This is the sloppiest solution ever.
The point was to make primaries relevant, not specials irrelevant
#1 on trending? Does this tell you anything Bungie?
To support, like and bump the topic
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Counter Arguments:
"[i]Special spawns so fast get over it[/i]": I don't think you understand how unnecessary an obstacle that is. Why nerf special if they make it abundant? It just makes the game annoying to constantly pick up special.
"[i]The game is better now[/i]": Just going to ignore you honestly you don't know what's healthy for the game because right now 95.6% of special kills in trials are sidearms and Icebreaker. I don't need to fight you, common sense will.
"[i]Wahh use a primary and adapt[/i]": Maybe you should've adapted last meta when you couldn't use a special
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4 通の返信As all nerf rants, this one is no different( I usually play 99% with primary. But my secondary is usually telesto. I'm not finding any trouble having ammo for my telesto. It's right there every time I spawn, and most the time while I'm running around. Sidearms themselves haven't changed! At all! Where were u bitching before patch about its regen perk????? If the majority of your kills are from camping/ sliding/ jugg rushing with shotguns, maybe try playing game in a real format? Would you play that way if it was real life? Fuuuuuk no you wouldn't. It's a crutch camping bitch way to play in first place. Least snipers( which I don't use) is supposed to be from way back camping lol. If there is anything to Bitch about in this patch it's: (1) wtf is up with all the health regen nerfs( supposedly inadvertently) (2) the real issue to me is STILL MM, pitting rando teams against 3-6 man fireteams an overwhelmingly ammount of the time. Special ammo is not an issue, just a crybaby rant to give them back their crutch playstyle. Fuuking waaaaaaaaaaaaaaaaaa
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2 通の返信http://guardian.gg/en/weapon-stats?platform=2&start=2017-02-17&end=2017-02-20&mode=14&activity=0 So this week in Trials: 30% of all Kills are Sidearms 23% of all Kills are Snipers If you add up the numbers: Welcome to the Primary Meta :P
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1 返信Don't revert it. This change was meant to be a step in the right direction, but it went to far. It should go back to original, but it should definitely be fixed. In my opinion, take a portion of ammo each round and add 15 seconds to each special crate.
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IMO special ammo should decrease by half every death. You shouldn't lose your entire reserve just from one death. It penalizes stocking up on ammo and is just a terrible idea for balancing. But I like the idea of sidearms keeping their entire ammo reserve, just so that they can compete with shotguns and snipers.
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7 通の返信I really think bungo f'ed up this patch, this isn't even fun. The need to have to pick up special constantly isn't fun. Which making this post isn't gonna help the matter because bungie don't listen anyways obviously right? Plus all forums attracts is salty mfs who complain that your complaining on here. Either way I completely agree that special deserves it's way back into the game and not taken away
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26 通の返信Bungie, I'd be willing to make a bet with you. I bet that the strong majority of players who support this nerf... have an overall negative kd.
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Can't stand the new special ammo system...Not a shotgun warrior either, my Luna got more use than my special ever did, just annoying having to seek out special boxes so often and then you still have to wait for the reload
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