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#feedback

2/16/2017 8:16:15 PM
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Hotfix 2.5.0.2 Feedback

There are a lot of threads out there already on the new changes, but I wanted to give a central location to point everyone to when they ask me where they can share their thoughts. Now that you have had a few days to play the new changes we want to hear what you experiences have been playing. What do you like? What do you hate? What do you think is good but could be better? What would you change?
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#feedback

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  • LIKE: Changes to pulse rifles and autorifles. The high-impact pulse rifles are almost up to 8% below their original power level (which was the nerf we were originally promised; we just got hit with 20 and that turned 'em into crap). LIKE: The way primary use in Crucible is being encouraged. HATE: The accidental nerfs. DISLIKE: The fact that some of those nerfs are being kept. DISLIKE: Stormcaller's "new" melee. Isn't it now just an arc version of normal warlock melee? No burn effects, no range, no overshield, no life steal... you pretty much get the same effect on most enemies whether your melee is charged or not. DISLIKE: The way sidearms are the only really viable special weapon in the Crucible. I can see encouraging people to try them, but this goes a bit beyond that. [b]CHANGE: New special ammo system in Crucible.[/b] Fusions and low-impact snipers/shotguns start with five rounds, get three back with each chest (they spawn at the pre-patch rate, 3-2-2-2). Max carry capacity IN PvP ONLY is nine rounds. High-impact snipers and shotties start with four rounds, get two back with each chest. Max capacity in PvP is also nine. Lord of wolves gets 30 to start, 15 per chest. Max capacity in PvP is 60. Sidearms are unchanged.

    投稿言語:

     

    マナーを守りましょう。投稿する前に、Bungie の行為規範を確認してください。 キャンセル 編集 ファイアチームを作る 投稿

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