I think that sunbreaker needs a nerf. What do you guys think? The subclass could use a buff though.
Edit: Btw I main a titan.
Edit 2: If you sign a "No, option"
It means you're bad.
Edit 4: I guess the angry mob of "signed" like the ability to throw 7 nova bombs, good for you kiddos.
Edit 5: Edit 4 ate edit 3.
Edit 7: guess what kiddos, December's coming, there's no escape.
Edit 8: anyone who needs Sunbreaker is just that one kid that is 1000 points behind in rumble, then proceeds to pop his super and gains the lead with his heavy and his hammerofcrutch.
Edit 10: sigh, you are saying you don't want hammerofcrutch nerfed and the subclass to remain as trashy as it is still, READ PEOPLE.
Edit 11: there's no edit nine becuase seven eight nine.
-
5 通の返信[b][i][u]IN PVP ONLY IN PVP ONLY IN PVP ONLY[/i][/u][/b] Really, the super is bad enough in pve. Why use it when I could use striker for crowd control and flashbangs, or defender with WoL? If its nerfed at all, removed healing, lowered armor, less hammers, it will be as laughable as bladedancer in pve
-
3 通の返信I got Nova bombed when using my super and deded in one shat It's not OP STFU kid [spoiler]jk[/spoiler]
-
4 通の返信I don't think they need a nerf its like when everyone ran blade-dancer i just ran away or if they're weak i'll try and kill them, that's what i do with sunbreaker.
-
2 通の返信
-
3 通の返信
-
16 通の返信
-
1 返信
-
4 通の返信
-
1 返信
-
4 通の返信
-
3 通の返信
-
6 通の返信
-
7 通の返信
-
2 通の返信
-
2 通の返信Yes make it so that if they throw a hammer and it misses they die. And TK is allowed while using hammers.
-
13 通の返信
-
1 返信Bungie kinda has a habit of needing shit wayyyyy to hard, let's hope the December update doesn't -blam!- everything up.
-
1 返信They Just need to remove some armor when using the super, or nerf that perk that restores life after a kill
-
10 通の返信Jesus stop it already, this is sunbreakers nerf post 1,234,989 CoD is waiting for you goodbye 👋
-
1 返信
-
1 返信
-
1 返信
-
6 通の返信No. They don't. You have to adapt, overcome and improvise. They aren't that strong. I get shut down a lot, isn't hard. I shut down others as well. Is to easy. Stop being little chair force bitches and learn tactics instead of using your face to roll across your controller during pvp.
-
1 返信It needs a rebalance, not a nerf. It's a perfectly balanced super in PvE, so any nerfs it takes for PvP balance will set it below par in PvE. I made my preferred changes here: https://www.bungie.net/en/Forum/Post/175264860/0/0 If you don't feel like clicking, though... [quote][u][i]Sunbreaker[/i][/u] -Hammer of Sol damage reduction lowered by 5% -Cauterize now has a 3 second cooldown between uses -Hammer of Sol (and associated abilities) deals 25% more damage to AI combatants End Result: Sunbreakers are still incredibly tanky when in Super, but not to such a ridiculous degree. The first hammer kill they get will recover their health, but it will leave them open for three whole seconds should your team decide to open fire. This won't guarantee success, but it'll make Hammer of Sol less of an "instant enemy team wipe button" like it is now. However, doing that would reduce its PvE use significantly, which is where Hammer of Sol is actually fairly balanced as is. Thus, we increase the damage it does to compensate. Less defense, more offense. I think that's a fair trade.[/quote]
-
1 返信