Sunsinger is without a doubt the most op class in the game, and that's without super (hunter's wombo combo comes pretty close though). flame shield is ridiculous when you consider the fact that a warlock's regular melee alone is op. Then there's the insanely op firebolt nades. In trials the other day, I went to cover behind a wall until the burn would wear off, but I got kicked to orbit. pathetic.
edit: lmfao at all the idiotic replies about other nades. a tripmine can't kill in one hit against any subclass with Max armor unless it is a direct hit (which takes actual skill). a lightning nade can easily be avoided after the first tick (unless you are a PvE player who doesn't even know what damages you). fusion nades require a stick to the body (takes way more skill than a nade that you can just chuck in the general area of the enemy and rush them after 8 seconds and they still had no recovery).
edit 2:
-instant health recovery after last burn tick is a must.
-flame shield only on kill (warlock's melee alone is already op so it would make complete sense).
English
#Destiny
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Apex of Warにより編集済み: 2/19/2016 12:08:53 AMIt used to be ok. Until they nerfed everything else. Now it stands out too much and should be brought down to the other nerfed elements of PvP. Nerfing is a slippery slope that Bungie continues to slide down full speed ahead.
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2 通の返信Has the Sunsinger ever been buffed or nerfed? Why did everyone suddenly start complaining?
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6 通の返信Go find some armor with the solar burn perk then you can stop complaining I know I did
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16 通の返信A fire bolt can't kill any guardian in one hit like a trip mine can;) Also, I have seen you edit this post from 180 to 150 to 170 etc. why not actually try playing the game instead of being a whiney -blam!-.
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2 通の返信
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3 通の返信List of nades that do less (shorter list) Arcbolt The sunbreaker specific made (per hit, more overall) Skip (hardly) Axion Pulse (per hit, more overall? Lightning (per hit, more overall) Did I forget any?
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2 通の返信Just gonna say, sticky grenades in this game take about the same skill as Firebolt/Arcbolt
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6 通の返信Firebolt grenades have been around since this game launched. No one complained about them until now. Heaven forbid anyone gets killed in Destiny...poor little babies.
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4 通の返信Dark_Warlock898により編集済み: 2/18/2016 1:13:45 PMIMO just remove Viking Funeral so the burn doesn't last as long. Also if we're gonna talk about things that have needed to be fixed since day one, we should talk about Backstab on Bladedancers as well.
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15 通の返信
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82 通の返信You're an idiot. That said, they do need a tweak. If you honestly think that it's fine where it's at now, you're deluded. Move the grenade burn perk to the same tree as Viking funeral. Change scorch shield so that it procs on kill, not on hit. Boom. Class balanced. You're welcome.