Bungie had a bunch of missed opportunities with D2. First, I'd like to point out lost sectors. Well, I guess I can't really call them lost sectors since their marked on my map, it appears they're not really lost. Rather than having 5-25 "lost" sectors per map, depending on planet and size, each planet should have had 4-6 LOST sectors. These lost sectors should have been very well hidden, almost to the point where some you just have to happen upon. These lost sectors would grant, by RNG, the possibility of gear. Let me talk about the gear quick. Since each planet has an enemy race that is more prevalent, each planet would have a full set of gear for each class (Titan, Warlock, and Hunter). The pieces of the gear sets would only be obtainable from the chests at the end of the the lost sectors, based off RNG. Sometimes you'd get tokens, but there is a chance for the race specific loot. So this would give credibility as to why there's a swarm of enemies guarding a chest. I mean, let's be honest, I don't think the enemy would be guarding chests of tokens which have absolutely no worth to them. I mean, unless the fallen are gonna go hit up Devrim for a shiny piece of green gear. But, I doubt it. Now, since the amount of lost sectors have been reduced by about 50-70%, we can add some substance to these sectors. Give them story, why are they there? How did they form? Give them mechanics to get to the end of the lost sector. When they were first introduced, they were made to sound like they were gonna be some great feat. But, the truth was discovered in the first week of D2. Run past all the adds then pump the the yellow bar full of power ammo. What should have been epic adventures ended up being patrols inside caves with no story or reason for why we're raiding them. Now back to the design, like I said, give them mechanics, multiple areas of the sectors, maybe keys we need to discover to unlocks doors to even proceed further. Make the boss an actual boss, it doesn't need to be anything crazy but it should make the fight feel fun, not like a chore for a mediocre reward. And finally, each enemy race should have a race specific weapon which would be obtainable through a separate quest. This quest would be obtainable from these chests by way of RNG. By way of doing Lost Sectors this way, would have added a lot more replay-ability. Btw, I thought of this idea in about 10 minutes, your move Bungie.
P.S. Thought of this after typing everything. Each planet should have a planet specific shader which would also drop from the lost sector chests.
TL:DR
Lost sectors were a fail. Should have been like mini strikes. Should have enemy race specific gear sets for each class and one weapon per enemy race, obtainable by the chests in the lost sectors.
I have a lot more ideas for other things I think they could have implemented very well but they came out feeling rushed.
Next up, I will be writing my opinion on how the Flashpoints should have been set up.
Edit: Yes, I know proper writing format was thrown to the wolves here. I'm a full time college student and sometimes it nice to break away from the "this is how you have to do it" style. Think of yourself as my professor, you're looking at my brainstorming 😘
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2 通の返信
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Yeah, I'm afraid the more I play D2 the more disappointed I get. The first week seemed so exciting, planetry vendors and the quest lines, an NF that was actually challenging, EDZ was huge, strikes were a bit better and adventures were everywhere! Planet specific guns and gear... then the disappointments. End game consists on only the raid, nf and trials. Flashpoint and call to arms are just a weekly progression bar for standard content, strike list is absolutely pointless, lost sectors are super bland, adventures are obsolete once you finish the campaign, the campaign was too short, too easy and painfully average (an improvement for sure, but not interesting in any way), factions rally is void of any depth. I'm disappointed because I really want this game to be a success, but it's starting to dawn on me that it is a fairly paper thin reboot. I didn't want Destiny 1 any more, it had so many issues, and D2 fixed so many, but there is so little to do and so little depth to it. I enjoy playing, but I doubt I'll still be playing after 3 years like I did with D1.
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Lost sectors shouldn´t even be tiny caves in maps with stupidly low levelled loot and one tired old major guarding it. Lost sectors should be places from D1 wich are overrun with enemies and devastated by war. Lost sectors should be [u]super sized[/u] strikes where you go to war! Normal strikes should remain as they are; hit-and-run missions where your goal is to assassinate one big target.
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I hate how chests, Xur, causes treasure & lost sectors appear on the map... it's an absolute stupid design choice. Would've been much more fun exploring to find them. I also despise them for removing grimmore. Atleast they gave us actual lore compared to the shitty Scannables
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5 通の返信To summarize: Lost Sectors had the potential of being public strikes, allowing 1-3 players to "rally" within patrol maps and tackle a small dungeon. These Dungeons would have 1-2 mini-bosses and some puzzles, where solving the challenges and beating said bosses would reward good to powerful loot. Now aside from the above, which would be interesting, I thought that the Lost Sectors did not get marked on your map until discovered?
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Lost sectors need to be more challenging, maybe add some prerequisites that switch on the fly, for instance every sector has a chest at the entrance that has a specific gun or sword etc. and you need to use said weapon for the duration of the sector. Maybe drop in some nasty burn like no health regeneration without a headshot or something. If all sectors used something interesting than it would be much more acceptable if the loot was better than a blue engram and token. Of course making sectors larger would also be welcomed.
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3 通の返信Was really looking forward to exploring the patrol areas and looking for the lost sector symbol everywhere I went. I was majorly disappointed to find out they are all marked on the map the moment u start the game. Where's the fun in that? The lame rewards properly reflect the amount of effort it takes to loot a lost sector at least.
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4 通の返信
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1 返信This idea of having them well hidden is nothing more than a fancy idea. Within 2 days there would be a video to every single lost sector on Utube. They should make them harder, so hard that you would need a fireteam. Also give them rotating specific loot and make us want to keep coming back to loot them! Simples....
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I was expecting so much more from them as well. All the trailers they showed and talking about all this amazing loot to grab from lost sectors showing guardians standing over them doing their emotes.............honestly not even close to that at all
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They could take a page from Horizon Zero Dawn (pretty sure other games have it too but that is the first one that comes to mind). If you played HZD you should remember that awesome gear that gave you invincibility, so to speak. To get that gear you needed to collect some stuff before attempting to unlock the 2 doors giving you access to that gear. To incorporate this approach into your idea, each planet could either drop you from an enemy or just randomly spawn an item which you need to take into the lost sector before claiming the gear. Or they could make so that said item is a reward for beating a boss. You could even make it so that the item drops based off RNG through a strike that is on that planet. That would also give incentive to do the strikes, D2's version of strike specific loot, so to speak.
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This is the problem with Destiny and more so with Bungie. Its al mediocre. The core idea of Destiny is one of the best I have ever heard. Bounty hunters with big guns who have space magic ability's in a big open world with missions, quests and bounty's. The way everything is implemented is just a shame. No NPC's to talk to and fill you up with lore about this fallen land and the story's it holds. The campaign was fun but way to short and easy. I could not believe I was finished with it in one evening.. Its just meh. Everything is meh. We had to leave all our amazing guns behind for this? A couple of legendary's and some worthless exotics? I give this game another week and then its back to D1 for me.
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1 返信
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KingOfGamesにより編集済み: 9/26/2017 5:12:33 AMThis is actually a really cool idea, but it is what it is. I personally love lost sectors. They may be marked on the map, but it's still fun to search for the entrances for them. It's also cool to see a group of enemies and a boss guarding a chest. People may not agree, but for me they are fun.
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3 通の返信Do not comment on this thread any longer. Guy gets butt hurt over any feedback you give him. Let this post fade away.
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6 通の返信Guys I get it, but ppl weren't in here saying bungie we like this these and those, ppl only came to cry about what they didn't. Try some good and bad, pros and cons, so u don't just add to the problem.
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3 通の返信
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2 通の返信[quote]Rather than having 5-25 "lost" sectors per map, depending on planet and size, each planet should have had 4-6 LOST sectors. These lost sectors should have been very well hidden, almost to the point where some you just have to happen upon. [/quote] Yeah but then the community will have said post .... "All lost sectors found and explained" Everyone has to spill the damn beans