I was playing the beta last night and my fireteam and I jumped into a quickplay control match and then this happened....
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#Destiny
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17 通の返信It's funny how I used to play 32 v 32 on PC back 2005 but we only have less than 10 in 2017
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Talia Senduaにより編集済み: 7/25/2017 3:12:47 PM
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83 通の返信Can you imagine how sick it would be if random strikes would suddenly have a notification that said something like "[boss name] has become more powerful than we thought possible; reinforcements have been called in" and then other random guardians would be pulled into your strike?
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Signed. Bungie was always a fan of making memories that their fans would talk about for months or years to come. If these instances was an accident, they should learn from this accident and embrace it to high heaven!
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Caydeにより編集済み: 7/25/2017 2:30:31 PMI'd never thought I'd be saying this, but [i]DO NOT[/i] fix this bug, Bungie. This is probably one of the greatest things I've seen in Destiny's history. If eight Guardians are too much for a standard strike...amp the strike up! OP should totally submit this for MotW, by the way.
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5 通の返信
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1 返信This needs to be a real thing. Like when you got lucky in Archons Forge and there were 6+ people. A fun, low pressure activity with lots of people in.
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38 通の返信Wait until you see the 1000 man Strike With 1000's of Guardians walking away from D2 until Bungle remembers why they made this game in the first place, and sorts out the PvE content!
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6 通の返信
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5 通の返信Thing is the boss had no idea how to handle that situation. Now if they adjusted strikes to 6 man versions (adding more yellow bar mobs and mini-boss enemies to fights, updating the Boss fight to increase the challenge, add in modifiers that make enemies more dangerous) while keeping the base mission of the strike then yea this would be great. They could call them Siege Strikes, put them on their own playlist maybe. It is a fun idea for the future as we will not be seeing anything like this anytime soon
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3 通の返信What if we had to fight giant mobs of hive earth spawn (Omnigul is still alive, right?) Omnigul could be spawning hundreds of thrall and dozens of ogres, knights, etc and we have to cut our way through in the most intense fight ever to kill her and temporarily stop her onslaught! Her immortality could make the activity replayable lore-wise and it could finally be the zombies-esque game mode we've been hoping for.
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1 返信I had this happen in the 1st story mission. Didn't think of anything at first. Was just starting fighting then noticed what looked like 3 more guardians fighting alongside me. Strange indeed.