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オリジナルの投稿元: Why the quickdraw nerf?
2/20/2017 2:19:33 PM
3
You have to look at the quickdraw and blink nerfs as a package deal to get the full picture of what the intent was. Blink enforces a delay on ADS with weapons. Quickdraw on BD or Ophidians were fast enough that they allowed you to evade that limitation to a (very) small degree. Apparently, combining that with increased in-air accuracy was a concern, so they squashed both blink and the quickdrawing options. I don't see that it would have been enough of a problem to need to be addressed, but we can confirm that the playtesting on this patch was done in a bubble. And when you test in a bubble, the confirmations you receive run a large risk of being biased. That's why proper SDLC (Software Development Life Cycle) has multiple deployments across multiple environments with different audiences before anything goes live.
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