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MiamiG95により編集済み: 4/24/2016 5:27:11 PM
367

Give Titans the Voidwalker Treatment

Bungie's latest patch has brought with it some serious changes to the Voidwalker's abilities - all of them being incredible improvements to the Voidwalker's Super, Melee, and Grenade abilities. From health and Super energy on Melee [i]hit[/i] to instant Grenade recharge [i]and[/i] health regeneration on Grenade and Super kills, the Voidwalker has been given the edge that it needed to compete with other subclasses in both Crucible and PvE. However, there are other subclasses which fall behind because they, too, lack the edge needed to compete with others. I'm talking about the Titan's subclasses, and I'm asking that you give them the improvements they need to compete with the other classes in both Crucible and PvE. Here are some ideas for improvements to the Titan I hope you'll consider implementing. If you agree and would like to see any of these changes, feel free to show your support. [b]Striker[/b] [i]Death From Above[/i]: While airborne, Fist of Havoc can be aimed at enemies below, and deals more damage in a wider radius. Bonus damage and blast radius is determined by your altitude. [i]Shockwave[/i]: Fist of Havoc unleashes a wave of devastating energy which travels outward from the user. [i]Discharge[/i]: Hits with Storm Fist deal area of effect damage around the target. Enemies damaged by Discharge are temporarily blinded and disoriented. Before you say that this would be over-powered, consider that Nightstalkers get to blind, damage, [i]and[/i] slow enemies with Smoke from any range. [i]Headstrong[/i]: Sprint faster, and sprinting increases the leap distance of Fist of Havoc. Reduces incoming flinch. [i]Aftershocks[/i]: Increases the duration of Pulse Grenade, Lightning Grenade, and Aftermath and the blinding duration of Flashbang Grenade and Discharge. An ideal version of this perk would add two seconds to Discharge and Flashbang's blinding effects, making Flashbangs useful in Crucible. [b]Defender[/b] [i]Unbreakable[/i]: Force Barrier continually recharges, and recharges your Melee and Grenade as it takes damage. [i]Bastion[/i]: Increases the duration of Ward of Dawn, and enemies that enter your Ward of Dawn will instantly be suppressed. [i]Gift of the Void[/i]: Your Ward of Dawn and Force Barrier will generate Orbs of Light as they take damage from enemy fire. [i]Illuminated[/i]: Increases the benefits granted by Blessing of Light and Weapons of Light. Kills made while under the effects of Armor, Blessing, or Weapons of Light have a chance to create an Orb of Light for your allies. [b]Sunbreaker[/b] [i]Flameseeker[/i]: Your Hammer of Sol will alter its flight path to seek out your enemies. Hammer of Sol tracks more aggressively while your sights are set on your target. [i]Fleetfire[/i]: Scrap this perk. The Agility bonus is barely noticeable even at +3 stacks and the added reload and weapon handling speed is hardly a reward when Voidwalkers get both just for hitting someone and Bladedancers get Quickdraw. I've been using it in Crucible only because Flameseeker and Explosive Pyre are zero help. Please, remove Fleetfire and in its place put another perk: Fire Forged. [i]Fire Forged[/i]: Enemies felled by your fire grant you additional Armor and flinch resistance. Stacks up to three times. Well, these are some ideas I think would improve the Titan's standing in Crucible and, in general, give them the edge they need. Thanks for listening.
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#Destiny #Classes

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