come on bungie you're stats must show how many people ha e left the gunslinger since the nerf of blades and tripmines... fix this because am getting so much salt shoulder barging people..
PLEEEAASSEEEEEEEEEEE
edit 1).... Am i right in saying am not the only one who's not played gg hunter as much, since the nerf....
EDIT 2) SO IT'S NOW OFFICIAL THE PEOPLE HAVE SPOKEN...
UN-NERF TRIPMINES BUNGIE..
#powertothepeople..
YOUR MOVE BUNGIE (say something)
Edit 3) almost 600 replies and still no bungie, Yo deej ill buy you extra thick pepperoni pizza with chunky fries if you do this 1 thing... UN-NERF BLADE AND STICKIES PLEASEEEEEEEE
side edit) a few titans are saying they want lightning grenades to stick, considering it will be like 5 tripmines for every single lightning grenade am voting a big fat no to this..
English
#Destiny
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5 通の返信
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4 通の返信I've played one match as a gunslinger since the nerf.. but that doesn't say much because I was almost exclusively on nightstalker. I also haven't really played on nightstalker either since the nerf to smoke, that was the only thing I liked on it. Back to bladedancer, just like the HoW days.
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5 通の返信Trip mines have stuck since launch, and all of a sudden it's a problem, over a year after the fact? Makes no sense to me, hunters are squishy compared to warlocks and titans. They need all the help they can get, in a fist fight. Hell, they might as well make flux and fusion grenades spin on your body like a light show, post patch. Honestly I think all the tweaking to the game causes further problems. It's like a painting, it looks good and about complete, but then you want to change one little thing to be greedy, then all of a sudden you spend the next year fixing things that were fine initially.
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1 返信I also have moved over to strikers and enjoy shoulder charging people and using double lightning nades. I never thought I'd see the day where I'd spend most of my time playing as a titan
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4 通の返信
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1 返信All I care about is sticking my tripmine to my enemy's head and making them into a unicorn.
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why does everyone want ohk combat thats boring go back too cod if you want fast paced fps this game is meant too be mmo the combat should be slower alot slower than it is right now cuz at the monment we are so fuccing weak arma heatlh points, resistance damage reduction do you poeple evan care about these
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2 通の返信I play hunter quite a bit. I say leave that function the way it is. They should definitely reverse the damage nerf though. That was bs.
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3 通の返信
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5 通の返信Gtfo. Hunter got an insane armor buff. Why has the Hunter class always been the best? Because secretly most of the developers are Hunters. Heard this from a little bird.
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2 通の返信I ran almost exclusively on my hunter as a gunslinger with double trip double knife in pvp. I now use blade for pvp, however i dont have much problem with the stickiness nerf my problem is they also nerfed the damage. If you just want the grenade used as a trap thats ok by me thats pretty well how i used it anyway but dont then make it utterly useless for that by only being able to ohk low armour gaurdians. It doesnt hang around too long and it gives off a flashing red beam of light if you cant avoid it you should be dead.
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1 返信Okay they can stick to players but not the environment can't have a perfect nade especially if titans/locks can't. If they do that then I want my scatter nade to 100% of the time aggressively track players because as it stands now even if you bounce it off there melon heads if they keep running or slide they take 10% of the damage they are meant to.
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4 通の返信
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3 通の返信Ran GS last weekend for trials and used incendiary grenades instead and they worked great, switch up your tactics try using incendiary's they reward a skilled throw. As for tripmines, how hard is it to shoot someone once, ONCE after the grenade has gone off ? (not hard at all) As for the sticky part of this, I never really understood why they stuck in the first place, just goes against the name of the grenade. If you want a sticky grenade switch to blades.
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1 返信If tripmines stick then lightning and spike grenades should too. Imagine sticking a spike grenade to someone in crucible and they're just running around panicking
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1 返信I run bladedancer not goldgun and I got stuck by sticky grenades all the time but it didn't bother me. It takes some skill to line up a throw. It reminds me of call of duty throwing a knife it should kill you. I don't understand why bungee changed it. It wasn't unbalanced at all in my opinion just like solar grenades for hammers and warlocks no big deal to Me
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5 通の返信Spicy Flakesにより編集済み: 8/11/2016 6:11:23 PMYa know, I don't really mind the non stickyness of my trip, but there are two things that annoy and baffle me. 1: sometimes when you lob a nade at someone it will bounce off (I understand this part because its no longer a sticky grenade, its the next part that I don't get) and then do a little spin in front of the target before setting off, thing is, sometimes the laser beam will point away from the target whilst doing its Russian roulette thing and go off, leaving said target completely unharmed. While entertaining to watch, this annoys me because half the time the grenade doesn't point at the guardian when going off. 2: I throw a trip as a trap hoping someone will be dumb enough to walk right on it, lo and behold a target walks up to it,too busy hard scoping to notice they're right on top of the grenade and it goes off, however, rather than leaving the target dead (or at least missing a few limbs) the sniper looks surprised and quickly bolts for cover... I don't get this and it honestly annoys me a bit, I mean I don't need stickyness to my trip, but at least buff the damage a tiny bit to deal the damage its suppose to when someone walks over it, also that Russian roulette thing (while fun to watch) is pretty annoying Edit: felt like I needed to say this, but its like bungie gave us some Looney tunes grenades with how they act