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kklathan8613により編集済み: 3/23/2015 4:49:17 PM
16

Ahamkara's Legacy [NEW RAID]

Edit: Holy crap! #2 Trending. Thank you everyone. My idea is for a themed raid, but not one tied down to any particular expansion. By doing that it is possible to have many different enemy types and encounters available to the player. Here is my idea; it begins with a short quest line. This quest (or bounty, whatever you want to call it) begins by collecting a drop off the Archon Priest. The greater the difficulty the better the chances of getting the drop; it begins at 15% drop rate at the lowest setting, and scales up to a max of a 40% drop rate from a Nightfall encounter. Tiger, Roc and all the other animal strikes would be somewhere in the middle. [b]???? Fossil[/b] [i]This is beyond strange; why would the Archon Priest hold on to a piece of junk?[/i] * The player turns this item in to Ikora Rey (Warlock Vanguard Trainer) and receives quest #1 * [b]Quest #1: An Unknown Technology[/b] [i]Guardian. the tech that you brought in is something I never thought I would see. It is a slave collar.... used by the Ahamkara. Everything I know seems to indicate that the Ahamkara are all but extinct yet this tech was recently made. See if the Queen has more information.[/i]. * The player travels to the Reef and has a short cut scene with the Queen. She has heard that the House of Devils is raising a new Archon. She demands that the player bring her Karrhis's head in return for the information. Cut scene ends and the player receives Quest #2 * [b]Quest #2 Getting Ahead by Getting A Head[/b] [i]The Queen wants a head, we want information. It is deja vu all over again.[/i] * The player does Patrols on Earth until they get the VIP kill quest for Karrhis, Archon Rising. The player kills Karrhis and returns to the Reef. A short cut scene plays where the player is given an encrypted data chip, which much be given to Ikora Rey. Cut scene ends and the player is receives quest #3 * [b]Quest #3 What goes up...[/b] [i]My ghost boasts that it can unlock any door. Somehow it cannot unlock this chip..[/i] * The player travels to The Tower and gives the chip to Ikora Rey. She decodes it and presents the player with quest #4 * [b]Quest #4 ... Must come down[/b] [i]Under the earth. Under the Earth. Where else would a Dragon be hiding?[/i] * The player is must do a Patrol on Earth, and travel to the Grotto. In a cave there the player finds a door guarded by Enthralled Fallen Captains endlessly spawning from a portal. Upon killing a number of Captains a Slaver (Color changed Servitor) spawns from the portal. Killing the Slaver deactivates the portal, and killing the remaining Fallen ends the encounter. The guardian is given a short cut scene where his Ghost examines the Slaver unit and then opens the door. Cut scene ends and the player is given quest #5 * [b]Quest #5 Once More Unto the Breach[/b] [i]We looked for a Dragon, instead we found its slaves. This had better be worth it.[/i] * This quest allows the player access to Ahamkara's Legacy * * The player must complete the new raid Ahamkara's Legacy. Upon doing so and returning to Ikora Rey the player is given an Exotic class item themed after the Ahamkara. Upon completion the player may enter Ahamkara's Legacy at any time. * *** Ahamkara's Legacy **** [b]Encounter #1: The Malfunctioning Slaver[/b] The first encounter has a large door which must be opened, and may be in two ways, with one challenge option. The room the first encounter is in is a large oval, with multiple portal gates along the walls and cover scattered thoughout. In the center of the room is a Malfunctioning Slaver (red colored Servitor), and a ramp in the center leading down into a prisoner holding area with Cursed Thrall behind a energy screen. Upon killing the Malfunctioning Slaver a relic drops and two portals open. Enslaved Fallen start coming out endlessly from the portals. After so many are Enslaved Fallen are killed Slavers start coming into the room from the open portals. If a player gets too close to a Slaver they are blinded and cannot move, forcing the players to stay mobile throughout the fight. As more Enslaved Fallen are killed, more portals start to open, with more and more Enslaved Fallen coming out the longer the encounter goes on. If a time is hit the encounter will enrage, spawning massive and endless amounts of Enslaved Captains.. The relic works like this: the relic holder has the normal ground smash, and a medium range shot attack which deals Arc damage. The relic holder can also trigger a short range blink in the direction of their momentum, which consumes the Super bar. The players have a choice of how to complete the encounter [u]Method #1 - Kill the Slavers[/u] The players can fight though the waves and kill all the Slavers. As a Slaver dies the portal which it came out of turns off. The encounter ends when the last Slaver and all Enslaved Fallen on the map die. The primary use of the Relic in this instance is to bring down the Arc shields of Enslaved Captains, and to help clean up the endlessly spawning adds. [u]Method #2 - Re purpose the Enslaved Hive[/u] The relic holder can also go down into the holding area. The relic's blink move can be used to pass though the energy screen seperating the players from the Enslaved Cursed Thrall. By passing through the screen an Enslaved Cursed Thrall will follow the relic holder, and will blink with the relic holder. The relic holder must then blink back though the energy screen and go up into the portal room. From there he will lead the Cursed Thrall to one of the portals, active or not. The Cursed thrall, once it gets close to the portal will stop and then explode after a few seconds, closing the portal if opened, or preventing it from ever opening, if not opened. [u]Challenge Variant [/u]- The players kill Enslaved Fallen until every portal is open. Only then do the players close the portals, either by the Hive method or by the Kill method. Once the last Slaver and all Enslaved Fallen die the encounter ends. [b]Hard Mode:[/b] The portals can only be closed via the Hive method. Enslaved Shanks have Solar shields. [b]Rewards:[/b] [u]Normal mode[/u]: Energy / Shard || Glove or Boot. [i]---- Challenge Bonus[/i]: chance at a Raid Special weapon, low chance at Exotic weapon [u]Hard Mode:[/u] Energy / Shard || Glove or Boot [i]---- Challenge Bonus[/i]: high chance at a Raid Special Weapon, medium chance at Exotic weapon [b]Encounter #2 - Hall of Pillars[/b] This room consists of a large pit with filled with crumbling pillars, each pillar has decaying platforms at various heights; this encounter has a Challenge Variant. Enslaved Shanks will rise from the pit and will attack the players. Players must navigate from one platform to the next until they reach the exit. Platforms will crumble if the player stays on them for too long; this forces the players to quickly move from one platform to the next while dodging fire from the Enslaved Shanks. At the exit there is a pair of chests. One chest will open upon completion and the other will be locked behind an energy screen. [u]Challenge Variant -[/u] One player must travel to the center of the room and obtain the control unit (relic). That player must then navigate to the exit. Once the relic is picked up more Enslaved Shanks start to spawn. Any platform the relic holder is on decays faster then one a non relic holding player is on. The relic is used to bypass the energy screen and reach the 2nd chest. [b]Hard Mode: [/b]Platforms decay faster, Enslaved Shanks have Solar or Arc shields. Respawning Enslaved Vandals with Wire Rifles are on some platforms. [b]Rewards:[/b] [u]Normal mode[/u]: Energy / Shard || Raid Chest (armor). [i]---- Challenge Bonus[/i]: chance at a Raid Heavy weapon, low chance at Exotic weapon [u]Hard Mode:[/u] Energy / Shard || Raid Chest (armor) [i]---- Challenge Bonus[/i]: high chance at a Raid HeavyWeapon, medium chance at Exotic weapon [b]3rd Encounter - The Hoard[/b] The room is a hollowed out cavern with fallen rocks for cover. Off to the side is an energy screen, behind which are Enslaved Thrall. A large central square shaped pillar is in the center of the room with 2 portals one various sides of the pillar. The players must close each portal to bring the pillar down one level. There are 5 levels. More Enslaved Fallen spawn, and spawn more quickly at each level. At the 5th level is a Vex Hydra type boss called The Majordomo. After The Majordomo dies the pillar comes all the way down opening the way to the Hoard Room. Entering the Hoard Room ends the encounter and the raid. This encounter can be completed via 2 methods, and has a challenge variant. [u]Method #1 - Kill the Slavers[/u] Just like in Encounter #1, the player can kill the Slavers once they come out of the portal. [u]Method #2[/u] - Enslave the Hive. Just like in Encounter #1, a relic holder can lead Cursed Thrall to a portal and blow it up, open or not. [u]Challenge Variant - [/u] Wait for both portals to open before closing them on each level. Have an Enslaved Thrall get the killshot on The Majordomo [b]Hard Mode:[/b] Respawning turrets are on each level. They can be killed but come back 20 seconds later. Only the Enslave method will close portals. [b]Rewards:[/b] [u]Normal mode[/u]: Energy / Shard || Helmet || Sparrow || Ship [i]---- Challenge Bonus[/i]: chance at a Raid Primaryl weapon, low chance at Exotic weapon [u]Hard Mode:[/u] Energy / Shard || Helmet || Sparrow || Ship || Shader [i]---- Challenge Bonus[/i]: high chance at a Raid Primary Weapon, medium chance at Exotic weapon If the raid team successfully completes all the Challenge Varients on normal mode: an extra chest is in the Hoard Room which has a low chance at Broken Fang, an Exotic Ahamkara themed Handcannon If the raid team sucessfully completes all the Challenge Varients on Hard Mode: an extra chest is in the Hoard Room which has a medium chance at Broken Fang, and a guaranteed exotic weapon.

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  • Neat idea, but a few things about it that confuse me. The first is just a simple error that makes it sound like the ahamkara is sentient and is the reason the fallen are enslaved. “Used [b]by[/b](?) the ahamkara" did you mean “on"? The second one is the fact that a vex hydra serves as a minor boss in the raid. That would raise some- no, a [b]lot[/b] of alarm. It also opens this whole so-called stand alone raid up to some missions revolved around looking for vex artifacts on earth. You said you wanted it to not be tied to an expansion of any sort, but the way you describe it makes me think it would the focal point of an expansion DLC.

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    マナーを守りましょう。投稿する前に、Bungie の行為規範を確認してください。 キャンセル 編集 ファイアチームを作る 投稿

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