My ASUS router displays internet bandwidth usage in realtime by device so I can see exactly what my PS4 is doing when I'm playing online. I've noticed in Crucible Destiny users 500Kbs bandwidth up/down in most games which is basically half a megabit. When playing Call of Duty Blackops III multiplayer I see bandwidth around 100Kbs up/down which is only a fifth of what Destiny seems to use. Very few COD games suffer from lag but nowadays every other Destiny game seems to suffer from yellow / red bar players. My own connection is often show as yellow/red even when no other devices in my house are using the Internet and my ping time are sub 20ms. Thing is, when I monitored Destiny in the past and bandwidth was always between 200-300Kbs. Do we think the latest updates have increased bandwidth requirement? I'm certainly not host as even when I join mid game bandwidth usage is the same. For the record, I have a 70Mbs downstream connection, 20Mbs upstream and a pingtest.net 'A' rating. My COD ping times are 18ms during game (alas Destiny does not have such a feature). My PS4 is wired directly to my router (no Wi-Fi) with QOS enabled. I prefer playing Destiny but the lag is running so many matches now. Aside from the increased bandwidth requirements Destiny's matchmaking is very poor, you're often matched up with players on the other side of the globe with a 200-300ms ping advantage. If these players have host my internet connection will look amber or red to them simply because of the distance. High bandwidth + poor global match making = poor online experience :-( I wish Destiny gave an option just to play other local country green bar players. What do you think?
SilverKにより編集済み: 12/21/2015 7:56:53 PMI saw something similar tested out on a diff game The lag comp and very lenient restrictions towards laggy connections are what u see in crucible or in pve glitches Theres a lot to sync up in destiny compared to cod which has less and nit as many engagement options to consider/send to other players In a diff game, coop or matches with ai took more bandwitdth as their positions and actions were getting sent and synced up across all players so theyd see the same thing on their screen with all enemies and events happening at any given time. Sure there are predictable animation patterns or behavior, but with this many variables from grenades to specific bullet damage or positions, its actually a feat it runs this well. Not in crucible, no excuse there. Period. Less lag comp and more restrictions against bad connections should be looked into >_> I want to see exactly how much it averages across both modes but I'm thinking pve takes up more when not simply walking around Edit: not to mention u send out a ton of player data to their servers :x