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11/23/2017 9:46:42 PM
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Random weapon rolls worked. Never should have been removed. Another example of how far removed bungie is from its player base.
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  • Agreed...

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  • I'm a primarily PvE player and though I enjoy grinding for gear I prefer the static rolls on weapons- I do not want to return to RNG

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  • The pvp community asked for them...and are happy with them. Only the god-roll grinders are mad.

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  • Slayride77により編集済み: 12/1/2017 2:21:40 AM
    Random rolls with the absolute shitty perks on guns these days wouldn’t be a problem. The issue is the shit perks. No firefly, no LiTC, no rangefinder, no counterbalance, no perfect balance, no bonus ammo etc....

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  • All the perks pvp players bitched about.

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  • Right, a static roll with good perks wouldn’t be a problem. Let me introduce you to Uriel’s Gift, Nameless Midnight, and Last Hope. They become the META. Essentially, Bungie has done the same thing but made it a non-grind. I’m all for static rolls if they put D1 perks back in.

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  • Pretty sure just about everyone is mad

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  • [quote]The pvp community asked for them...and are happy with them. Only the god-roll grinders are mad.[/quote] No they didn’t. They asked for very specific op guns to be nerfed like clever dragons hcr perk. Because grasp and The Waltz didn’t have the option for hcr even. Random rolls worked fine for 95% of weapons. All bungie had to do was take out some useless perks like guerrilla fighter and OP perks like hcr(at its peak). This would’ve allowed for a more stability or a more range gun. Neither is op and God roll is subjective. Anyway, perks on the guns barely mattered except on hand cannons because again bungie and their infinite wisdom would nerf range in ALL hand cannons instead of the fast firing longest range type. Perks weren’t the problem. BUNGIE was. They have no clue how to make changes without destroying the sandbox. For proof, see hungering blade nerf...

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  • I think you need to go back and look at videos put out by major content creators and forums on this post. You very much did have people---especially high level pvp players---who called for fixed weapon rolls. Called for them, and still support them. It is pve players that are objecting to them because of the effect on the loot pool and build diversity.

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  • [quote]I think you need to go back and look at videos put out by major content creators and forums on this post. You very much did have people---especially high level pvp players---who called for fixed weapon rolls. Called for them, and still support them. It is pve players that are objecting to them because of the effect on the loot pool and build diversity.[/quote] Lol. Nope. You’re out of touch. IGN. Gamespot. Destiny Community Podcast. Top streamers are all in agreement that this game is just not as fun. Rolls on weapons were essentially different weapons. With the loot pool being this small no one is a fan of static rolls. Like I said, some things were called for and I’m true bungie fashion they went Wayyyy overboard. This game is just not currently as fun as its predecessor. Not a good look for a sequel.

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  • Maybe they got what they wanted and are now in total agreement it was a bad idea and not fun.

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  • https://youtu.be/XaXbqnZV-X0

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  • [quote]https://youtu.be/XaXbqnZV-X0[/quote] Lol did you even watch this. It supports the argument that random rolls added a bunch of variety, something to chase and something to do. No rolls equals way less to do and literally caters to people that want to play 5 minutes.

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  • I watched it, you didnt. Because that wasn't Datto's point. His point is that there are always going to be a limited number of weapons that the community considers "good", regardless of how many you add or if you go to random rolls. All RNG does is determine how much time it takes to get the weapon you want. With random rolls it will just take more time to sort through tons of trash guns to get it. With fixed rolls it takes less time. So while the pve grinder likely wants random rolls so that he has something to keep doing. The pvp player and the casual player are more likely to prefer fixed rolls. Because once you have a weapon you've got it, and now you can go enjoy using it.

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  • [quote]I watched it, you didnt. Because that wasn't Datto's point. His point is that there are always going to be a limited number of weapons that the community considers "good", regardless of how many you add or if you go to random rolls. All RNG does is determine how much time it takes to get the weapon you want. With random rolls it will just take more time to sort through tons of trash guns to get it. With fixed rolls it takes less time. So while the pve grinder likely wants random rolls so that he has something to keep doing. The pvp player and the casual player are more likely to prefer fixed rolls. Because once you have a weapon you've got it, and now you can go enjoy using it.[/quote] That would only be a valid argument if it was actually hard to get any good rolls. It’s not and has never been. It’s always been easy to get good weapons and most of the god rolling Pve stuff wasn’t even good in pvp. Image loop. It’s a bad argument to support less stuff in game than more just for the sake of accessibility to a small percentage of people that are casual. Even pvp only players had a god roll eyesuluna to chase while having full access to many god roll palindromes. Less content is bad. Don’t defend it. Maybe go watch the beginning again. A bad weapon will always be a bad weapon now. Where as before a bad weapon could become good with a decent roll.

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  • Your just arguing personal preference.

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  • [quote]Your just arguing personal preference.[/quote] No I think you are. You have no retort to more content being better because it is. It was never hard to get good weapons. VoG weapons were static and were good and I can distinctly remover mythoclast being op right. The bungie fan boys are just here to defend them to the death even when they make bonehead decisions. This is a terrible sequel right now. The community is up in flames. All their biggest fans including content creators are not in a happy place. No rolls Not many weapons Tokens for everything Shards for nothing Loot given to everyone without trying “Friendgame” I’m sorry, but the facts are the facts. Even the video you linked which helped my argument more than yours, datto sounds defeated. No one is hyped about this game. They tricked us until you get to the end and go “that’s it?”. How about you go look at some videos from cammy or sirD on the state of the crucible. This game is in a bad spot because of bonehead design choices. Even watch the latest crucible radio where bungie stated they wanted the game to be more fun to watch. ITS LESS. Out of touch...

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  • The entire video is an essay on why more isn't always better. And that better is a matter of opinion.

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  • [quote]The entire video is an essay on why more isn't always better. And that better is a matter of opinion.[/quote] Oh yeah, armor dropping static is better now? Can you defend that? Hunters seem to be missing out on all but three sets to wear because they don’t drop with recovery. Super good idea bungie. [spoiler]lets see if fanboy defends this[/spoiler]

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  • [i]Better[/i] is a matter of opinion. If you're a pve player it's not better. If you're a pvp player it's better if what you want is a [i]balanced [/i] sandbox, and more [i]competitive[/i] play. Because skill--not stats or builds---are more likely to determine who wins.

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  • [quote][i]Better[/i] is a matter of opinion. If you're a pve player it's not better. If you're a pvp player it's better if what you want is a [i]balanced [/i] sandbox, and more [i]competitive[/i] play. Because skill--not stats or builds---are more likely to determine who wins.[/quote] A looter shooter with 3 classes and 3 subclasses and picking your own weapons before the match will NEVER EVER EVER be balanced. I’m tired of see this trash argument from bad players. Skills, perks, builds, whatever. They had so much less to do with how you perform in the crucible than personal skill. It’s bad players who complained about being killed all the time that got us into this mess. It wasn’t that the other person had a better gun, it’s you sucked. Everyone wants to blame the gun they lost to instead of admitting to themselves that it was their fault they lost a pvp fight. This is why bungie shows us eliminations and not KD. They want the losers to feel better than they are. Again, GG

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  • I'm tired of seeing you offer up opinions and personal preferences as if they were facts. We all have our Crosses to bear.

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  • [quote][i]Better[/i] is a matter of opinion. If you're a pve player it's not better. If you're a pvp player it's better if what you want is a [i]balanced [/i] sandbox, and more [i]competitive[/i] play. Because skill--not stats or builds---are more likely to determine who wins.[/quote] So warlocks having max recovery and hunters not in pvp is balanced and fair? You are such a bungie chump fan boy it’s disgusting. This dev team and company are a joke and we got suckers like you who thank them for this joke. GG

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  • Because Hunters have speed to make them difficult targets in a strafe fight. Balanced doesn't mean EXACTLY THE SAME. If that's what you want, go play Halo.

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  • But also a sign of how closely aligned Bungo is with the PvP tryhards and crybabies.

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