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Only for crucible maps. Strikes would make it too easy. I feel the hard ones should still be in there
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9 通の返信
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Strike voting yes, a timed vote of two random strikes not played by eldest player (the player with the longest continuous strike playtime) in the last half hour. Two strikes to vote for at a time with the most voted strike being next. The vote time would be 5 seconds, if a strike isn't voted for or a tie isn't resolved then one is chosen randomly.
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I'm imagining what it would be like and I have to disagree. People in groups of 2 going into strikes to do a certain strike, one person doesn't want to do said strike voted for, person leaves...so the same situation. But, they should add a heroic strike mode for each strike (essentially instead of it randomly giving you a strike, you simply hover over said strike you want to play in orbit, strike heroic modifier like in the play list. Now onto crucible: I'm going to use 2 other games as examples: Halo 3, the pit is one of the options...well, no need to try and vote i guess... Gears of war 4, foundation or checkout in the choice? Well it looks like I'm not playing on blood drive this time either. For crucible specifically it should be random to prevent people from only playing on the same maps...but this happens anyways...NOBODY WANTS CROSSROADS
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On the PvP side one nice benefit of 4v4 only is the maps can be better designed around team size and layout. So many maps right now feel bad or off at times due to showing up on both 6v6 and 3v3 game types on top of rumble.
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Believe this would help people not leaving strikes and crucible matches won't complete solve the problem but it would help. Pretty sure all of us at one point went into a strike heard the dialogue and are like nope not doing this lol.
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Only if it takes the last played map out of the choices. I remember playing the same map for 12 games straight on Halo 4. And Fireteams get 1 vote so they can't bully a lobby. RNG would be the tie breaker.
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Depends on the total amount of maps in crucible at launch. 10 or less? Probably not. A dozen or more? Then map voting (or vetoing) would be a welcome addition. Strike voting would be nice. Too many times I've loaded into back to back Psion flayers or Valus Taurc (Don't know how to spell his name, don't really care). A way of voting (or vetoing) for which strike you want (or don't want) would be a nice ease of life adjustment.
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Hell to the no, I don't feel like only playing three maps for the entire lifecycle of the game.
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I kind of like the random maps but we should find out what map as soon as have 12 players. So you have enough time to change load outs accordingly. As for strikes doesn't really bother me.