As a Hunter main, I can't believe this was overlooked. The Memory of Gheleon provides its perk, but better. Third Eye and detailed radar, versus something that takes up an exotic slot and only gives Third Eye (on Primaries to both, that is).
It needs a serious buff. I'd suggest something like giving detailed radar, granting all Primaries highlighting enemies, and giving Third Eye to all weapons.
EDIT: As Drexelvis pointed out, Insurmountable Skullfort needs a change as well. The Thagomizers give the same perk, but more. I'd recommend giving it an entirely new perk- post your ideas below.
EDIT 2: CBO MRMARSTON reminded me that The Insurmountable Skullfort does grant Transfusion, which frees up Aftershock. I guess it's just opinion on the change- I'll leave this one to the Striker Titans.
What do you guys think?
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3 通の返信Knucklehead can free up an artifact slot and let you use sprint cool down instead.
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6 通の返信I think players need to start letting go of things that are obviously supposed to be put out to pasture. Nightstalker has and had a detailed radar perk long before this artifact was introduced, rendering knucklehead obsolete in Taken King. As the game progresses other items will be introduced that are simply more efficient. Having this artifact, having these types of subclass nodes, frees up an exotic slot. This makes for far more interesting playsytles, which is more fun then simply wearing one exotic helmet.
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I dont know if it would be op or not but having them change the radar where the enemy shows up as a dot with a distance on the radar instead of the waybit is now which a generlized location would be worth it i think
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8 通の返信[quote]It needs a serious buff. I'd suggest something like giving detailed radar, granting all Primaries highlighting enemies, and giving Third Eye to all weapons.[/quote] I see the point but.... way overpowered. For all weapons to have third eye. And all primaries highlighting enemies.
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2 通の返信BRAZACKにより編集済み: 10/14/2016 3:27:33 AM[b]skullfort[/b] should give aftermath instead. [b]knucklehead radar[/b] should make the player not show up on the radar if they are not running or shooting. When u run or shoot u pop up on the radar. [b]ats arachnid[/b] is one if the most useless exotics ever. Instead of goldengun zoom it should give combustion(perk in gg skill tree). [b]ats tarantella[/b] gives almost the same perk as mask of the thirdman. [b]graviton forefeit[/b] is useless since shadestep nerf. Honestly it should give the bloodbound perk for nightstalker instead. I dont really play warlocks but im sure there are some exotics that need improving.
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1 返信Hunters have been getting the short end since day 1. You shouldn't play a game that picks favourites with it's character choices lol
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2 通の返信Olympicwolfにより編集済み: 10/14/2016 7:19:14 AMWhat about Radiant Dance Machines? Even at their debut they where reguarded between mediocre and useless. Now Titans have the Dunemarchers, which are basically RDM, Fr0st-EE5, and Mida all rolled into one. Now this isn't a knock on Dunemarchers, I love'em. But if RDM were deemed lackluster before, how about now that Titan's have equivalents that also have the affects of two other exotics? At least Frost-EE5 also have an ability cooldown effect to set them apart. So I'm thinking since Titans are now without a doubt the fastest class in the game with Dunemarchers and Warlocks have The Ram to make them the tankiest class in the game, RDM's should drastically raise a Hunter's Recovery stat while aiming down sights. This would tie in nicely with the RDM's bullet dodging strafing theme.
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Knucklehead Radar was my favorite PvP exotic in year 1/2 but now there is no reason at all to use it in year 3. I assumed they'd reroll it's exotic perk similar to how they tweaked some of the weaker exotics at the start of year 2 but for some reason they didn't.
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My only nit pick with this argument is knucklehead radar gives hunters the unique ability of third eye, if that's your favorite thing, plus another great artifact to rock. And hunters have Nightstalker with the detailed radar if you want it too.
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1 返信[quote]EDIT: As Drexelvis pointed out, Insurmountable Skullfort needs a change as well. The Thagomizers give the same perk, but more. I'd recommend giving it an entirely new perk- post your ideas below. [/quote] Skullfort also gives transfusion to strikers which frees up the aftershock perk (extended duration of lightning grenades and FoH's aftermath). I think that justifies its exotic status, along with two storm fists.
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1 返信I've actually mentioned this in a thread similar to yours a few days ago. I agree with everything but radar on every weapon. I think it should only give a radar on primary and heavy (because it'd be abused in PvP) and it should give the ability to highlight as you tag an enemies with your bullets.
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2 通の返信Broke mine down- totally useless in Y3. I have scopes that have better perks. And Insurmountable Skullfort is a joke too. Thagomizers give the same perk + more.
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1 返信I agree with the buff suggestions. It's an EXOTIC for the love of Randall. It should definitely apply to all weapons and give detailed radar.
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