Just lol.
Are you honestly trying to convince your playerbase that you actually intended to buff auto rifles by less than 1% this entire time? You posted the notes regarding the auto rifle buffs 3 weeks ago. During that entire time everyone was talking about the supposed values you put out (7%, etc.). Do you mean to tell me during the last [b]3 weeks[/b] that people have been talking about these buffs, no one in your company noticed that players were discussing "incorrect" values? Cozmo, who supposedly reads these forums, never once noticed that people were using 7%, rather than .7%?
Your explanation is utter garbage and you know it. You're not fooling anyone. If you actually intended to buff the auto rifle classes by less than 1% each, then why would you even bother acting as if you're making a meaningful change?
[b]The truth:[/b] At best, you've shown yourselves to be completely incompetent and out of touch; why in the world would you buff a gun type by less than 1%, which produces no impact whatsoever in-game? How do you fail to correct that "error" for over 3 weeks? At worst you're blatant liars who are so full of themselves that you couldn't admit to a simple mistake and just own up to it. Considering how ridiculous the notion of a .7% buff is, I'm sticking with the worst case scenario because I refuse to believe that your developers are legitimately that incompetent.
Your company has always been vague and disingenuous from the get-go, but this is truly a new low. I've said it before and I'll say it again: your PR team is straight-up amateur hour. You've made a mountain out of a molehill because you insist on blatant dishonesty rather than apologizing for simple mistakes. The Sleeper Simulant debacle, IB loot "glitch", Husk of the Pit bug.. just lol.
[b]Edit:[/b]
[quote][b]How did nobody notice this for a month prior to the changes going live?[/b]
Unfortunately, I don’t have a good answer for this. [/quote]
This quote from the weekly update says it all people; Bungie has just admitted their own incompetence.
[quote][b]What is the point of increasing damage if the numbers don’t go up?[/b]
Specifically for PVP, add precision damage scaling and the barrel upgrades that scale up Impact available on Exotic and King’s Fall Auto Rifles, and you’ll start to feel the new change a bit more. [/quote]
This quote just proves that they're blatant liars as well; we already know that these changes had absolutely no impact in PvP and precision damage which is how this whole thing came up in the first place. I'm honestly in disbelief that they're trying to convince us that a .78%/.30%/.04% buff is anything other than hilariously trivial and delusional.
Bungie, for the love of God, stop embarrassing yourselves. I'm legitimately cringing at this point. I especially enjoyed the acrobatics you tried to pull off to cover-up the fact that there is no substantial content (ie. raids) coming out in Y2. That was some messy word salad even for you guys.
English
#Destiny
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The Only Damage Buff I can See On Auto Rifles are the really fast ROF ones AKA Necrochasm- Does 3 more Damage Body and headshot Doctrine of Passing - Does 3 more Headshot damage And 2 more Body shot damage Atheons Epilogue - Does 20 Headshot Damage Now Headshot and Bodyshot Damage I think its a glitch but it had the biggest buff going from 16 headshot damage to 20 headshot
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1 返信Cozmo, Bungie, Deej. Do you guys even read the forums?? from day one up until TTk I have read all forum posts. People were complaining about balancings yes, but they were complaining about servers, private matches, PVE and PVP bugs, MORE. Majority of the forum posters also expressed dismay when learning the gear we worked so hard on getting was made obsolete. THESE ARE THE REAL ISSUES. and the worst part, they haven't been fixed! Get off your greedy lazy a**es and stop micro charging us for sh*t and make this game PLAYABLE again. I supported you when people cried. I told others that I believed in you! I made various long posts saying the same stuff I am writing now and they fell on deaf ears. YOU said you listened to your players! Well I call bullsh*t on you Bungie. You don't listen. You don't care about anything but money and Destiny 2. Festival or the Lost? what the ballz is that!? Pod Racing!? you think that will save you? More quests!? YOU'RE A JOKE. The joke is on you though. I am a beta player and I haven't played your silly game since TTK. My light level is 142 and my life moves on. Eventually other guardians will have the same revelation I had: That ESO, Battlefront, Titanfall, Madden, NBA 2k, FIFA, COD Black Ops, H1Z1, and all these other new games are 100x more fun than the half-as$ed, un-elegant POS you are desperately trying to hold on to. Not to mention the NFL, NBA, and gambling are worlds more entertaining than your product. You've failed miserably Bungie. And the kicker is that had you kept everything the same as you did in the Beta the game would be BETTER. Signed, A Day One Beta Player.
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5 通の返信JHarvにより編集済み: 12/12/2015 6:27:41 PMThe only way to balance weapon types is to score them depending on their range. Lets label them like this: Best = 5, Strong = 4, OK = 3, Weak = 2, Bad = 1. [b]The way primaries should work:- [/b] Auto Rifle: Best from close, OK from medium, bad from far. Total Score: 5 + 3 + 1 = [b]9[/b] Hand Cannon: Good from close, OK from medium, weak from far. Total Score: 4 + 3 + 2 = [b]9[/b] Pulse Rifle: Weak from close, OK from medium, good from far. Total Score: 2 + 3 + 4 = [b]9[/b] Scout Rifle: Bad from close, OK from medium, best from far. Total Score: 1 + 3 + 5 = [b]9[/b] Balance! Everything has pros and cons. Choose wisely depending on game type, play style, map. Auto rifles are the best at close range, but then get really bad when you go far. Scout rifles are the exact opposite, really bad from close, but the best from far. Pulse rifles are like scout rifles, not quite as good from range, but better from close. Hand cannons are the exact opposite of scout rifles, not as good as auto rifles from close, but don't suck as badly when a target gets far. Everything is equal from medium range. Medium range encounters are all about gun skill. Close range encounters, autos and hand cannons will have the edge, long range encounter scout rifles and pulse rifles will have the edge. Again, Scout rifles and auto rifles will be the best for their range class (long or short, respectively), but at the cost of being really bad at the opposite range in its spectrum. Pulse rifles and hand cannons will be for people who want to excel at a given range without losing to much at any range. Scout rifles and auto rifles are really for people who ONLY want to stay in a given range and be the best at it. Again, balance! [b]The way primaries currently work:-[/b] Auto Rifle: OK from close, weak from medium, bad from far Total Score: 3 + 2 + 1 = [b]6[/b] Hand Cannon: OK from close, OK from medium, weak from far Total Score: 3 + 3 + 2 = [b]8[/b] Pulse Rifle: Good from close, best from medium, good from far Total Score: 4 + 5 + 4 = 13 Scout Rifle: OK from close, best from medium, best from far Total Score: 3 + 5 + 5 = [b]13[/b] How is a weapon type that is OK at best supposed to compete with weapons that aren't bad from any range?! Pulse rifles don't have any weakness. Pick up a hacksaw and it will destroy you from any range. It'll outgun any auto rifle or hand cannon at any range. Most scout rifles will too, but scout rifles are probably a touch less quick from close up. Hand cannons can still outgun a scout from close range. Of course, all of this is given equal skill. I foresee people responding and saying "Well I beat people with scout rifles all the time with my auto rifle", but that's only because you're better than they are. Anyone can beat a bad player with any gun. But if you're talking about two people with equal skill, auto rifles are garbage, hand cannons might get away with some kill from close, but that's about it. Most of the time, it's a duel between scouts and pulse. MIDA throws a wrinkle into the equation since it has the 5% damage increase on the barrel and has amazing strafing with high aim assist, but that's a different conversation. OK I'm done.
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1 返信Buffing one of the lowest DPS weapons in crucible by <1% is like trying to melt ice by putting it in a freezer. It's a decent effort but a huge waste of time.
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1 返信I'm throwing 0.04% of my money at the screen but it appears to have no effect whatsoever.
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20 通の返信1% is a bit of an exaggeration. 7% as opposed to 100% may 'feel' like 1% but the truth is, Zhalo Supercell, Suros Regime, Monte Carlo, and Doctrine of Passing are very capable now. It also helps that the dominant Pulse Rifles were scaled down, causing Auto's and Pulses to meet closer in the middle.
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80 通の返信Ok, you won... Slam bungie like every other troll so you can beat your chest from the privacy of your internet firewall because your post is trending... Kudos on that. You're the kind of guy that slams bungie for quote on quote "lying" and in the same breath lies to his buddies/girl/parents! But it's ok when you do it right? Or maybe you'll try and say some dumb shit like "I've never lied before"... I mean seriously... Who are you to judge? I don't think that bungie outright lied about anything, they just tried to fix crucible. Fact of the matter is crucible is the most balanced it's been since its inception but you'll still complain because you want your post to keep trending... Troll!
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2 通の返信
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It's funny because they needed it too. Love getting outgunned by a gun before I can even empty 1/8 of my clip into them. Let's not to mention how doing constant DPS on a sniper isn't enough flinching to where they can't land a headshot on you. Totally makes sense. "Oh. I'm being filled with high caliber rounds. Kinda tickles, but I'm still gonna hold my scope right up to my eyeball and land a perfect headshot."
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2 通の返信Honestly nothing will happen unless we boycott or stop playing for an extended period of time. The only thing they will respond to is a blow to their pockets. Let this shitty game doe so they can come back strong with destiny 2. Can't believe they sold you idiots a $10 sparrow racing record book lol