They are taken...they can teleport. Your not dpsing them enough. It's not about your connection. I've seen too many posts saying it's a problem bungie should fix. I hope they don't change it. I like to see everyone struggle.
Edit: So they probably aren't taken..... they should be though....lol. would be pretty cool if they opened up challenge mode for all bosses this week and you could do them all if you wanted.
-
1 返信http://gamerant.com/destiny-oryx-challenge-ogre-bug-431/ Stop talking....just stop
-
I used to be like you until i witnessed the ogre appear in front of me and die after i grabbed the relic (as the runner). Thought it was just incompetent people but turns out it is a problem. After having this happen on detonation phase 4 times in a row in the same party after switching hosts and restarting routers etc we ended up assigning a fifth blight grabber and just doing it with a bugged ogre but the fact of the matter is just because YOU haven't experienced this doesn't mean it isn't an ongoing problem. Keep in mind this was with my normal raid team and we all had full green bars. So instead of looking down on people reporting a REAL bug just consider yourself lucky for not having to deal with it and keep your poisonous ass off the forums.
-
9 通の返信Brickにより編集済み: 12/22/2015 5:59:29 AMI laugh when I see posts like this because I have never once seen an Ogre teleport at Oryx. Somehow, it didn't become a problem until challenge mode. The coding hasn't changed, so why are these ogres [i]suddenly teleporting[/i]? Simple answer: they're not. You're just not doing enough damage to flinch them in the puddle. I have been in more than enough groups this past week that claimed Ogres, Knights, whatever were teleporting just because they were incapable of doing their job efficiently. Never once in any of my 30+ completions have I ever seen an Ogre teleport from the puddle to the middle of the map, and I've been in some parties where the lag was so bad Oryx was somehow sticking out of the wall in the back of the room above the door. I'm aware Bungie has said they are "looking into it", but that doesn't mean something is actually wrong. If everyone is green barred and someone claims an ogre teleported, you should boot them because you're in for nothing but struggles with them in your fireteam.
-
6 通の返信Ok so the ogres are taken and they do not shoot purple they shot a type of greyish or some bs like that if you see taken ogres you need to go back to tdb and replay crota's end and check those ogres out
-
2 通の返信Dooodleyにより編集済み: 12/22/2015 5:40:33 AMDoubt that since they're normally not doing it. And if you don't know that it's because you've always ran the no-knight strat. 99 % sure it's a bug and outcome of orb stacking.
-
3 通の返信
-
1 返信
-
2 通の返信NathanW18により編集済み: 12/21/2015 6:21:42 PMThey are not Taken. I agree with the DPS point, though. I have seen an Orge teleport twice. Both times were because they were not killed fast enough. If you kill them quickly, they shouldn't teleport. It should still be fixed. They shouldn't teleport, regardless of how long it takes to kill them.
-
4 通の返信TkoR Demonにより編集済み: 12/21/2015 10:23:00 PMThose Praetorians from VoG must be Taken too. Challenge mode was in VoG, cut content confirmed.
-
1 返信
-
StiviXにより編集済み: 12/21/2015 7:33:10 PMIt's a combination of lag and their pathing code. If you stagger but fail to stagger lock them they compensate for the interruption in their coded pathing by teleporting to where they should have ended up after the 2-3 seconds of lag.
-
6 通の返信Bungie admitted to it being a problem on their twitter feed. So.... yeah, turns out your 100% wrong. But hey, you had a good hypothesis.
-
4 通の返信You know that only happens when someone on the fireteam dies. If someone dies the last ogre I believe will teleport to the middle