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2/14/2017 6:02:22 PM
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Hungering Blade Clarification for Hotfix 2.5.0.2 Patch Notes

We just launched [b]Hotfix 2.5.0.2[/b] which contains a Sandbox tuning pass and changes to the Crucible. If you want an in-depth exploration into some of these changes you can watch our [url=https://www.twitch.tv/videos/120721482]live fire demonstration here[/url]. For those interested in the bullet points we have the full [url=https://www.bungie.net/en/News/Article/45661]Patch Notes[/url] up as well. In the interest of full transparency, we do need to clarify something in this update. Our test team discovered that the changes to the Blade Dancer Perk Hungering Blade were being applied to several other Health Regen Perks. Here is a quote from Sandbox designer Josh Hamrick. [quote]Over the last couple of days, as we continued to test the patch, it came to our attention that the changes we made to Hungering Blade were unintentionally shared among a number of additional elements (list below). While we considered delaying the hotfix to remove the shared change, we ultimately decided to live with the patch we’d made and tested. We believe that Hotfix 2.5.0.2 is an important step forward to maintain the health of the game and that getting it out to you ASAP is in everyone's best interest. And besides, no one wants to show up empty handed on Valentine’s day. List of affected elements: • Hungering Blade (Arc Hunter) • Transfusion (Striker Titan) • Cauterize (Sunbreaker Titan) • Lifesteal (Voidwalker Warlock) • Red Death perk • Suros Legacy Perk (Suros Regime) • No Backup Plans • Ward of Dawn cast • The Ram • Apotheosis Veil • Embrace the Void (Voidwalker Warlock) Over the next couple of weeks, we will be diligently watching and listening to what you have to say about these changes. While we will be unsurprised if additional tweaks need to be made, we are honestly super interested to see how these changes, intended or not, play out. We will be relying on you to give us your feedback as you grow accustomed to the feel of the game over the next couple of weeks. We will also be with you ingame, playing along and making our own notes… Apparently, I have to redeem myself for my stream performance anyway. Now if you’ll excuse me, I have a 1st date with a potential Skorri fix… [/quote]
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  • eternalazhreiにより編集済み: 2/21/2017 2:33:59 PM
    I've spent some more time playing PVE on my Titan and my Warlock, especially Striker, Sunbreaker, and Voidwalker. They're great subclasses with some terrific synergies, and I have enjoyed them a lot. But since the breaks to health regen, those synergies have taken a nose-dive. Thagomizers helped make a great melee focused subclass and I could use health regen to stay alive, now I have to worry about how squishy I've become. And Voidwalker and Sunbreaker are very similar, even if they're not melee focused. I main a Hunter, so I'm used to squishy, but at least as a Hunter I'm fast and take less damage. But Titans at least are supposed to take the damage, and Warlocks need abilities, perks, and damage output to survive. Now you've taken that away from these slower classes. For some perspective, in Year One the PVE experience had some challenges to offer, but not because the classes didn't work. It was because the game was actually tough. Stripping these synergies, these perks, of their usefulness hasn't increased the difficulty, it's just reduced guardian effectiveness, and that greatly changes the FEEL of the game. In Year One my guardians were effective, so I could effectively take on greater threats. (Golf analogy imminent) Now I struggle with an enforced handicap for mini-golf, and am told it's supposed to be fun. Do what you want with my Bladedancer, Bungie, you already broke it for PVE and made it untouchable. But seriously, Bungie, fix the health regen perks.

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