https://youtu.be/mWdX6PGczxo - 5 Minutes of Dawnblade Warlock Gameplay on Vostok
https://youtu.be/Sxn4pIV41xQ - A Tour of the new Crucible PVP Map Vostok
https://youtu.be/FQkyu24LPHQ - 10 Minutes of Striker and Sentinel Titan Gameplay on Vostok
Sorry I'm a bit late in posting this, had real life stuff to take care of.
Here we see a new map and more Warlock/Titan gameplay
See anything interesting? Hate the new Warlock? Love it?
~[i]TheGreatNike[/i]
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4 通の返信
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23 通の返信Re-used area from d1. Hype level for d2 dropping by the day. Glad I didn't pre order.
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10 通の返信Blood Gultch variants are featured in 3 out of 5 Bungie made Halo Games (not including Valhalla) Battle Creek variants are featured in 2 games Chill out variants are featured in 2 games Hang 'em Hight variants in 2 games Sidewinder variants in 2 games Wizard variants in 2 games Ascension variants in 2 games Halo 2 map Foundation was a remake of a Marathon map Ivory Tower variants in 2 games Lockout variants in 2 games (not including Guardian) Midship variants in 2 games Sanctuary variants in 2 games Zanzibar variants in 2 games ODST campaign locations retooled for Firefight (in the same game) Halo Reach PvP locations retooled as campaign locations (in the same game) ODST map Crater retooled as Club Errera location in Halo Reach And [i]now[/i] it's lazy for Bungie to make throwback maps?! [spoiler]343 remakes not included[/spoiler]
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1 返信││█║▌│により編集済み: 7/14/2017 10:40:56 AMI'm liking all the PvP reveal stuff, and I'm glad they're not showing any PvE as I don't want it to be spoiled in any way.
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3 通の返信Bungie logic. Let's make a huge pvp map. And then lower the number of players on the map. Be interesting see how it pans out.
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1 返信Looks pretty sweet, going to be fun killing guardians in an area I've ran through multiple times. It's not very fun to spawn kill fallen.
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The dawnblade just looked horrible and no fun at all. The TTK is so slow I could eat a sandwich before primaries kill. I didn't think it was possible for D2 to look worse but these videos did it. D2 will be garbage.
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37 通の返信I'm officially worried about the kill times being too long. The movement is too fast and free form to support kill times that long. Some of those pulses or scouts look to be 6 or 7 shot kills.
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4 通の返信Did anyone else notice that there is an indicator showing who has a super ready and when it is being used?
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3 通の返信Anyone else notice shoulder charge no longer ohk, also noticed that when the warlock didn't quite make the jump it kinda slightly catapulted him over the ledge.
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9 通の返信What in the recycled content is this trash? Lol "We are moving on from destiny 1 and its story line" A pvp map of the iron temple in D2. This just confirms recycled content. Expect more d1 maps to be in d2. Pathetic. And also, it took 9 MINUTES for this pvp God to get his super. And also wall banging is a thing now. Just a trash game in general lol.
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So the Iron Temple survived. It just weird that we can not go there anymore as a social space. Where would Lady Efrideet conduct her Iron Banner ? That Striker Titan, having multiple fist of havocs, for a 4v4 scenario would be a killing machine. The Warlock was carrying a scout rifle very similar to Dis 43 / 47, a PDX like pulse rifle.
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7 通の返信Vostok seems too big for 4v4 to me. Looked like they spent more time looking for engagements than being in them...
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1 返信Tzoednにより編集済み: 7/14/2017 3:25:44 AMWhy does the camera zoom in during supers, and why did a blurred area show up at one point in the video? What's there to hide in a reveal?
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3 通の返信A. That map was perfect B. Those weapons sounded amazing C. People complained about the game being slow and i kept telling them to wait for Bungie to show a game mode like Control Everything about D2 pvp has me hyped currently
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4 通の返信
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Taking the skin of the map out of it (even though I think it's a good thing to bring back some remnants of the first game of this franchise) the actual set up and lines and cover options in this map look great to me. I'm surprised people are finding things wrong with it. It was easy to see how you could always find a back door to heavily covered areas, and the sniper lines were clean but not too long a distance that a good runner couldn't close the gap. I'm gonna give this one a 👍to me it looked more fun than the map we get for the beta. I like the iron temple thing more than vex with red plants