he holds the low (inverse-high) ground; this was the optimal strategy against a near-invincible opponent. Yoda is shorter than virtually every other fighter, which gives him a permanent low-ground disadvantage; however, his saber-fighting style utilizes a flipping-heavy technique in order to negate this weakness for a temporary window. You'll notice that, after falling from the central podium in The Senate's building, he immediately retreats upon realizing he is on the lowest ground. You'll also notice that, while training Luke, he rides on him like a mount, to gain the intellectual high ground and accelerate Luke's training. Obi-Wan's defensive Form III lightsaber style synergizes with his careful military maneuvers; as he only strikes when prepared, he can always hold the strategic high ground. (The business on Cato Neimodia doesn't count.) You'll come to realize that this is why Commander Cody's artillery strike failed against Obi-Wan, when hundreds of Jedi were killed in similar attacks. Cody failed to grasp the strategic situation, as the Jedi Master's elevation was superior to his by hundreds of meters, making him virtually unkillable. (You'll notice that all the Jedi killed in Order 66 were on level ground with the clones, thereby assuring their demise.) Had Cody taken his time and engaged the Jedi on even terrain, he would have succeeded. Obi-Wan subsequently retreated under the surface of the lake, so that he could maintain the topographical low/high ground. This is why Obi-Wan is so willing to fight against impossible odds to the point where he thrusts himself in immediate danger; when your probability of victory is 1-to-10, you have the statistical (and therefore strategic) low ground, a numerical advantage when you use your point of view to flip the value to 10/1 . Almost losing is, in Obi-Wan's case, certain victory. As we all know, spinning is a good trick. However, only the Chosen One can spin outside of a starfighter. Palpatine tried spinning, but he lost due to this technique (but this was intentional, as losing gave him the emotional high ground when Anakin arrived). The reason for this is that spinning provides a yin-yang approach to combat (based in Eastern philosophy on balance), giving the spinner the high ground from above and below. Only the Chosen One can master the spin, as it is their destiny to maintain balance in the universe. This is why Obi-Wan was so emotional after defeating Vader on Mustafar; he expected to lose the high ground to the spin, but Anakin fell to the dark side and could no longer use his signature trick, becoming the very thing he swore to destroy. Additionally, Anakin told Obi-Wan that, from "[his] point of view, the Jedi are evil". This broadens Anakin's mind to the concept of relativity in the context of the moral high ground, a mere step away from tactical comprehension. Anakin doesn't hate sand for the reasons he told Padme; all Jedi hate sand, as the battlefield can rapidly change between low and high ground on multiple vectors, so your perspective must be from a certain three-dimensional point of view in order to comprehend who holds the high ground. This is the only reason why Obi-Wan killed Maul in Rebels. This is also the reason why Obi-Wan hates flying; there is no gravity in space, therefore there is no high or low ground from any frame of reference (This also negates the spinning trick.) In ANH, Vader proves his newfound mastery by engaging Obi on perfectly even ground. However, Obi-Wan intentionally sacrifices himself on the Death Star, so that he could train Luke from a higher plane of existence, thereby giving him the metaphysical high ground. Why was Vader so invested in the construction and maintenance of the Death Star? Because he knows Obi-wan can't have the high ground if there's no ground left. Image A. As seen through the events of the Clone Wars, Obi-Wan was known to be on friendly terms with Senator Organa, whose homeworld held large quantities of mountainous terrain, the perfect habitat for a Jedi Master. Grand Moff Tarkin was already in position to destroy Alderaan as a first target, as the distance from Scarif to Alderaan was too vast to reach between the escape and recapture of the Tantive IV, even at 1.0 lightspeed. Alderaan had been the initial target all along, as Obi-Wan with the high ground was the primary threat to the Death Star. How? Because a moon-sized space station would have some form of gravitational pull, thereby negating Obi-Wan's zero-gravity weakness; Obi-Wan with the perpetual high-ground in a low-orbit starfighter would easily be able to fire proton torpedoes through a ventilation shaft, although the Empire was uncertain of the specific weakness of the Death Star planted by Galen Erso (who was a good friend). In Return of the Jedi, you can see that the Throne Room contains a variety of different altitudes; Palpatine placed these there to ensure Vader's defeat. However, Sheev failed to realize that his weakness was no ground, and should have covered that useless gaping pit which does nothing. A common misconception is the idea of a 'prostrate position' version of the high ground, wherein Obi-Wan lies flat on his back, giving him tactical superiority from his point of view. However, this strategy is futile, as for the high ground to come into effect, there must be a differential between parties on both the x-axis and y-axis to a moderately significant variation from both absolutes (Angles only a Sith would deal in). For Obi-Wan's high ground powers to be in full effect, he must stand between 15 and 75 degrees (π/12 to 5π/12 radians) diagonal from his opponent(s) on any quadrant of the area circle; this has been dubbed the Trigonometric Perspective Diagram. (Diagram B). The total effect for conventional high ground advantage can be calculated via the MetaComm Equation, or f(x) = lim 0→x π/12 | 7π/12 5π/12 | 11π/12 Ʃ(x) (2tan(x) / 3sin(x) + (log10Δ)) * cΦ Δ = distance on hypotenuse (meters) Φ = Surrounding Force [c (variable) * β (Earth Gravity) * (pressure (psi)/2.2)] 'x' refers to the angle of contact between the two parties on, with advantage being based purely on position on the Y-axis, as the vast majority of force users base their perception on elevation rather than spacial relativity. The power of gravitational force has great effect on the high ground; too weak, and the high ground holds no traction; too strong and the ground becomes the real enemy. Experimentation has proven that the high ground typically holds significant value between .8 and 1.4 β (Earth Gravities) with maximum impact standing roughly equal to 1.05. Pressure is equally important, as it is a surrounding force attached to gravity (the high ground has famously low impact in aquatic environments). Pressure(λ) is measured in pounds per square inch (psi), to be used as a gravity multiplier (or division if pressure is sub-atmospheric; Φ (Surrounding Force) is a variable defined as β * 2.2λ , with no metric value assigned due to its singular application in the MetaComm equations. In situations regarding Obi-Wan and his relativistic point of view, you must substitute the Quadrilateral MetaComm Equation (the Jedi Master function), f(x) = lim 0→x minmaxƩ (2tan(x) / 3sin(x) ) * (1.2)cΦ [min = (|cos(x)| = 1) | (|sin(x)| = 1) + π/12 ), max = (|cos(x)| = 1) | (|sin(x)| = 1) + 5π/12 ]. The viable Φ field is expanded, as Obi-Wan has taken advantage of the high ground in so many different environments that he simply uses it more efficiently, and the min/max values apply due to his multidimensional point of view, evidenced by the Trigonometric Perspective Diagram. Additionally, the distance factor does not affect Obi-Wan, as spacetime can be perseptively compressed, giving him the ideal Δ value from his point of reference. In conclusion, Obi-Wan abuses spatial relativity and Taoist doctrine in order to always invoke his high-ground powers. To properly analyze the strategic genius of Kenobi, one must hold advanced knowledge in Philosophy, Mathematics, and Calculus-based Physics, and be able to integrate these top
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1 返信Bungie! Please don't give us up or let us down! We are your loyal fanbase, yet you clown around and desert us. We're all crying here, so bring them back before you make us say goodbye. All you do is tell lies and hurt us. #RandomRolls
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3 通の返信Oh, yeah. Really had a fun time running Omnigul 200 times just to get a grasp of Malok. That's really how I want to spend my time playing the game. Running the same strike over and over and over and over and over again. You people have no idea what content actually means. It means quests. It means new activities. It means new perks. Random perks will do nothing to make this game better.
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30 通の返信Anybody who says no is a casual , you say no because you’re bathing in ELO and was never good at the game back in destiny 1. This game has absolutely 0 skill gap between pve and pvp , any one else wanna disagree? , bump this bc I miss grinding for a better devil or that godly lingering song so to speak it’s what made destiny a RNG game and the crazy montages we all loved to watch that had people grind 3000 hours and some up to nearly 8000 hours in a course of 3 years getting the customization as a guardian we all loved or wanted from other players . You honestly believe that this is a better game play style for static rolls being all the same , you’re the players who are a god damn screecher who couldn’t get that godly roll and perk on a Weapon and sit there bitch and cry on the forums that it’s to damn overpowered because you don’t have it, give me a break you can go ask for a refund now bc the core players are not standing for it not one bit. Go on mixer and twitch you’ll see this game has less viewership then Tom Clancy’s the division , and even they have better RNG then this game at least they can roll armor and guns and wear full exotic armor and gear and farm world bosses for specific items. It’s what destiny used to be.. now it’s trash ...
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Dumb, why rely on random rolls, do a complete mod system, even exotic mods. Oh I don't want the F[u]U[/u]CKING random drops from eververse...but go ahead and randomize my gun rolls, y'all are legit retards...like that kind of dumbass that just needs to die off.
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Waaah I hate random rolls I can't get what I want. Waaah I want random rolls back. Waaah I hate getting sniped in crucible. Waaah I want snipers back. Waaah there's too much grind in this game. Waaah give us something to grind for. Waaah I hate searching for ghost shells. Waaah I miss ghost shells. Waaah grenades are too powerful. Waaah grenades aren't powerful enough. Too many whinging people all whinging about different opposite things. Bungie literally can't win. They say they're going to fix the things people have been moaning about, people find other things to moan about. Worst forum community of all time.
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#No-don't. More meaningful customization to existing weapons. Lower the TTK, bring back HMG's. Make the classes more diverse by focusing on their unique attributes, history and distinct game-play. Put an adult in charge of 'story-telling.' Put the grimoire/lore in the game (written by a similarly adult creative). Put numbers on guns. Put numbers on armour. Put rewards in the game, not coins and loot boxes. Bring back ammo synths for PvE. Put in incentives for Guided Games (like Grimoire score or emblems or clan progression or anything). Remove the crazy flinch on snipers in PvE. Up the damage of snipers in PvE. Up the ammo capacity of snipers in PvE or move them to the energy slot! Return in-air accuracy on hand cannons. Up the power and/or usefulness of exotics. Return exotics to end-game rewards or quests. Exotic swords. -blam!- random rolls. Make every gun viable in it's intended application, not 99.9% of all weapons just shards and weapon parts.
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1 返信Fixed rolls might be acceptable if they balanced the game more often. But since they dont.....#bringbackrandomrolls!
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ANNOUNCEMENT: please listen, all these people asking for random rolls...KNOW this; they will NEVER give you that “god” roll back. They’ve learned too much. If they ever went back to that system, I can guarantee you they wouldn’t allow those rolls to even be possible. Notice how they didn’t include “range” as a Masterwork upgrade for handcannons? That’s how random rolls will be. So you will end up grinding “rNdom rolls” for the same level guns we have now...I’ll pas. There are TONS of better ways to fix this system. Random rolls is a lazy fix.
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1 返信I wouldn't say that the loot is boring, I would say that just once you get it, it's now boring. In D1, every time you got a gun, even one you've gotten 50 times, you were excited to check what it was as each gun offered it's own advantages. Allowing you to Experiement with the different sets of perks and how they affect a weapon. In D2. The moment you get a gun, that's it. You'll never be exited to get the gun again as you what you is all there is, even if that is underwhelming . This takes away the uniqueness from your weapons, as a gun is no longer yours because you didn't choose what perks you wanted on it. You just begin to stop caring about loot at some point. The only problem with random rolls is that most perks for guns are boring and uninspiring. This same problem was in Destiny 1, with a few exceptions, most perks were forgettable and did very little to affect your gameplay experience. This lead to everyone pretty much has the exact same gun rolls as everything else was simply a waste of time. Not only would improving the perks and adding back random rolls add more excitement to getting loot, but it would also allow the player to grow a bond with their loadout. I personally do not care about my loadout. I have no attachment to the guns in my inventory whatsoever as thst Orgin Story I have is the exact same one everyone else has. In D1, I almost had a romantic relationship with the weapons in my inventory. Yeah, they weren't the greatest, but they fit my play style and I decided how I want to those weapons to feel, they were mine and I had worked hard to get the perfect I roll for me.
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Instead of remove eververse or bring back random rolls can we as a community maybe try and get behind something that might actually happen like being able to select which crucible game modes you want or bring back whichever crucible mode.
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Are you referring to just weapons or weapons and armor? Id love to see both comeback. That should include bringing back more unique perks to armor and weapons too. I jumped on to Destiny 1 the other day and the amount of perks and roll on weapons and armor was amazing compared to Destiny 2. #BringBackRandomRolls
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I've tried for 2 months to get boots "powerful gear" and I keep getting heavy + gloves or chest gear. I rarely ever get auto rifle and never get pulse rifle at 330 and I never get boots. This is why I am at 334. Anyone else experience this ?
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9 通の返信I'm kinda confused, we as a community keep asking for bungie to bring back stuff from D1 but when they announced they are bringing back stuff from D1 for the next update we get mad about it? Everyone asked for 6s to come back, it is, along with other stuff and we attack them about it
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10 通の返信Clintにより編集済み: 1/15/2018 12:36:27 PMF**k this shit on the forums again.. You whining children are ruining them.. This DID NOT work with eververse so why do it with something like this. All it does is piss people off who come to the forums expecting constructive conversation.. Instead all we get is 50 posts all from children shouting exactly the same thing.. You know you'll get the same result from keeping to one bloody post? If you all shouted your mouths off in there it would stay at the top of both trending and latest post feeds! By the way that result will be no change from how things are now, just like eververse!