Not really.
Destiny was in a bad way before the April update....and Bungie stepped up and hit a clutch three-run home run to come from behind.
The Division started off like a juggernaut....but then made some colossal errors in designing and managing its end game. Plus it made some bad design decisions that led to a rampant cheating problem on the PC version of the game. Instead of learning from Bungie's end-game mistakes with Year One Destiny, Massvie repeated them....and even doubled-down on a few.
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The Dark zone wsa one of those "colossal errors" I was referring to. The style of play that goes in on the DZ has a long (checkered) history in MMO circles. Its called "Open world, free-for-all PvP" or simply "Player killing". It has a checkered history because in just about every game its every been used it is WILDLY popular with a small but vocal minority of players...and absolutely hated by everyone else. Because what happens (inevitably) is that strong players grief and bully weaker players...and as you are describing....they hinder those players enjoyment and progress thorugh the game. They eventually get frustrated and leave. The game withers and dies because the gankers and griefers drive people away...and the game struggels to add new ones. Because of the gankers and the griefers. Which is why almost NO MMO uses this kind of PvP anymore. The problem is that Massive either didn't know this....or thought that the lessons of history didn't apply to them. So they did the same thing...expecting a different result..and got (surprise, surprise) the same one everyone else did. Massive then doubled down on the -blam!- up by structuring the end-game economy in such a way that the game PUNISHED (by with holding needed in-game resources) anyone who refused to play in the DZ. So people saw their progress stymied. Either stay out of the DZ and accept a massive progression wall....or go in to the DZ and get used and abused by the Player Killers...and see their progress stymied that way. In 2016 its a textbook example of what NOT to do in game design....and why the bottom fell out of the player base. Massive appears to be salvaging the situation the only way it can. Its looking like the new DLC will give PvE players a way to progress in the game at the same rate as DZ players....but without the ganking and the griefing that is the core game mechanic in the DZ.
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My understanding is that it scales up from level 30 all the way to max GS. I'm on PS4 so I haven't gotten to play it because of the exclusivity deal that Ubisoft negotiated with Microsoft. So PS4 wont' get the new DLC until Aug 2nd. But what I'm hearing is that you should be okay. The DLC dropped today on XB1 and PC.