deleted the entire post trying to edit it. lol. sum it up. hammer bros are fine. stop crying. so much crying.
-
3 通の返信Warlocks are extremely powerful. I switched from hunter to warlock just for fun and it felt like Like I could cure cancer.
-
[quote]deleted the entire post trying to edit it. lol. sum it up. hammer bros are fine. stop crying. so much crying.[/quote] I AGREE ITS NOT BUNGIES FAULT PPL SUCK AT DESTINY get better, practice really does make a difference
-
6 通の返信Bladedancers need a MASSIVE buff. Better hit detection, movement speed, armour and duration imo. It's so underwhelming at the moment.
-
12 通の返信Thank god the only people you see on this page complain are Titans they complain about melee being to weak when combustion, shoulder charge and storm grip overload can kill in one hit
-
6 通の返信Not in pve I have noticed Sunsingers feel less clutch the I was used to using it Just saying
-
1 返信Getting real annoyed with these whine posts about whine posts without a wine post in arms length. [spoiler]stop the nerfs. Buff the pve enemies specifically in the kings fall raid its too easy[/spoiler] [spoiler]make another difficulty for it called legendary knarly hard heroic super hard raidd (with 2 ds)[/spoiler]
-
2 通の返信MikeyTurtlesにより編集済み: 4/26/2016 10:33:36 AMThey just need hit detection fixed. When someone is hit [b]directly[/b] with a hammer, they should die. No exceptions. Melees also need to be fixed. A LOT of times, people burn from the charged Melee but don't take the regular Melee damage so it does almost nothing to their health. Hit detection is a problem throughout the game though. The other main ones being bladedancer and shoulder charge of course. And I can't check out your characters, so I hope you actually have a Titan (not as a main) or else you shouldn't be talking. Opinions like this should only be from people who have actually used it themselves (recently)
-
4 通の返信[i]*Loads TX-130 Saber-Tank lazer round*[/i] Hammers are still a terrifying super as it is. Golden Gun? No problem, I'll just snipe his face real quick or clutch kill him with a shotgun. Radiance? Sniper round to brain. Blade Dancer? Put a couple shots into him then shotgun melee him. Hammer of the? Run like a little bitch and scream
-
9 通の返信
-
10 通の返信
-
1 返信No they are not fine, they suck, who needs a solar grenade that lasts longer [spoiler]lol i know thats not what youre talking about[/spoiler]
-
1 返信I didn't know that if you evade with T.G. when you're getting hurted by a Suncharge, you don't die and survive like if nothing touched you
-
4 通の返信Just give incendiary grenades the "grenades and horseshoes perk..that should solve the problem. Also the hit detection should be fixed slightly on the hammers. Everything else is fine.
-
2 通の返信Ghostfire239により編集済み: 4/27/2016 12:55:53 PMIt could use a hit-detection fix, there are times where you hit your target but no damage is done. It could also use a smaller proximity detonation to avoid having hammers explode too early and not doing the damage they're supposed to do. (Bungie nerfed the blast radius but not the proximity detonation.)
-
3 通の返信The hit detection is terrible right now, thats my only problem. Ive seen some people survive the whole super! Its horse shit dude
-
3 通の返信Dano2point0により編集済み: 4/27/2016 3:06:48 PMThe only perk that Bungie needed to address was Cauterize. Adding the 3 second cooldown effectively slows down Sunbreaker. It doesn't matter if the hammers have better tracking or bigger explosions or that Sunbreaker has the highest damage resistance if they can't heal after every hammer. That was the core of the Sunbreaker issue. Instead, Bungie made a list from every bitch session on these forums about Sunbreaker and implemented a massive nerf without ever asking the question whether all of it was even needed.