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オリジナルの投稿元:Art and Stuff
AlexHamiltonにより編集済み: 6/16/2015 11:28:18 PM
2
Hey, I'm not an expert modeler, and I've never made characters before but looking at your presentation i thought i could help out with some tips, firstly you should try to put your renders in Photoshop and apply an unsharp mask as Max scanline renders (i'm presuming you used max or maya) seem to come out a little blurry always, i crushed the black levels and got a lot more detail out of your render, but if you'd used some 3 point lighting you would have been able to see between the legs and make out the lines better, and lastly you could try should PBR, and then that visor would look real nice and the armour would look nice and metally, unreal 4 and sketchfab are two free options you try if you wanted. but real cool work man, keep it up :)
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  • Thanks! :) Although I do use Blender and GIMP. It's named exactly the same in GIMP, unsharp mask. And I did try last night with a new version of Blender that supports real-time PBR rendering, damn thing crashed every time. It was very volatile, so I went back to Cycles Rendering and replaced the grey background texture with a HDR Image. Now some surfaces reflect without taking a long time to render and it's a little bit more brighter, as well. But I'm trying not to focus on PBR until the lowpoly objects are done, baked all the higher res details to my lowpolys and ready for animation. I also said before that it is going to be in Unreal 4, but I also might give Sketchfab a go, when this is done.

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    マナーを守りましょう。投稿する前に、Bungie の行為規範を確認してください。 キャンセル 編集 ファイアチームを作る 投稿

  • Ah Yeh I see that ue4 sentence now... doi. Well I'm looking forward to the finished work man ill check it out again soon.

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    マナーを守りましょう。投稿する前に、Bungie の行為規範を確認してください。 キャンセル 編集 ファイアチームを作る 投稿

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