Paper Mario TTYD
Most standard A moves use his hammer. He is a mid-damage, mid knockback with most attacks. (I'm only going to list his more interesting ones)
Down A (air)
He pulls out Goombella, and they plunge Goomba-first to the ground, with a headbonk.
Up A (air)
Holds up Ms. Mouse (or whatever her name was) who does a quick light damage spin. Despite its low damage it has decent knockback.
Side A (air)
Spins Koops shell around horizontally.
Still A (air)
Spin Koops shell around vertically.
Still B
Have Flurry blow a constant gust of wind, keeping enemies at bay. Deals no damage, limited duration before needing to recharge.
Up B
Do a Spring Jump, to launch into the air.
Up B (air)
Temporarily use the Yoshi to hover, and move horizontally in air. This gives you another slightly lower jump. (not usable after Spring Jump)
Side B
Launch Koops shell forwards.
Side B (air)
Have Yoshi throw a low-damaging egg.
Down B
Have Vivian pull you underground. 3-second max duration. Longer than 1 second and you will take light damage.
Down B (air)
Have Bobbery explode mid-air, launching you downwards. Plunge does no damage, explosion does.
Shield is the Shell Shield, which cracks instead of growing smaller.