JavaScript is required to use Bungie.net

サービスに関する通知
明日、Destiny 2 はメンテナンスのため、一時的にオフラインになります。@BungieHelp で更新情報を確認してください。

Destiny 2

Destiny 2 について話し合おう
5/19/2016 5:13:31 AM
11

I hate to say it, but I've been drifting away from Destiny. Here's why.

Leading up to the release of the Spring Update, I was very excited. Like many players, I had begun to burn out and was looking for something to bring me back to Destiny. I may not be the [i]most[/i] active player, but I've sunk well over 1000 hours into the game and still consider myself a huge fan. As I watched the weekly streams detailing the revival of the Prison of Elders, I felt cautious optimism. I've always believed in the potential of Destiny, and the update seemed like it would be another in a long series of steps forward. As it turns out, it was. Community outcry for revival of legacy content has been an issue throughout Year 2, and it was great to finally see Bungie attempt to respond to that. After the update dropped, I immediately jumped into the game. The new quests and strike were entertaining, and the updated reward system was incredibly satisfying. Doing a raid with the challenge and going up 4 light levels felt fair, balanced, and rewarding. The adjustments to the prison were also fun, and the challenge, while easy and repetitive, felt just as rewarding as the raid. However, I promptly burned out again. The prison was never one of my favorite activities, and I feel that Bungie missed the mark by choosing to include it instead of updated Year 1 raids and strikes. Destiny was supposed to be a "living, growing universe," but I feel like it's shrunk since Year 1. For $40, TTK added significantly less content than vanilla, and effectively invalidated all of our beloved Year 1 content. The common counter-argument is that as a semi-MMO, it should be expected for old content to become outdated. However, MMOs constantly add new content and often require a subscription, so this model seems unsustainable for Destiny. Yes, I got my money's worth out of Destiny. As I mentioned, I've put over 1000 hours into it. Despite this, it just never felt like the game we were promised or expecting. I think rapid burnout occurs because we expect every update to be "the one that fixes everything," only to be let down. With Destiny 2, Bungie needs to take a completely new approach to how they maintain their universe. We need the growing, changing, rich, cinematic universe that we were originally shown. We need easier access to the (mind-blowing) story, which is currently locked away in the corners of the Destiny app and Bungie's website. We need the amazing open world that we were shown at E3 years ago. Again, I've always believed, and still do believe, in the potential of this franchise. I've been a Bungie fan since Halo 3, which is one of my favorite games ever, and I know they're capable of incredible work. Bungie, I sincerely hope that you were able to learn from Destiny's criticisms and shortcomings, and I'm looking forward to the future of this franchise and your company. -Your fan, Br3k tl;dr - Destiny burnout occurs because too little is being added too slowly. Destiny 2 should be "open world Halo-the-RPG."

投稿言語:

 

マナーを守りましょう。投稿する前に、Bungie の行為規範を確認してください。 キャンセル 編集 ファイアチームを作る 投稿

トピック全体を表示
このコンテンツはご覧いただけません。
;
preload icon
preload icon
preload icon