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8/13/2016 12:51:38 AM
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The crucible sniper problem (in a nutshell)

So aside from lag, this is what most people complain about and want fixed: Snipers are everywhere. Especially in 3v3 and trials. Not so much in 6v6. Dumb people put themselves in harms way and get sniped. Smart people maneuver themselves to medium range to use their primary to kill them. But this doesn't work too well. They still get sniped because the primary weapon does not inflict enough flinch. Happens all the time. So they become smarter snd say hmmmm. Ok.... Let me pull out my shotty and rush them. But.... This doesn't work either! Why? Because most of the opponents you face either have TLW or Universal Remote equipped. This, in a nutshell, has created this campy meta which we currently play in trials and many skirmish matches. I'm just putting it out there. I'm sure Bungie is aware of the problem since many people have already complained. I will come out and say that primaries do have a tough time challenging snipers. But I will also say that this weird meta was created by introducing two primary weapons that act like close-mid range tools of destruction. And I think Bungie has done this intentionally to give bad players a better chance at keeping up with good players. This is my two cents on what is frustrating a big bulk of the community including me. Please keep this thread clean and constructive. Thank you.

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  • Boobies are good.

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  • I clear out all players with my sniper,rotate then I snipe my last bullets and pull out my mida so I'm not a noob considering that I kill shotties with the mida

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    • Trials has always been campy and primaries need a buff

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    • Lol you guys are always complaining about getting sniped when putting "flinch" with primary. When I snipe and someone start spraying I still get the pick but do you know why? It's because the person shooting at me stands still and never strafes and I have my gun at head level and 2 if you know a guy is hard scoping don't run in his line of view and expect to just start shooting at him and kill. First of all jump and throw a nade at him. It'll throw him off and he'll jump or he'll get hit. Then primary him down or slide and start shooting him with your primary. Cmon guys snipers are not broken. This meta is full of fast firing guns that can beat hardscopers. You just need to play with better movement and not just fun at them head on.

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      2 通の返信
      • Snipers can snipe in any range...even shotgun w it...n they can even body shot-switch to primary-one bullet kill u b4 any primary can kill them (except last word)....

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        • It's not that sniping doesn't require skill. It's just that their ease of use and amount of ammo drops makes them almost viable as a one-two shot primaries for skilled hands. The ability to take a lumbering hunk of metal and immediately turn around and quickscope a rushing shotgunner who's almost 3 ft away makes it a little TOO powerful. It's amount of flinch is just too little compared to the state of primaries in this current meta. It's not that they're OP, it's that they're incredibly hard to counter with the current weapon balance. There shouldn't be a reason that when I hit them from the side with headshots with a Colovance's Duty with High Caliber Rounds, or a Jade Rabbit they can swing around and crack my skull open after I just landed two rapid shots. There should be no reason that I should get sniped as I melee an unsuspecting victim from the back. That's not what snipers were intended for. Granted some people are skilled with them, but they still need some tweaks to create more counter-play to them.

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          2 通の返信
          • This is my main problem with snipers https://www.youtube.com/watch?v=OowZAOPdMUI

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            4 通の返信
            • Hard scoping down sniper lanes doesn't get me upset. Getting quick scoped at 10-15 feet away does. Especially if it happens regularly. The whole point of a sniper is to get head shots from LONG range...not from pre-nerf shotgun range. A sway/hold breath and descope from crit hits must be implemented. Probably not for ROI but Destiny 2.

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              35 通の返信
              • My problem is I shouldn't be sniped by someone on the other side of the hallway, or someone in TLW or Fusion Rifle Range. Like seriously -blam!- off with that trash.

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              • The real problem? Bitches.... The end

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              • If I ever see a team of 3 snipers in trials, I shouldn't even need to tell my team to play the objective. Snipers generally play as pussies and would much rather hope that we peak them instead of them peaking us. Learn how to maneuver the map and they will be frustrated when they don't get any kills and are forced to use their primary to push up to the flag that's already 75% captured. Every method has a way to counter it, some are just less known. Every map also has a way of getting to the objective without having to push into sniper lanes. I don't use snipers in trials because I simply don't see their effectiveness unless you are rez sniping, which people have found a way to counter that. What I prefer to use is The First Curse and The Vacancy because of it's effectiveness at almost any range you will be engaging in. See someone at a distance, use TFC. Someone's rushing you, switch to The Vacancy and snipe them while hot swap is active. The good thing about fusion rifles is that they can do everything a shotgun can, but at more range. The tricky thing about snipers is that whoever is the better sniper, is generally going to win. Sniping is 80% skill, 15% map knowledge, and 5% gear. If you are bad at sniping, don't do it, because you won't be winning hardly any battles. Try using what you are comfortable with the most and playing the game an entirely new way.

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                4 通の返信
                • Plenty of counters to snipers...good shadestep, blink player. Agility/strafing build. Stagger rounds. All Titan supers....golden gun. Shoulder charge...skating+shotty. Just be glad it isn't one shot body like COD. Halo is the godfather of sniping on console so I wouldn't expect much deviation from bungie on the role of snipers in their games. The recent patch to the scopes was sufficient. I do fully agree that something needs to be done with TLW and universal. I think it would be hilarious to see how competitive players react to having to implement more diversity in their primary selection. I think specials and primaries are in a good place. Each special has its niche and requires a specific primary selection to yield an effective overall load out. The only tweak I would like to see is low ROF weapons becoming more relevant.

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                • The problem is and always has been the community. Community wants stuff nerfed because it killed them in one match, mindless sheep follow and also start complaining. Snowball effect begins and the nerf happens This creates a new weapon to cry about Process repeats itself over and over Eventually come to the stage where there is nothing left to complain about so community finds something. From radar to a grenade sticking to a wall to snipers one shot killing people Nerf the community and buff everything else to it's original glory and the problem becomes fixed

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                  2 通の返信
                  • As a trials player since it's release.. It was easy to notice the slow transition to much SLOWER gameplay.. Year one was primary central.. The only primary that was just never in contention was an auto rifle Year two.. It just slowly became nothing but snipers as more and more people learned just how easy sniping in destiny is.. if your opponent is using a mouse and keyboard? You have zero chance And it should be risk vs reward, a body shot from a sniper is just followed up by one primary shot (almost instantaneously) especially with quick draw.. and it almost feels like 1 shot killed you.. there is no downside or risk to using a sniper in any situation.. that has to change

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                    2 通の返信
                    • So I'm shooting a sniper in the face b4 he sees me...he turns n scopes in...boom I'm dead.... So I'm shooting a sniper in the face w jade rabbit from range...I get two consecutive headshots...boom I'm dead...

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                      • People who snipe are only good when they know how to snipe. If you put a sniper into the hands of someone, who's played racing games their whole life, they won't do well. After almost three years of destiny, of course people are good at sniping. That's what happens when you pour your time into playing a game: you get good at it. This does create the issue though of having snipers be good, but not the gun itself. I know, as a half decent sniper, that MIDA is incredibly annoying to a sniper. So is any scout rifle with high impact/high caliber rounds, because if your reticle won't stay on the head, you can't get a headshot or a double body in some cases. The solution to snipers having the counter of shotguns is to get rid of Universal Remote (I won't go into this since it's been discussed before) and nerf or down range Last Word (Again, this has already been discussed) And of course, some snipers will be able to quick scope and drag scope shot gunners even if Universal and Last Word are nerfed/taken out of the game, but most of the sniping community can't quick/drag scope consistently to make this an issue

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                      • Sniping is HARD. Skilled people just make it look easy. (Mained a shotty since yr1, just trying to snipe now and it's harder than shotgunning)

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                      • I would be a hell of a lot less annoyed with snipers if TLW and UR didn't exist. Then there would actually be a downside to using a sniper and they would (FAIRLY) lose more often in CQC against a shotgunner.

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                        • I love my Icebreaker, and if someone gets close enough I whip out the Wolves' Leash and they get to deal with that insane RoF. There's always a way to deal with people if you're smart.

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                        • For me, in this post the whole "nutshell" thing came across with less shell and more nut.

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                        • 3
                          You don't play many high level 3v3 matches do you? Thorn matador, eyasluna party crasher, etc

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                          5 通の返信
                          • Too much special ammo

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                          • Couldn't be bothered reading the post, so this may have been said. But: Snipers are seen as a problem, mainly from people's experience in trials where they die to snipers constantly. This happens because death is punished so severely in trials that it is a better option to play it safe and not rush in. If you're someone who plays sweaties, you'll know that they're definetely not overpowered and the most powerful thing is primary gun skill combined with good communication and teamwork.

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                          • CrestedEBINにより編集済み: 8/14/2016 3:53:13 PM
                            No special weapons drops until round 3 -- Heavy drop round 2 - you keep your picked up ammo and take it with you to the next round if you can stay alive - ------------ This makes primary weapons the first round * and you can't use special to take heavy away in round 2 * must use primary to attain heavy ! * ------------- Special in round 3 gives you round 3 /4 / 5 to try and stay alive and use it ( same with any saved heavy ) ------------- This way if you die you get punished with reverting back to only primary * If your smart and good you are rewarded but not too much ( only 1 drop of special and 1 drop of heavy - ammo is carried over to next round if you still have it ... ------ this way primaries take greater role in ToO in getting your drops ... Also heavy and even special will play less of a role in later rounds 4+5 if you've died / used it up / or missed the drop ###########%%%%%%%%%%%% Also never mix veterans and virgins !!! FIXED !!

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                          • The new game mode will fix this. After kills you have to collect dead enemy crest to get points. If you are far away you will never get them. Look out incoming shotgun fest.

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                            2 通の返信
                            • Smart map movement counters snipers pretty hard. If you do it right, they won't even have time to switch to a close range primary

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