Bungie had a bunch of missed opportunities with D2. First, I'd like to point out lost sectors. Well, I guess I can't really call them lost sectors since their marked on my map, it appears they're not really lost. Rather than having 5-25 "lost" sectors per map, depending on planet and size, each planet should have had 4-6 LOST sectors. These lost sectors should have been very well hidden, almost to the point where some you just have to happen upon. These lost sectors would grant, by RNG, the possibility of gear. Let me talk about the gear quick. Since each planet has an enemy race that is more prevalent, each planet would have a full set of gear for each class (Titan, Warlock, and Hunter). The pieces of the gear sets would only be obtainable from the chests at the end of the the lost sectors, based off RNG. Sometimes you'd get tokens, but there is a chance for the race specific loot. So this would give credibility as to why there's a swarm of enemies guarding a chest. I mean, let's be honest, I don't think the enemy would be guarding chests of tokens which have absolutely no worth to them. I mean, unless the fallen are gonna go hit up Devrim for a shiny piece of green gear. But, I doubt it. Now, since the amount of lost sectors have been reduced by about 50-70%, we can add some substance to these sectors. Give them story, why are they there? How did they form? Give them mechanics to get to the end of the lost sector. When they were first introduced, they were made to sound like they were gonna be some great feat. But, the truth was discovered in the first week of D2. Run past all the adds then pump the the yellow bar full of power ammo. What should have been epic adventures ended up being patrols inside caves with no story or reason for why we're raiding them. Now back to the design, like I said, give them mechanics, multiple areas of the sectors, maybe keys we need to discover to unlocks doors to even proceed further. Make the boss an actual boss, it doesn't need to be anything crazy but it should make the fight feel fun, not like a chore for a mediocre reward. And finally, each enemy race should have a race specific weapon which would be obtainable through a separate quest. This quest would be obtainable from these chests by way of RNG. By way of doing Lost Sectors this way, would have added a lot more replay-ability. Btw, I thought of this idea in about 10 minutes, your move Bungie.
P.S. Thought of this after typing everything. Each planet should have a planet specific shader which would also drop from the lost sector chests.
TL:DR
Lost sectors were a fail. Should have been like mini strikes. Should have enemy race specific gear sets for each class and one weapon per enemy race, obtainable by the chests in the lost sectors.
I have a lot more ideas for other things I think they could have implemented very well but they came out feeling rushed.
Next up, I will be writing my opinion on how the Flashpoints should have been set up.
Edit: Yes, I know proper writing format was thrown to the wolves here. I'm a full time college student and sometimes it nice to break away from the "this is how you have to do it" style. Think of yourself as my professor, you're looking at my brainstorming 😘
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They are hidden and only the ghost can find the sector while using maybe an effect like divinity 2 does with hidden areas (its pretty awesome if you havent seen it i suggest looking it up & checking it out)
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1 返信
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Lost sectors was about the only thing that realy peaked my interest in D2 when they showed off the game. The rest of the demo I just though it's destiny what's new. I'm sure they made them sound like they were going to be impressive and what a let down. There not lost at all and turns out it's just a VIP patrol mission that is always on the map. I can only assume they didn't show off the lost sectors at the time cause they knew how unimpressed people would be with them.
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3 通の返信I am so immensely disappointed by the Lost Sectors. What an actual joke. Just when I think there would be some legitimate sense of discovery in the world of Destiny where the game wouldn't walk you through it on a leash, just when I think the game is going to take its trainer-wheels off in order to let you do something out of sheer curiosity rather than it telling you to go somewhere, it marks it all on the damn map. What a joke. What terrible game design. Something that could have been very memorable is really just another patrol mission disguised as something interesting, just for something to add to the list of things that they can mouth off when advertising their game. New this, new that, it's all the same. When Cayde said "THERE WILL BE A TON OF LOOT" I thought that was Bungie being confident in the amount of loot they created, not a lie. The amount of loot in D2 is laughable. This should have been so much better.
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Ve7n00mにより編集済み: 9/26/2017 1:41:54 PMThis is Bungie you're preaching to here, the Kings of re-skins, the captains of copy and paste, the 'let's just pop a different paint job on that and call it new' guys. Lost sectors were a brilliant concept, and a fail. Bungie never really manages to live up to their ideas through their development of them. 'Amazing idea' I hear them say in meetings 'but keep it small, keep it cheap, no don't design unique gear for them, just pop a different paint job on them and slightly tweak the stats' 'We need to make Patrols better' I hear them say 'Let's take Archon Forge like events and just plop them in there and not give the players a D2 Archon forge as well' Face it, because I have, Bungie just can't develop this game to a standard that reflects the idea of this game.
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6 通の返信
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4 通の返信
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Agreed. Lost sectors were both my favourite part of this game and the biggest disappointment. They were absolutely beautifully designed, but should have had A) a set of armour exclusive to lost sectors of each world, e.g. a Titan lost sector armour set. B) more of a challenge than just a relaxed mini-strike. C) a reward for clearing them all, either an exotic quest or even just a damn emote. I mean, this seemed pretty obvious to me so I'm not sure how Bungie missed it.
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11 通の返信[quote]Bungie had a bunch of missed opportunities with D2. First, I'd like to point out lost sectors. Well, I guess I can't really call them lost sectors since their marked on my map, it appears they're not really lost. Rather than having 5-25 "lost" sectors per map, depending on planet and size, each planet should have had 4-6 LOST sectors. These lost sectors should have been very well hidden, almost to the point where some you just have to happen upon. These lost sectors would grant, by RNG, the possibility of gear. Let me talk about the gear quick. Since each planet has an enemy race that is more prevalent, each planet would have a full set of gear for each class (Titan, Warlock, and Hunter). The pieces of the gear sets would only be obtainable from the chests at the end of the the lost sectors, based off RNG. Sometimes you'd get tokens, but there is a chance for the race specific loot. So this would give credibility as to why there's a swarm of enemies guarding a chest. I mean, let's be honest, I don't think the enemy would be guarding chests of tokens which have absolutely no worth to them. I mean, unless the fallen are gonna go hit up Devrim for a shiny piece of green gear. But, I doubt it. Now, since the amount of lost sectors have been reduced by about 50-70%, we can add some substance to these sectors. Give them story, why are they there? How did they form? Give them mechanics to get to the end of the lost sector. When they were first introduced, they were made to sound like they were gonna be some great feat. But, the truth was discovered in the first week of D2. Run past all the adds then pump the the yellow bar full of power ammo. What should have been epic adventures ended up being patrols inside caves with no story or reason for why we're raiding them. Now back to the design, like I said, give them mechanics, multiple areas of the sectors, maybe keys we need to discover to unlocks doors to even proceed further. Make the boss an actual boss, it doesn't need to be anything crazy but it should make the fight feel fun, not like a chore for a mediocre reward. And finally, each enemy race should have a race specific weapon which would be obtainable through a separate quest. This quest would be obtainable from these chests by way of RNG. By way of doing Lost Sectors this way, would have added a lot more replay-ability. Btw, I thought of this idea in about 10 minutes, your move Bungie. P.S. Thought of this after typing everything. Each planet should have a planet specific shader which would also drop from the lost sector chests. TL:DR Lost sectors were a fail. Should have been like mini strikes. Should have enemy race specific gear sets for each class and one weapon per enemy race, obtainable by the chests in the lost sectors. I have a lot more ideas for other things I think they could have implemented very well but they came out feeling rushed. Next up, I will be writing my opinion on how the Flashpoints should have been set up. Edit: Yes, I know proper writing format was thrown to the wolves here. I'm a full time college student and sometimes it nice to break away from the "this is how you have to do it" style. Think of yourself as my professor, you're looking at my brainstorming 😘[/quote] Bungie stated when they announced D2, that you wouldn't need to go on internet to get informations of contents. It would be all on the game. Except for how to do raid and nightfall (obviously they wanted players to challenge themselves and people would put it on youtube). As for the gears and weapons, it would be more time consuming. And bungie said they wanted to make it less time consuming. Not everybody as time, for example, parents and working students. In my opinion, it would affect negatively Destiny 2. People would quit and bungie would need to deliver even more content in every expansion. Anyway, I'm just saying
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[quote]Bungie had a bunch of missed opportunities with D2. First, I'd like to point out lost sectors. Well, I guess I can't really call them lost sectors since their marked on my map, it appears they're not really lost. Rather than having 5-25 "lost" sectors per map, depending on planet and size, each planet should have had 4-6 LOST sectors. These lost sectors should have been very well hidden, almost to the point where some you just have to happen upon. These lost sectors would grant, by RNG, the possibility of gear. Let me talk about the gear quick. Since each planet has an enemy race that is more prevalent, each planet would have a full set of gear for each class (Titan, Warlock, and Hunter). The pieces of the gear sets would only be obtainable from the chests at the end of the the lost sectors, based off RNG. Sometimes you'd get tokens, but there is a chance for the race specific loot. So this would give credibility as to why there's a swarm of enemies guarding a chest. I mean, let's be honest, I don't think the enemy would be guarding chests of tokens which have absolutely no worth to them. I mean, unless the fallen are gonna go hit up Devrim for a shiny piece of green gear. But, I doubt it. Now, since the amount of lost sectors have been reduced by about 50-70%, we can add some substance to these sectors. Give them story, why are they there? How did they form? Give them mechanics to get to the end of the lost sector. When they were first introduced, they were made to sound like they were gonna be some great feat. But, the truth was discovered in the first week of D2. Run past all the adds then pump the the yellow bar full of power ammo. What should have been epic adventures ended up being patrols inside caves with no story or reason for why we're raiding them. Now back to the design, like I said, give them mechanics, multiple areas of the sectors, maybe keys we need to discover to unlocks doors to even proceed further. Make the boss an actual boss, it doesn't need to be anything crazy but it should make the fight feel fun, not like a chore for a mediocre reward. And finally, each enemy race should have a race specific weapon which would be obtainable through a separate quest. This quest would be obtainable from these chests by way of RNG. By way of doing Lost Sectors this way, would have added a lot more replay-ability. Btw, I thought of this idea in about 10 minutes, your move Bungie. P.S. Thought of this after typing everything. Each planet should have a planet specific shader which would also drop from the lost sector chests. TL:DR Lost sectors were a fail. Should have been like mini strikes. Should have enemy race specific gear sets for each class and one weapon per enemy race, obtainable by the chests in the lost sectors. I have a lot more ideas for other things I think they could have implemented very well but they came out feeling rushed. Next up, I will be writing my opinion on how the Flashpoints should have been set up. Edit: Yes, I know proper writing format was thrown to the wolves here. I'm a full time college student and sometimes it nice to break away from the "this is how you have to do it" style. Think of yourself as my professor, you're looking at my brainstorming 😘[/quote] This is not disappearing. Bump.
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I have to go to work in a few minutes so I don't have time to give a proper reply, but I agree with Lost Sectors being a Lost opportunity. I was hoping that these Lost Sectors would be more eventful,they should have had little storylines to them and should have pushed that felling of exploring the in-explored more, and then there is the loot which currently isn't worth the effort if you tackle these things once you get to the endgame.
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2 通の返信I think personnally boss shield should be 'immune' if there's too many adds left: 50% adds left? Boss health can't go below 50%. And a way to make it 'heroic' (regen boss health, more adds). Not too mention: useful drops
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8 通の返信[quote] Edit: Yes, I know proper writing format was thrown to the wolves here. I'm a full time college student and sometimes it nice to break away from the "this is how you have to do it" style. Think of yourself as my professor, you're looking at my brainstorming 😘[/quote] D- I don't read walls of text because I assume whoever wrote them are either too young or too stupid to make any interesting points. It's takes .5 seconds to hit enter twice to create a paragraph. Just do it.
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2 通の返信Well I know that not all lost sectors are marked on the maps. I found one on I believe it was Nessus that I could not find a symbol on my map for. But I do agree they should have been hidden on your map. Once you find the sector and loot it, it would be nice to appear on your map as a known location. Well at least it would have been nice if they did it that way.