Weapon obsolescence. Throughout this game and most RPG style games, weapons become obsolete and you move quickly onto the next weapon. Selling or dismantling as you go along until you hit the best stuff in the game and that is when you fight the boss.
Destiny has a different system.
You start in the valley and you come to a hill, you go up more and more and more and then you hit the top and now are plateaued until TDB was released and up you go some more and then another plateau. Now HoW comes out and the incline isn't steep at all. You plateau quickly.
Now TTK is near and your cream of the crop is going to be obsolete and you are upset. For what reason? Because of the time invested or because you got attached to inanimate objects? I love the Suros Regime. I love the fatebringer. Guess what, when they become obsolete, I will find the next generation of the guns I love.
You have been dropping weapons this whole time without second thought. This is no different.
Think of this like tools. I love my dad's old wooden handled hammer. But I also know that this all metal son of a bithc is a good replacement. I have my dad's hammer on the pegboard. I hit nails with the new one.
*edit*
[b]Since so many of you are playing the, get gud scrub stupidity with me. Let me enlighten your brains. I bought a PS4 last Thursday and started that. I have been playing on Xbox one since beta. Please go look up Donkey Parfait, with the space and view the Xbox one profile.[/b]
*edit 2*
[b]Apparently I need to clarify. Do I agree with everything Bungie has or will be doing? No. They have made some choices I think are obnoxiously stupid. Not just with the upcoming changes to everything, but in the past as well. I am just being realistic here. You don't have to agree with me, but these changes are coming and you have to accept that part. Can you complain about the changes? You can. And if things suck, I will be complaining just as much.[/b]
English
#feedback
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The issue is that certain weapons we'll likely never see the likes of again, being completely unique from new weapons, seperated by an arbitrary number proven to be adjustable to keep said weapons in relevance. You drop your Whites, Greens, and Blues because their are inferior in multiple ways. Unless the new weapons are outright better in multiple ways (from patchnotes, sounds like a no), I do not agree that older unique things should be left in the dust due to one, adjustable number. Their not like MMO stat sticks, where the new stat sticks are better in about every concievable way. Though, there is another issue. Bungie has to relealize that Destiny isn't an MMO, even if it's taken many cues and elements from it. Pure shooter players who don't normally dip into MMO's are not familiar or comfortable with this kind of element of MMO's. Espeically not since the difference between Vanilla and TDB in attack values made it so that old weapons were stil entirely viable, and then in HoW's they made everything of legendary quality have the potential to be equal. Bungie has gone the wrong routes to teach players we'll have to learn let go.
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1 返信Good for you. Spoken like a true liberal. Make us play like you because we're all the same, right? Friggin idiots everywhere lol Muted!
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dova spookにより編集済み: 8/13/2015 3:10:40 AMI'm a sentimental guy. When I beat a Pokemon game, I never make a new game on the same cartridge. Why? Because I'm attached to the Pokemon I raised along the way. I beat gym leaders, rivals, trainers, and whittled down legendaries for capture. I relied on their strengths when I needed them, and they pulled through. I trained them to reflect my play style, I made them my own. I've spent hours balancing stats and grinding levels to best my human opponents. Now, my Destiny guns have some parallels, I still put in the time to acquire them, grow their power, and rely on their strengths to see me through the games' challenges. I realize it's just lines of code, nothing physical or meaningful on its own; but I found myself attached them nonetheless, absurd as it is. I guess it's my sentimental nature.
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6 通の返信Except in most MMOS weapons are nothing more than stat sticks. Not in Destiny. Every weapon handles uniquely with its special effects and flavor. You can't tell me swapping between Fatebringer and Word of Crota doesn't feel different.
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14 通の返信Ezra Fellにより編集済み: 8/12/2015 11:45:13 PMThis is a fantasy science fiction video game. Every one has a right to play it in their own manner and you have no right to call them all idiots for disagreeing with being told that their favorite tools will hold little value in a game that has less content than what they have truly paid for. You talk about this being constant practice in MMOs. Well, this released with a third to a quarter the content of most MMOs. The Elder Scrolls Online has much more content for less money, and plenty of free to play MMOs have just as much content for less. People are aggravated at losing a chance to use their favorite tools because they found them to be a reliable way to navigate this bullshit ad nauseum grind. Gunplay has been the only consistently good component of this game, so of course, when something becomes as familiar to you as an extension of your arm, it will be upsetting to think it may be useless, especially after it has been the only thing to provide you with joy in this game.
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11 通の返信You're just reposting the same arguments that have been posted and refuted over and over again. Weapon ascension makes things better no matter how you try to spin it.
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5 通の返信Thing here is there have been 2 dlcs released and it's still the original weapons that are superior. To me it feels they are stopping us from using the superior weapons so we have to use inferior ones to increase the grind. 2 dlcs, 2 disappointments, why would a third be any different??
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6 通の返信Weapon obsolescence in a game where obtaining and building up a weapon is part of the mystique of the game seems antithetical.
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8 通の返信We will see how much play time is reduced in TTK I guess. Personally I like to play with my brothers and friends on destiny. It has great game play and the multiplayer raids set it apart from anything else. Te thing is, I did countless LFG based raids with people I didn't know, for each of my 3 players. The reason? [b]To get the good shit.[/b] Many of us were under the impression that destiny was supposed to be different than any other game. That we were building a legend with all kinds of tools to kill the bad guys with. New dlcs have perks for the new enemies and they come out with unique and powerful weapons to add to our arsenal. But apparently that's not how it's gonna be. We are expected to just hit a restart button every few months and start the grinding wheel! Play the same thing for 400+ hours to aquire nothing. If we are just gonna swap things out every dlc and I loose the reason for over 50% of my play time. Why would so many of us have done 50+ Crota easy raids only for a chance to get the black hammer, if it was only gonna be good for a month or 2? I already bought TTK before the drama started. So I will play it to experience the new stuff and if something doesn't drop, no sweat. Never again will I grind. Daily play time will drop. Hell it already has! I have 3 pages of friends I met on LFG in the first year that are GONE. They dropped like flies shortly after HOW was released. Players know the deal now. Madden and COD are fun, but I don't wanna play them very often. Destiny seems to heading this way. It will be better to buy a cheap destiny package deal every couple years and get 2 years worth of content for cheap. I'm fine with that. I wonder if they will make it 10 years? I was a die hard destiny fan, and they have [b]ghorn #1'd [/b]that to smithereens with HOW, 2.0 super nerf, and veterans having only freaking badge to show for all their time they put into the game. Ascend your favorite things while you play this crappy dlc and you can't use them when we release an actual dlc with a raid. That is BS.
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3 通の返信If this wasn't an RNG based loot system I could agree with this. Rpg style games usually throw weapons at you by the second. Destiny makes you crawl for these guns and when you get them they are trophies. And I must ask... Since this is another "let's call destiny an Rpg/MMO" post. When you played through FFVII, how soon did you dismantle your buster sword?? FFVII was one of the greatest RPG's of all time no? I continued to upgrade mine with materia.
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4 通の返信I hate this whole rpg excuse...this isn't an rpg! If there is no new gun with the exact stats and perks as fatebringer with higher damage output then no we aren't upgrading. It's that simple. Just because you are ok leaving something doesn't mean someone else is. Bungie isn't making better weapons stats and perk wise. So they aren't really making better weapons. Just making our old ones useless for newer pos guns.
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6 通の返信My issue is that, so far, the new guns have always been lesser than the originals, perk wise. My favorite, the fatebringer, does arc, hits hard, has a big mag, is accurate, and the firefly perk makes it crowd control with even more arc. The most satisfying thing in the game I've seen is popping one thrall in the head and seeing the rest of its group flop away disintegrating. Dark Below came out. The Word of Crota had a similar mag and accuracy, but does void (only two enemies I know of that have void shield, and one only shows up in one nightfall) and has no firefly. I thought "well that looks cool, but what's the point? Even with the greater level, it's not as good as fatebringer." I don't have a problem with dismantling my old stuff and powering up new stuff, it gives the game a sense of progression. But when the new stuff has crap perks compared to the old stuff, I'd rather stick with what I have. P.s. Good perks are useful constantly and in a lot of situations. Bad perks are useful in very limited situations. Perks that only affect one enemy type or even one species are bad perks (except in the Crota guns where they are bonuses). Perks that activate sparingly are bad perks (reload your gun when you super, boosting your grenade when you grab an orb). Make good perks, and people will use them. Make bad perks, and people will clamor for ascensions.
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xilxadにより編集済み: 8/13/2015 1:30:45 AMOkay let me explain it from my perspective and see what you think. For me the game is, and has been, about events. Raids, nightfalls and, up till about three weeks ago, POE. I do these with a usual cast of friends, crota, atheon dozens of times, probably over a hundred each total. (I have had a total of 5 characters so don't give me destiny tracker stats back, they don't keep stats for the deleted) night fall 3 or more times a week, strike playlist, bounties everything. So i, and many players i know, built weapon sets for each character. Whatever comes up, no matter the burn or currently equipped character i new i had the gear to get it done. This was how I enjoyed the game. If something better came along i would get 3 of them and replace what i had been using. So this was the aspect of the game i enjoyed. Can you dig it without attempting to invalidate my opinion?
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3 通の返信Well what? You haven't done a single raid! In regular crucible a blue gun works fine. You would not known what a real legendary gun is and you are commenting like no big deal. Look at your grimore score. Once you have done all those raids and achieved those guns. Then say no big deal. Till then you are not qualify to speak on the subject.
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1 返信Well heres the thing. You are right about weapons become obsolete and we should just ger over it. The problem is destiny kind of doesnt di the nice things that other rpgs do. 1. Constant power spikes on a grinding type game feels like a spit in the face (most rpg dont make weapons and armor obsolete until at least a year) People dont like grinding for months for nothing. Its too fast. 2. Content. While HoW is a definate improvement and feels right with the different places to aquire goods. Prior was only repetive content of missions and raids done to the point of nausium. There is an amount of suffering we do to get the gear we want. (Im not saying i like things easier, i just like more fun things to do) 3. Destiny 2 is not out yet. This is still destiny 1. Im not getting skill ups or new skills. Im not improving in any way like other rpgs. They just moved the carrot stick. Most rpgs have some sort of character progression to have fun and play along with. So time, content, and progression is done poorly with these power creep. Its usually forgivable in most rpgs but for some reason pisses people off in destiny. This is why i think why.
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5 通の返信OP you have not played enough of the game. Your account shows one character. You have not completed a raid. You play pvp. What if Bungie discontinued the reward, rep, and crucible marks for all pre-TTK pvp maps? TTK Iron Banner and ToO will only have pre-TTK weapons & armor, and will not give crucible marks. Would you still be excited to play all of the pvp content? This is what Bungie is doing to pve. When TTK comes out 3/4 of pve end game content will be irrelevant. If Bungie lets older gear ascend, it give a reason for players to run all raids. Pve will get boring fast in TTK.
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3 通の返信I did a post about this. My idea...let us use old Raid weapons as crafting materials to create "adept" versions of new legendary weapons. It would make raids useful again, diversify weapons and be awesome. Example: Oversoul+new legendary pulse= Arc legendary pulse.
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10 通の返信
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1 返信It this was a third person game or an actual mmo where gear are just different stat sticks that have no different feeling to them then I'd be in perfect agreement. The problem is that destiny is a fps and in first person shooters different guns hopefully have different feelings. I love how my red hand feels and I love how my devil you know feels. I really -blam!-ing hate how thorn handles and sounds and feels even though it's one of if not the best weapon in the game right now. If I run last word I have to turn off controller vibration for the same reason. Also a pretty great appeal to the endgame gear system was horizontal progression. Rares are rares, legendaries are legendaries, and exotics are exotics. Now it's "This rare will be better than this legendary, and this legendary will be better than this other legendary but only in these certain endgame modes and not others, and exotics will still either be broken or useless depending on which one you're talking about"
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8 通の返信Tell me, have you suddenly encountered nails that have a 'hit' rating that your dad's old hammer suddenly can't deal with? I'm guessing you use the new hammer because you like it more, not because it hits nails faster. You've had the freedom to make a choice. [spoiler]I'm also going to make a prediction and suggest your dad's old hammer will still be around long after your new one has shattered.[/spoiler]
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5 通の返信It has had a stair climbing style game for year one. Year two progression graph has more of a slope styled graph. Check recent reviews.
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1 返信
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1 返信Bump. New weapons to love. And new weapons for the cry babies to snivel about being over powered.
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6 通の返信Are we really becoming legend if we can't bring some of our legendary gear with us into the next great adventure? Here's my solution: I think we should be allowed to bring [i][b][u]ONE[/u][/b][/i] of our favorite legendary guns from [b][i][u]EACH WEAPON TYPE[/u][/i][/b] So for example I could bring... Scout rifle: VOC sniper rifle: LDR 5001 Rocket launcher: the fear Machine gun: the swarm And so on... Into year 2 This would allow us to hang on to our favorite guns and still make new gear very good and sought after. Please leave your thoughts below, I'm open to criticism and alternative ways. Maybe we can bring one primary,secondary, and heavy.
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8 通の返信You dont have fatebringer or suros. Your only exotic is plan c, which you havent even used. So dont even try to tell me to get over my guns. You havent earned most of the rain weapons, only to hear that you wont be able to use them. Talk to me once you have 90% of the raid weapons, then ill consider your statement.