Lack of random rolls on weapons is a terrible idea.
Scout rifles are worthless trash now.
How is new hunter subclass any different from Arc? Super is nearly identical.
Supers are too short AND too slow to charge.
Lack of HDR and 60 fps is just pathetic.
4v4 is fun but party play is going to be rampant and most games will end in Lord Shaxx saying blam this.
Game still looks great even though it's an expansion.
PVE is going to be awesome as always.
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What's wrong with scouts? And the lack of random rolls on weapons can actually be a really good thing. It drastically cuts that awful part of the grind where you get the 8th same gun in a row with terrible perks when you want that special god roll and once you get it, everything afterwards is then useless. And there's also the intrinsic perk that [i]is[/i] random. Another thing would be since each weapon has its own stats and set perks, it means that if bungie need to make an edit to that gun then they can go in and edit only that one without needing to do the same across the board and possibly ruin some other guns in the process.
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Pulse >>>>>>>>>>> scout.. not even close. Scouts use to be good. As far as rolls, replayability is gone. You do a strike/raid until you have your weapon, and that's it. Kind of a good thing though as it'll limit the hours people put in by a substantial amount.
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QueCyraCyraにより編集済み: 7/20/2017 8:21:11 PMThe scout I've used has been pretty decent... And we have no idea how much content there really is as we've seen so very little of the game so far, so the lack of rng perks on weapons could be Also because a ton more weapons have been included, maybe it won't be just 1 of each weapon from the raid say but rather 3 of each type with completely different styles... Plus I think you'd kinda want to keep trying to get that weapon more and more, not for the perks but because it's power or attack would likely increase alongside your own.