What they really should had nerfed was the Stormcallers. You have to admit, they are op as -blam!-. They kill three enemies at once, and has a large range. Takes to hammers to kill them and by the time u recharge, u are dead. Sunbreakers were the victims.
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Where were your calls for nerfs when TTK first came out? Oh that's right Sunbreakers those things you are calling "victims". Irony. Now that that is nerfed, time to go after the next best thing in your mind because it can kill you and you dont know how to fight it. Please, go on about how its op, your opinion means so much to bungie in their never ending chase for balance.
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CozmicClockworkにより編集済み: 2/25/2016 5:14:34 PMWell hammers do less damage than gg because there are more of them so you should determine time taken to kill them in gg shots. It still doesnt get a lot of an armor buff I dont know why you're complaining about that. You know what else can kill three enemies gg, hos, arcblade, so that argument is invalid. Of all stormcaller nerf posts I've seen this one has the worst arfuments against it.
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The only thing I had to get adjusted to was their melee and landfall. Both those are such cheesey and slightly op. I don't get why titans and warlocks have panic buttons lol, yet hunters got to work a lil harder. It's cool though, learn and adapt I guess P.s. I main a hunter lol
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The transcendence perk probably needs looking at. I main a warlock and love that perk for pve (which is mainly what I play) but it is a bit excessive for pvp. It also overshadows all the other perks in that tree (at least, for me). I'm not a game designer so I'm not sure how to fix it without removing it (which I do not want). Maybe have a cost associated with it, like 5% less armor for the super (remember that Sunbreakers had 5% more armor than other supers and how significant that was).
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The transcendence perk probably needs looking at. I main a warlock and love that perk for pve (which is mainly what I play) but it is a bit excessive for pvp. It also overshadows all the other perks in that tree (at least, for me). I'm not a game designer so I'm not sure how to fix it without removing it (which I do not want). Maybe have a cost associated with it, like 5% less armor for the super (remember that Sunbreakers had 5% more armor than other supers and how significant that was).
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For all saying that you can snipe them they activate super up close so you can't snipe them most of the time unless they far away and for team cooperation hammer were able be team shooting also team shooting might not work when they have the double chaining
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1 返信Does not take hammers I run stormcaller not very good at pve I will admit but all it takes is a little coordinated team shooting or a sniper shot to the done
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2 通の返信They are so op [spoiler]not[/spoiler] They are an easy teamshot since they can't regen health per kill.
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1 返信As a warlock main I will straight up say that stormtrance should absolutely not last as long as it does, firebolts with VF should not burn as long as they do, and titans got absolutely boned by the sunbreaker nerf. Now let's grow up children. Don't take this overboard and destroy both warlock subclasses that everyone uses. [spoiler]I'm a Voidwalker ;([/spoiler]
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I disagree...I main a warlock and I suck with the storm caller sub class. I don't know what I'm doing wrong but I'll pop the super right before entering a fire fight and two guardians take me out before I can get in range. I never use it.