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オリジナルの投稿元: Thoughts on Weapon Balance
12/27/2016 9:47:13 AM
8
[u]Primaries[/u] [u]Handcannons[/u] All HCs: Reduce bloom High RoF: Increase base stability by 10%. Mid RoF: Leave them as they are. Low RoF: *Not sure about this one* Reduce the RoF a tiny bit and increase the damage to enable to kill with 2 headshots. [u]Auto Rifles[/u] High RoF: Leave them as they are. Mid RoF: Small damage increase. Low RoF: Small damage increase. [u]Pulse Rifles[/u] High RoF: Leave them as they are. Mid-High RoF: Leave them as they are. Mid-Low RoF: 20% Range increase. (They are very hard to balance.) Low RoF: Lower the RoF a tiny bit and increase the damage just enough to kill with four bullets to the head and two to the body. [u]Scout Rifles[/u] Leave them as they are. [u]Specials[/u] [u]Sniper Rifles[/u] Buff Unflinching drastically. Increase equip and- ADS speed. Decrease zoom value of the low zoom scopes. [u]Shotguns[/u] Leave them as they are. [u]Fusion Rifles[/u] All FRs: Increased in-air accuracy. High Charge Rate FRs: Tighter bullet spread. [u]Exotics[/u] The Last Word: 35% extra stability while firing from the hip. Thorn: Buff range with 20%. Red Death: Change archetype to low RoF (the current one, not the one that "is" buffed) and give it a damage boost to enable a 4 HS, 2 bodyshot kill. Hawkmoon: Give it Rifled Barrel instead of Hammer forged. Ice Breaker: Ammo regenerates one second faster.
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