Let's be honest..... Best melee and grenades in the game. Supers with range excluding self res. Let's just be honest tho.
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TheWiiIsBetter_により編集済み: 1/20/2016 3:24:56 PMSunsingers are overpowered Storm callers could use a slight super nerf, knowing bungie they would just break the class completely Voidwalkers are fine Coming from an experienced pvp player, warlocks are by far the strongest class inside of the crucible.
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1 返信I main a warlock, and to be honest, stormtrance can only yield great results in ideal conditions. You are very vulnerable when you're activating your super, and if you don't want to be shut down you have to make sure all the enemies you see are close by. You can still be shut down by a high impact sniper headshot.
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Timelessにより編集済み: 1/19/2016 4:34:28 PMI have to disagree with most of this the firebolt grenades are op when you have both burn perks active and your other choices are 2 grenades or longer super but sometimes these grenades blow up if you die before yet finish doing their thing and that is extremely annoying. The melee flame charge maybe shouldn't last it's 10+seconds but for this subclass the super if poorly times is terrible. For the storm caller the super is really long if you have the perk active that extends it's time other wise it is very useless against a player who can make a ton of distance between you and them and has a sniper. I don't see anything wrong or op with Voidwalker other then if you hate blinkers.
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Silverにより編集済み: 1/18/2016 2:59:53 PMThe reason why most people think Sunsingers are OP is because it has the best neutral game out of any subclass. That's why it's so strong in PvP and [u]very[/u] viable in Trials. The fact you can resurrect and have a 2nd life with a super that ENHANCES your already amazing neutral game makes them very good. I wouldn't say they're OP but very strong due to neutral game.