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REVIVE PHARMERにより編集済み: 3/18/2016 11:35:22 AM
337

PvP killed Destiny.

Only PvP players cried for NERFS. You have never heard anyone that plays PVE on the forums complaining about anything other than lack of content. Armor, weapons and exotics have all been nerfed because some whiny ass PvP douche was in here screaming about being killed by a weapon. Eff PvP and eff all you crybaby nerfherders!!! GTFO!!! Destiny would be better without you. Edit 1- the Vex Mythoclast, TLW, Hawkmoon, Thorn, Blackhammer, Suros regime, pulse rifles, Lord of Wolves, Invective, Shot package, Fusion rifles, nothing manacles, aclyophage symbiote, the RAM, Sunbreaker, and arcblade have all died because of you. Edit 2- I almost forgot the greatest weapon of all, GJALLERHORN. You killed Gally. Are you dicks ashamed yet? Edit 2.1- I stand corrected on the Gally nerf. Edit 3- You PvP dingleberries seem quite content running around in circles, killing each other with whatever weapons haven't been nerfed yet (mida, 1kys, DoP), the come here and cry "Billy's weapon too OP, BUNGLE please nerf". Edit 4- When actual balance comes to town (SBMM) you cry because " It's too hard. PvP isn't fun anymore cause I always have to play people as good as me and i don't get to crush noobs. "Crucible too sweaty, BUNGLE PLS NERF. Waaaaaaahhhhhh. Effing loser d-bags. Edit 4.1- SBMM was nerfed because the Elitist Streamers/YouTubers demanded it. Their KD's were dropping and they weren't earning top medals anymore so under the guise of "redbars everywhere" and half hour wait times, they got their way. Bullshit. Edit 5- It's a well known FACT that BUNGLE has been devoting a significant portion of its resources to "balancing" PvP. Had those resources been dedicated to PVE, we would likely have new content by now. How many PvP based patches and garbage PvP events have we had in the past 6 months? Iron Banner (grindfest) Sparrow racing (sparriocart) Crimson doubles Bye.
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#Destiny

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  • It could have been introduced like how warframe did[spoiler]please don't hurt me[/spoiler] but [b]Some of us[/b] we're not ready for it. I'm indifferent about it though, and it certainly would have been a different game in the end.

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  • Big Fo Nickleにより編集済み: 3/17/2016 11:59:24 PM
    Lets all be honest, if Destiny was strictly PVE none of us would play it. Edit: Lets all be honest, everyone complaining about PVP updates don't play PVP because they suck at it. Now here comes the salt train.

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    9 通の返信
    • You spelled "The Division" wrong..

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      • PvP players didnt ruin the game with nerfs PvE players that tried to play PvP ruined the game with nerfs.

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      • It's kind of far fetched to say that PvP is the soul reason PvE was ruined. It's only a small amount of the people who enjoy the crucible that cry for ridiculous nerfs like calls for nerfs of last word, MIDA, and Doctrine of Passing. And there were definitely some points in Destiny where PvP nerfs were necessary, very necessary. Like the Thorn and Last Word Era, the SUROS Regime at the start of the game was waaaaaay too powerful, and the times when Red Death was a two burst was a little unnecessary as well. But on the other hand I definitely think they should separate balancing for PvE and PvP. But to say that the crucible is the main cause for weapons being nerfed is kind of ridiculous because like I just said, some weapons used to be ridiculously overpowered and now everything except for fusion rifles are on an even playing field. Shotguns and auto rifles that aren't in Doctrine of passing's archetype could use a little help as well but everything is very balanced now compared to how it used to be.

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      • >Sparriocart Kek

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      • I am sure you are getting a lot of hate seasoned with salt but actually many of your statements are true. With out having PvP as a separate game mode like CoD, the weapons will continually be changed to balance the PvP aspect of Destiny which will only hurt the PvE side. I have been playing Division and it will be the same thing since the PvE and PvP are tied together. Many are already asking for nerfs and it doesn't even really have a PvP mode in my opinion. Just the dark zone. But I hit max level there and am about to come back to Destiny. Destiny is hard to beat but the Crucible is not really my friend and I need something in the PvE to suck me back in. Trials is a complete waste of time, I don't like the new match making (to be fair, I have not played since the latest MM changes), nightfalls are a waste of time specially with match game but no elemental primaries, the raid is still just the raid. Come on Bungie, I miss Destiny. Give us something. I don't care if it costs $$ or not.

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      • If you don't see the severe hypocrisy in this post you are an idiot.

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      • Removal of dinkelbot

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      • Mister Nice Guyにより編集済み: 3/16/2016 3:24:23 PM
        Destiny killed Destiny...if anything, PvP is what is keeping the game alive, despite the horrible lag and zero dedicated servers for any of the modes. Destiny can't really survive (barely) as a PvE-only game in its current state. Nerfs and buffs happen in every game, even PvE-only multiplayers. Any game with competitive modes, or player versus player minigames, will have people crying out for balance, especially of weapons (more so than in PvE-only multiplayers, though those usually cry over class balance). Don't blame the poor judgement of those responsible to keep or tune said balance entirely on the playerbase. As for gjallarhorn, it was trivializing content. I enjoyed it while I had it, but lets not kid ourselves, it was OP in PvE and brought in laziness to overcome content in the average raiding groups--especially randoms. No wonder "everyone" wanted members to have it.

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      • dkp1977により編集済み: 3/17/2016 9:13:41 AM
        First off: teams responsible for PvP and those responsible for PvE aren't the same. The work done in one doesn't affect the other team. At least not in terms of work time. Secondly: the reason you're seeing far more events happening in PvP than new content added to PvE is straight simple: it doesn't take much effort. Designing and implementing new maps/levels/dungeons/bosses or whatever takes a considerable amount of time. Whereas bringing up a new PvP event is just adjusting a couple of settings of something that's already there. I'm not saying new PvE content isn't needed. Far from it. It desperatly is needed, if Bungie will maintain its current userbase and win back some of those that have already moved over to other games. On the other hand, I rather wait a little longer and get good quality than some half assed crap. And what you definitely shouldn't forget: if it wasn't for PvP, Destiny'd be dead by now, because sooner or later everyone's tired of doing the same over and over again. And those complaining about weapons/subclasses being too strong or matchmaking lacking are a tiny minority of the actual userbase.

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        • I agree. Although a company as big and as well funded as Bungie should be able to easily work in both. They are embarrassing.

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          • One of the dumbest and complete wast of time posts I've read on this site. OP hurls false "facts" (re: opinions) and insults the player base. Reported. Muted. Later.

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            2 通の返信
            • PvP by itself didn't necessarily ruin a lot of stuff in this game, having it not separate from PvE did, that was the biggest mistake they made before the game even released.

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            • Heres some points to counter your arguement 1.the original vex was op as hell 2. Pve players got gally and BH nerfed by requiring you had it for any endgame content on lfg sites. 3. Thorn and shotguns needed a slight adjustment not the but -blam!- they got. This also goes for the original auto rifle nerf which destroyed them. 4. Lack of content and new information has severely hurt destiny not pvp, really pvp is keeping destiny going not hurting it atm.

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            • I agree with this persons post

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              • That's the whole problem. The fact that they didn't separate the nerfs of PVP and PvE together is a half of what's killing the game along with the lack of content. We know the cam separate the nerfs and buffs because when shotguns were buffed in PvE by 100% it didn't effect PvP. I'm sure they have the old stats saved somewhere. Just reverse the nerfs for PVE then add new content. Then your players will feel powerful again in PvE. This is just something that would help and not all that would.

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              • For destiny 2, split out pve & pvp completely, then just turn the crucible off outside iron banner & trials days, put all those pvp devs currently working on pvp fixes to pve content instead and maybe we'll get somewhere. This is/should be primarily a pve game, not cod in space.

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                2 通の返信
                • [quote]Edit 1- the Vex Mythoclast, TLW, Hawkmoon, Thorn, Blackhammer, Suros regime, pulse rifles, Lord of Wolves, Invective, Shot package, Fusion rifles, nothing manacles, aclyophage symbiote, the RAM, Sunbreaker, and arcblade have all died because of you.[/quote] Most of these were never good in PvE, still are as effective in PvE or weren't nerfed because of PvP. [i]~TheGreatDC[/i]

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                  13 通の返信
                  • Wrong. Bungie botched it. Not pvp players who want a balanced fun game to play. Single handedly the most unbalanced game I've ever played through year 1. I've never played a shooter that ridiculous before. Also the continuous decision to keep nerfing one class of weapons while completely buffing another for an entire year before even attempting To balance the damn game. It was clear for over a year that they had not one iota of continuity or direction the game should be going. From dlc gear progression, weapon nerfs, glitchy raids (crota end / vog I'm looking At you), and about 55 more things we can come up with. That shit comes from the top down. What you're proposing is a bottom up tickling effect that claims community broke the game Bungie made. That's preposterous and a completely illogical argument. The community at large is part of a disgruntled player base frustrated with the game. That a symptom not the actual cause of the problem.

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                  • PVP kept Destiny alive imo lol.

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                    • You have to admit that without PvP this game would have been long dead

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                    • Alright. Let's get your mind straight. Gjallahorn was op. When you needed one gun to get into a raid group, it's usually OP. If a Vex Praetorian was shot by Gjallahorn, it's a one hit. But if it's shot by a VOID Ash Factory, the Praetorian will still have half its health. I consider this to be OP. And right now, who's the one complaining. *Note all facts were pre-nerf.

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                    • Yea, because you guys would all still be running around playing Prison of Elders and trying to find hidden weapons a year and a half after release if there were no PVP, right?

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                    • True. PvP players complain about everything. From weapons to perks to a way a cloak sways (I've actually seen the cloak one before lol). We could've had more PvE content if PvP wasn't in Destiny as well! In fact. I don't recall crucible (PvP) being in any of the Destiny trailers, what brought PvP competitors to Destiny?

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                    • Welcome to all games with any form of PvP. I'm not joking, not even a little. Go to the forum of any game with PvP and you'll see a constant theme, "PvP'ers" whining for nerfs. That alone isn't what ruins a game. Developers trying to balance their game around PvP is what ruins it. Weapon nerfs don't just affect PvP'ers, it knocks on to everybody even those that never step foot near PvP. The only time it works is when that game is PvP centric and there is no PvE whatsoever. I've only seen it work well in 2 games. Guild Wars (and GW2 by extension). PvE and PvP are separate. Balancing PvP does not knock on to PvP. Everythig is split so they can balance one without ruining the other. Warframe. PvP is there but barely noticeable. Devs have said it will never make PvP it's focus therefore does not balance it's game around it. I won't include MOBA's or games that focus primarily on PvP because it's expected that PvP is the focus and will be balanced around. There isn't anything else to do. It's one of the main reasons why Blizzard devs said Arena was the worst thing they ever did and if they could go back they wouldn't do it. Not only is arena only a tiny portion of the game it's the thing they end up balancing the entire game around which completely kills a lot of PvE builds. PvP'ers think they are the "hardcore" of a game yet PvE'ers think they are all whining bitches.

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