I've been on my hunter recently and on my Titan and all I'm seeing is Tripmines and how I've come to realise how unbalanced they are , they shouldn't be able to kill right on impact , it should only have power once it's been in place for a short time , it could instead of being a straight up lighting grenade but 10 times more powerful it could instead increase damage overtime the longer its place the more damage it does and the impact from being thrown is barely anything but if left in a place for a long time it becomes more powerful , I hope I'm not the only one who thinks Tripmines are slight op right?
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1 返信sharkhunter81により編集済み: 4/8/2016 4:19:18 PMI main a Titan and warlock, but also have and have used Hunter. All around 319-320. All I have to say is, are tripmines lethal...yes. Should they be as lethal as they are....yes. Do I hate getting ohk by a tripmine....yes. But that fact remains that, just because something is good in this game doesn't mean that we have to nerf it. Be aware of them and maneuver accordingly. If you get stuck by one, you're dead, so what. Restart and try again. I wish we didn't have to remind people all of the time....STOP ASKING FOR MORE NERFS. I don't play much with my hunter, I main the other two classes, but leave them alone. Leave them all alone. If anything we should start looking at what needs to be buffed up, not nerfed down. This game has been so watered down as is....I find it harder and harder to get enjoyment out of it.
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6 通の返信My issue is how far out it goes. If its a explosive, it has some crazy range. I get why lighrning grenades have more range but they also pulse and do less damage then a trip after initial plant. And for those who say they don't time the grande to run, i know plenty do and i even shoot them.
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6 通の返信
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5 通の返信Really dude? Its a trip mine not a stuffed animal that sticks a f.ucking wall. I should be able to one hit kill with my tripmine, just as titans and there super op shoulder charge. Do i like titans? No, i think they have it super easy, most titans i see rush with shotguns, and use doctrine of passing. I have no problem with titans, i do however, have a problem with you saying tripmine needs a nerf. That three team wipe with the tripmine? Yeah that dude deserved that, he threw that in the right place at the right time, and before he wiped them, the other time had won one round. So in all reality, suck it up and deal with it dude, i dont like viking funeral with fire bolt grenade, especially when they use thorn, but i still suck it up and get past it cause they are pussies.
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1 返信No. Trip mines are not an instakill if you run s high armor build. It's the only viable grenade for the gunslinger. Maybe next time try looking where you run so you don't get hit.
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41 通の返信
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6 通の返信Look up why lightning grenades are the best it shows somebody getting four kills. If he would have thrown a trip mine he would have gotten three out of the four kills,same with another video. He kills 6 peole with a lighting grenade, 2 out of six if it was a tripmine. Tripmine does one explosive lethal damage if you're in the right area at the time. It does as little as 1 damage but with lighting grenades it does continuous damage in the area it doesn't matter where you are if your in the range your getting full damage of the grenades output unlike the tripmine there are not damage fall off. Its you get hit in full or you dont, it takes half of your health and it has the same range as the tripmine. So plzz tell me why tripmines needs a nerf or why it is op
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4 通の返信
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1 返信All you have to is just avoid the obvious red line coming from it and its real easy to avoid.
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8 通の返信Go the hell away nerf herder. They -blam!-ing blink a giant red light and beep. Do fusions do that? No, didn't think so.
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3 通の返信Nope. They are fine. If you're stuck by one then kudos to the guy who stuck you, he should get that kill. If you detonate one in the environment, your fault for not looking out for it. And they don't ohk high armour players anyway.
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CIKillerにより編集済み: 4/7/2016 4:20:02 AMWell, unless I'm stuck by them, I'm never one hit by them because of high armor, anyone wearing the ram can survive it, and hunters have chosen armor over recovery and agility. LET'S NERF THEM!!!
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2 通の返信
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3 通の返信
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4 通の返信There is always someone who thinks something is OP, so I'm sure you're not the only one. That said, what you want to do to tripmines simply makes them less fun/satisfying to use. This game's balance should instead emphasize different extraordinary weapons/abilities and how people learn how to strategically use them--having multiple powerful options that are well defined is more fun because it gives players a greater sense of choice/control. The game should be balanced up, imo, not nerfed until it appears completely bland.
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2 通の返信