My friend texted me a link to this post. This summarizes exactly how I feel on the current state of the game. It was very well communicated and think Bungie should take a look at this.
https://www.reddit.com/r/DestinyTheGame/comments/757x6s/on_power_balance_and_commitment_issues/
**Obligatory we're trending update! - Truly hope Bungie will at least read the link as it is nothing but constructive criticism from a very good Destiny player. Hopefully they will see the countless threads of the community complaining about lack of content, state of the Crucible and end game. We all want the same thing, to enjoy the game, to "Become Legend" and not become bored.
English
#destiny2
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2 通の返信If the guardians had that wall of text to protect them. The cabal would have never gotten to the speaker.
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1 返信Its funny reading that he thinks people dont want balance when all you read in D1 was people complaining about balance
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3 通の返信
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perdomo1479により編集済み: 10/10/2017 7:56:57 PMthat was a legit post. its so sad so many cool tid bits in the game , like lost sectors , adventures etc and no incentive to play them except for just doing them :( ....the exotics absolutely feel like pure trash , reading his post realized theres barely any exotic weapons. the raid in my opinion is not much fun at all even after knowing how to do everything ,it feels sooooo tedious .....and his main power level point is right on ....power levels means nada. if they reintroduced weapon rolls or gear rolls ... and tied them to certain events ..like leg armor and auto rifles with a chance at a godroll is only tied to lost sectors , and chest armor and sub machine guns with a chance at a godroll is tied to adventures and so forth ...people would be all over the game
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I'm surprised - I actually agree with most of what he said. He's definitely right about loot, power level and exotics. I do disagree with a couple of things - I prefer the now slow paced crucible, and hate the timed nightfalls - but for the most part he was right. I want to point one thing out for the community though - look at how he formatted this feedback post. That's what Bungie needs to see. Detailed feedback, with positives and negatives, no whining, and a variety of solutions.
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Lord Friedにより編集済み: 10/10/2017 7:37:37 PMI just saw his video a couple hours ago. He made some good points. I like Destiny, but Bungie has a "throw the baby out with the bath water" ideology, which isn't great for game development. Too often, they go to extremes. Also, I don't understand how they completely ignored some of the systems that were put in place later on in D1's life. I know crucible/trials helped keep D1 relevant, but the way they made guardians, gear and weapons so underwhelming just takes away the fact that guardians are powerful, god killing beings.
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Great article. I didn’t play Destiny 1 honestly, so I can’t account for that as a comparison. I play several other games so I imagine It doesn’t bother me when I have nothing to do in D2. I do agree with the majority of the complaints though. I’m at 305 on all characters with pretty much every exotic. At this point there is really no reason to run anything because the rewards are all the same. I got so sick of getting loot, breaking it down, getting engrams, breaking that down, over and over and over again. Sure the prestige raid gear looks good but why would you go through the cancer of the raid just to get the same power level gear? I could only see that if I did play D1 this would put a bad taste in my mouth. If nothing changed and there were going to be a D3 I wouldn’t see any reason why I should buy it. Again, I play other games and I’m fine with that. The only thing I can suggest for everyone else is do the same and play something that is fun until the first big update. Compared
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1 返信Disagree. The poster has copypasted some drivel complaining about balance and falsely conflating unbalanced gameplay and "feeling powerful" with enjoyable gameplay. Anyone past the age where Duke Nukem Forever feels fun is not likely to feel the same way.
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1 返信EARWAK3Rにより編集済み: 10/10/2017 4:33:51 PMFully agree with everything he said. I think this quote in particular summarises my feelings perfectly: " Stop making balance the central focus of the game. Nobody is going to look back in 8 years and say "Destiny 2 was so balanced, it was amazing," but people very well might think back on the rocket launcher that exploded into a wolf-pack of tiny homing rockets and obliterated nearly everything in the game" #Slayerisright
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1 返信Made this account name before D2 dropped, duirng the whole Destiny 1.5 debate. Sad to see i was right
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7 通の返信Shitty players have been offering constructive criticism and Bungie doesnt listen to them so why should they listen to this dude?
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A concise and extremely accurate summary on D2. Unfortunately Bungie is entrenched balls deep into the bad decisions that made it this way and without gutting the entire thing and starting again from the ground up it's going to stay the way it is. But first Bungie would actually have to understand and admit that there's a problem. So is there hope for D2? Not really. Just hope they do a 180 degree turn for D3.
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So, he does make some solid points. I’ll give him that. But I’m also keeping in mind that Slayer is NOT your average player, and what appeals to him, might not be beneficial to the game as a whole. That being said, Slayerage, if you see this, THANK YOU. Thank you for a good outlet for civil discourse. Thank you for thoughtful, nearly-unbiased ideas and concepts to help the game improve. Thank you for your time and experience, and how you are using it with prudence. Sincerely Neko
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To this day, the best PvP I have ever played is Halo 2. The gunplay was fantastic, matchmaking was great, the ranking system was great, and you could choose whatever game mode you wanted with multiple new maps and game modes released frequently. (Caveat: Halo 2 was full of modders and people bridging for host at higher levels. I acknowledge this, and am referencing the fair matches that existed.) Halo 2 was extremely well balanced and fun, but in a different way than Slayerage explains in his post. It was balanced through [i]map control[/i]. There were tons of unfair (he calls them "unbalanced") weapons just laying around the map, but you and your team had to control the map to utilize them. That required you to work together as a team to secure them, and required your enemies to make planned, tactical advances on you. They have tried to do something similar to Halo in Destiny 2, by implementing the kinetic and energy weapons and regarding all else as power weapons, and then by having the power ammo have staggered spawns all around the map. Personally, I like the current balance of PvP, but honestly it has always felt like two different games when I cross PvE/PvP barriers in Destiny. However, it is extremely hard to compare these two games. Halo was designed with a beginning and end to the "PvE" content (a campaign in this case), with PvP being similar to an "endgame," or something you did after the campaign or by ignoring the campaign completely. They were separate. Destiny is designed as an open-ended shooter with RPG elements (nonexistent in Halo) with a PvP that is designed in the same sandbox as part of the same game, and as such is supposed to flow with and augment the PvE. Slayerage makes a point here that I have been saying for years: If Bungie truly wants a competitive Destiny experience, they need to release ranked ladders, and probably gear restrictions (I.E. everyone gets to select guns from the same loadouts). This removes some of the outliers that they tried to remove with static rolls on weapons, while still allowing them to add those static rolls back in to PvE. At the end of the day, I understand the design choices they made for D2 in PvP. Destiny will [i]never[/i] be a competitive shooter the way it was implemented in Destiny 1, but D2 stands a chance at that. The problem is that it came at the expense of the PvE experience. One last thing to keep in mind: Destiny is the very first FPS/RPG/MMO-lite in existence. All the things we are doing and saying on Reddit and these forums are unique in the sense that we are blazing a trail that didn't exist before. These are issues that we need to discuss and iron out, but even three years isn't that long in the grand scheme of things. Did Bungie make some mistakes? Yes, removing things that were added in D1 to make the experience more cohesive, from D2, was definitely a mistake. But they are doing this for the first time ever in existence, so we need to help and take a part in shaping what is essentially a brand new genre of game.
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4 通の返信Shatterdayにより編集済み: 10/10/2017 7:11:28 AMHa...I bet if someone did some research...80% of the ppl replying to this, was on these very same forums bitching about balance...
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25 通の返信SackOfWineにより編集済み: 10/10/2017 1:10:25 PMAgreed 100%. End of the day the weapons that were unbalanced are what made the game fun. You take the weapons that are fun out of the game how do they expect it to be fun. I am PvE before PvP all day and boy was it fun using the exotics in D1 all pre-nerf obviously I'll never forget these moments that make D1 exotics truly exotic. 1. Went into the crucible and saw Suros Regime for the first time. I went searching for the guy ignoring the match because it was so unique and all I saw was his name pop up over and over killing everyone. [b]That moment made me want to play Destiny more to get that gun[/b] 2. Was in a vault raid and saw one of my teammates using monte carlo. I went absolutely nuts it sounded great it looked awesome I just had to have that gun. [b]Made me want to play more to get the gun and buy I played 10hours a day of non stop strikes for 3 days until that bad boy dropped for me.[/b] 3. The day I got icebreaker and I was so unhappy because it looked like crap. Then my eyes were opened when I leveled it up and used it with its unlimited ammo greatness buy I had 3 of those maxed out on each character. [b]One of the most fun I ever had with a sniper[/b] 4. Vex Mythoclast pre-nerf I couldn't think of a more fun gun to use in any game until I got one of those. It looked unique it felt uniqe and it melted everything in PvE and PvP alike. When my destiny group and I saw that the first time people remade characters just so they can re-run the game 3-4x in one week on a character just to get that gun. [b]You want replay value how bout people redoing a crap storyline remaking characters just to get a shot at a Mythoclast drop. I don't see anyone restarting characters for any weapons on this game[/b] 5. Red Death even after the heavy nerf on that version of pulse rifles I still loved that gun just because of the look. I will never forget watching a trailer for D1 a year before release and I told myself that is why I'm buying this game and until I deleted D1 as I downloaded D2 that gun is still on my titan main ready for any PvP action even if I am a PvE first. 6. Thorn I've never had so much one doing PvP with a handcannon until the Thorn became a thing. All the Thorn 1v1s, 1v2s, and 1v3s was just absolutely satisfying Thorn vs Thorn was what pulled me in the crucible and it will always be a fun memory. 7. Last but not leas the Gjallarhorn the gun I didn't buy from Xur week one lol. I honestly didn't care much about the gun until the crota raid and My group was struggling. Then one night my clan leader decided she would try the gally and all the pieces just all came together. Why in the hell were we not using these mothers to down him to begin with and from that moment on all raid teams have gallys in our inventory. Sad to say I don't feel any excitement about any weapons in D2. I honestly don't feel the need for any item in D2. This is personally where they lost me as a very active player. Oh well time spent elsewhere I guess. But I still miss that feeling of hunting for a weapon because it's fun. Nothing about balance here. Thank you in advance for reading this far and sorry for the long post.