That is actually one the best balancing I've actually ever seen you done.
Sunbreaker
Melee
Titan Melee: Extend Titan Melee range (+12.5%)Sunstrike: Decrease DOT Time (6.5s ->5.5s)Super
Hammer of Sol: Reduce Damage Resistance during Super (-9.09%)Hammer of Sol: Slow Hammer travel speed by (-1.32%)Passives
Forgemaster: Reduce Splash damage detonation radius multiplier (-20%)Flameseeker: Turn down Hammer tracking bonus (-25%)Flameseeker: Remove +1 Recovery, and +1 Agility stat bonusesFleetfire: Added +1 Agility statFirekeeper: Added +1 Recovery statCauterize: Added cooldown (0s -> 3s)Movement
Catapult Lift: Faster Initial velocity (+5%)
Striker
Melee
Titan Melee: Extend Titan Melee range (+12.5%)Storm Fist: Increase base damage (+18.2%)Overload: Now also provides faster melee recharge (+50%)Discharge: Additional Damage (+7.69%)Discharge: Changed AOE to spherical shapeAmplify: Increased Super energy bonus (+30%)Passives
Headstrong: Now also provides Faster SprintTransfusion: Improve cooldown(5s ->3s)Unstoppable: Now provides a total of +2 Armor (+1 additional)Unstoppable: Increased damage resistance (+25%)Juggernaut: Improved Shield health (+14.3%)Juggernaut: Now works when airborneMovement
Catapult Lift: Faster Initial velocity (+5%)
Defender
Melee
Titan Melee: Extend Titan Melee range (+12.5%)Super
Ward of Dawn: Recharge Grenade and Melee Abilities on Super castMovement
Catapult Lift: Faster Initial velocity (+5%)
Here's the link credit goes to
Mara sov
https://www.bungie.net/en/News/News?aid=14083
English
#Destiny
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As far as that goes, I think that they did a pretty good job with balance Titans out a little, without making them seem useless in PvP again. I for one am surprised they didn't also say something about stormcallers. Those things are going to be ridiculous without sunbreakers keeping them in check ;) ~ A Titan main. o/
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5 通の返信ilKahoonaにより編集済み: 12/5/2015 9:25:10 AMThey finally buffed the titan melee, so don't care about anything else, I'll take it! My KD is about to jump from 0.8 to 0.83. I can smell it now
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1 返信I can punch farther things now, no longer will I walk the surface of the moon as a trex
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9 通の返信My days of out-meleeing Titans are... [spoiler]Still going to happen because I'm a warlock and our melee range is goddamn ridiculous[/spoiler]
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6 通の返信Why don't the Cabal make their armor from the same material they make Phalanx shields from?
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2 通の返信As weapons damage increases with new dlc does armor of light become less effective? I'm curious and I could be wrong but when armor of light was first came into the game i'm assuming it was made to with stand a certain amount of damage but as weapons become stronger i'm wondering how effective armor of light really is. Can someone shed some light on this.
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34 通の返信Now it's time for bungie to adjust hunters also Gunslingers- reduced aim assist in throwing knives and golden gun Blade dancer- fixed hit detection with arc blade so it doesn't short stop, small buff to arc bolt so it doesn't tickle people anymore. Night stalker- reduced time it takes to activate super/shoot bow, reduce time it takes to suppress someone with the bow
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8 通の返信Yall compare yourselves to t rexes but last time I cheacked t rexes were one of the most fear creatures on the planet so I dont see why yall be complainin.
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3 通の返信Striker needed those improvements. The spherical FoH aoe is going to be much better. It should have always been nova bomb sized.
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7 通の返信I find it really hard to believe titans had a 4m melee range. If that is 4m in bungie's world, how long is the warlock's melee range? 1km?
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2 通の返信Id like the ability to shoot the warlock void nade that follows you like you can the axion dart in pve. Maybe after its been active for 3-4 seconds would be fine.
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3 通の返信Yehh i main a hunter and im happy with it, i play my titan also so im looking forward to the extra melee, wondering how it gonna look though, are the arms gonna get longer?
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4 通の返信Ehhh i agreed with all of it except nerfing the tracking ability into uslessness by lowering its already trival little hook it would do towards an enemy, and taking away its stat boost, also 3 seconds cooldown is too much because then it's basically just shaving a second or 2 off of regular recovery and ruining it entirely for pve, other then that i agree good work
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