Tired of carrying retards and having the strike take 40x as long
Edit:- Avg completion time/KD...
I completed the 'dust palace' strike today, with a team of 3, and I killed all 3 flayers...Without raze lighter...Something is terribly wrong here...
People that leave/AFK/don't shoot anything should be penalised by being put with other players like themselves.
[b]IT'S OFFICIAL, THE COMMUNITY WANTS SBMM FOR STRIKES[/b]
English
#Destiny
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3 通の返信>>community hates spmm >>>makes 1000's of hate posts talking about how bad sbmm is >>>>bungie please add sbmm to strikes now [b]HAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA[/b]
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2 通の返信Every one makes a good point, but i like (also) to play the game as intended. I like to kill and destroy all in my path, if another player rushs and makes the stike shorter, then so be it and i`ll play the final objective. Still, i like to kill all. Like HailtheLeaf said, matchmaking is forced upon us for a reason, if you don`t like the way it turns out to be, play with friends or go for LFG and state your business there.
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4 通の返信One of the reasons I stopped running strikes is because of lame players who do nothing looking to get carried. I have an issue when a strike ends with me having 100+ Kills and the other guys barely have 20 kills each. And if they showed Boss DPS stats, I literally do like 90%+ Damage to the boss myself when playing strikes while the other guys are running around like a headless chicken not contributing. Then who gets the strike exclusive gear or Legendary engrams? The guys who did jack shit for the strike or afk'ed the entire strike. I just want to be matched up with players like me, I speed run through strikes and kill the boss as fast as possible. So I agree Strikes could use SBMM based on PvE KDR and Time of completion of strikes.
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3 通の返信I jumped into undying mind the other night and was joined by some lv 17 and 28 guardians. I ran the whole thing with em, we killed every ad, no cheesing, just took my time. I was awarded a shiny Imago Loop for my good Samaritan nature 😀
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OdinsKnight101により編集済み: 6/8/2016 9:18:43 AMWe should encourage more playstlye's that you know, are more like certain builds that help make pve run much more smoothly. For example: the first being USE YOUR SUPER. Now on to ideas of fun builds. Sunsinger: sunbreaker with the aproprate granade and max discipline. I also go with the burn effect but that's really a prefrance. I would add, first go with more protection when activating the super, but as you come to grips with it, song of flame would be much more useful. Void walker: watch dattos video for void walker, it's much more informative. Stormcaller: do what you do best and take out adds. Eh the General idea is to clear out ads much more effectively and quickly, I've come to hate people who use attrition tactics to winning. There are multiple ways to aoe but the majority just seems to really hang back and take things way to slow and come out just being infective useless cargo you have to carry. Rant over.
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1 返信If you report someone as AFK you should absolutely not be matched with that person in the next strike. Drives me insane.
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2 通の返信I ran the sleeper simulant matchmade fallen saber strike and got 176 kills while the blueberrie with me got 5 kills. So he received the sleeper weapons frame with 5 kills . Wow
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4 通の返信i played an entire strike with someone who just stayed in the spawn the entire strike. he wasn't afk, he just kept killing the low level enemies at the beginning and never spawned where we were. Of course i reported him but what's bungie gonna do...
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3 通の返信
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I understand the struggle. I tend to get annoyed having to constantly revive people all the time because they don't know when to engage and not to engage. I have to run alpha lupi on my hunter pretty much exclusively for that. Well also because I have a sidearm based loadout but still....
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2 通の返信I think people that are afk for more than 1 minute needs to get kicked just like crucible then it would be less annoying to deal with them