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#feedback

LoneReaper_115により編集済み: 9/17/2015 2:43:41 PM
153

Legendary Marks are highly flawed

There are simply not enough ways to earn them, which means the entire end game is going to go back to the exact same idea you were supposedly steering away from. Let me explain. Previously the level cap was 20, and you needed armor to hit the different light level caps 30, 32, and 34. We ended up running the same stuff week in and week out, praying to RNGesus that the piece of gear that would allow you to reach max level would drop. Hundreds of people were locked out of top tier endgame content because of RNG. Now the endgame content is locked to your light value, thereby requiring you to once again pray to RNGesus to drop that one piece of armor, or weapon now, that ups your light value, so you can do content to earn Legendary Marks. Then, after weeks of grinding, you can rebuy previous equipment, or new, to attempt to up your light level slightly. Not only that, Legendary Marks are spread across all characters for some reason. So, if you have 3 characters of different classes, as I do now, it is even longer to level up each character's gear. Do you see where I'm going with this? It is literally the exact same issue that we had before, only worse. The endgame is still highly restrictive to the gear that drops. Everything takes marks, infusions, year 2 exotics, and new gear. Yet, there are only a handful of ways to gain marks, one of which requires you to have gotten the gear you need to run it. Others require PVP to gain marks. I don't enjoy the PVP in this game at all, so no marks for me there either. You previously allowed us to gain marks independant to each character, from a variety of ways. The different ways were Crucible playlists, strike playlists, patrol missions, and the daily and weekly PVE content. This new economy needs a major retooling, it is broken beyond belief, and it is extremely restrictive. What I am hoping you will take away from this is to allow us to have independant mark pools per character, and more ways to earn them. Thank you for reading this. Update #1: Another issue that I had discovered last night was with the new artifacts. Now, when you decrypt your legendary engrams for armor, there's a chance it will turn into an artifact instead of useful armor. I had this happen yesterday. I picked up a legendary gauntlet engram that I needed, and when it decrypted, it turned into an artifact. It just seems silly to work this way as a helmet cannot turn into a chest piece. It would make more sense to allow a class item engram to turn into either a class item or artifact, and others into their respective gear. Update #2: To those talking of the grind, and how Year 1 used to be. Yes, you did need to grind before, I'm not saying that at all. Year 1 had a very clear-cut way of handling marks. You capped at 100 for a week in each respective field, and had to grind and save up for purchases. This meant within 2 weeks, you could save and buy 1 new piece of gear, whether it be a weapon or armor. Now, the claim is that there is no weekly cap, but they've drastically reduced the means to acquire marks from all PVE and PVP sources. Instead of having options, now there are very few ways to earn them. And not only that, they are used for more things now, not just as a vendor currency. They are used for every infusion, vendor purchases, and rebuilding exotics into Year 2 versions. Update #3: After having quite a bit of time with TTK over the last few days, I was finally able to reach 252 light. I am still very starved for makes, even after finally being able to do the heroic weekly. I believe when I logged off last night I had 12 marks left. I did have a few legendaries drop, but only one turned into something useful. So I received 6 marks from breaking down the useless legendaries. I had to spend some to infuse higher damage blues onto the purples with decent abilities that I wanted. So, still sticking with the same thought of "there are not enough ways to earn marks compared to the increased uses for marks".

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