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#feedback

Ezimatanaにより編集済み: 5/1/2015 8:00:43 AM
239

Trials of Osiris has MAJOR flaws

I agree, Trials needs to change.

836

I disagree. Trials is perfect.

658

[i]If you think I need to play Trials to critique it, you're wrong. I have 2 eyes which watched the trials reveal. I'm reporting feedback on the mechanics shown, [b]I don't criticize what I don't already know[/b]. This seems to be the #1 argument, that I need to play it to give feedback, which is simply illogical in this case.[/i] Trials is a joke on competitive gameplay. For those who don't know, Trials of Osiris is essentially a 'One-Life' PvP experience with reviving. There's five rounds to win and if a team is wiped they lose the round. That's basically how it works, although it's majorly flawed. The concept is astounding and impressive, the details are where you figure out it's not all that great. [b]Major flaws[/b] -You can use super abilities. This means Blade dancer, Golden Gun, Radiance, etc. And you keep it after death. One golden gun, triple kill, boom. Round over. What's the fun in that? Eventually everyone will have their supers too by round three. How do you think 6 players all just trying to end the match by using Golden Gun is competitive? Or have three Sunsingers who just radiance after they're dead for additional lives in the Trials. How is this competitive? -Heavy ammo spawns after three wins. On Burning Shrine? 12 Rockets per team (Plus additional clown cartridge rockets) and you only have three enemies? Okay so I guess I'm just going to spam rockets down the lanes on Burning Shrine hoping I get one. So will my buddies I guess. That's competitive apparently. -You spawn on the same DAMN SIDE EVERY TIME. If blind watch has taught us anything it's to not capture A if you want to win. There are maps that exist that are one sided and rely heavily on defending map control. Burning Shrine is literally the quintessence of a one sided map. Whatever team that spawns on beach the entire game has a huge advantage. All they have to do is hold beach. Three entrances, sun behind them blocking people from sniping them, and tons of cover and head glitches that exist on beach. This isn't fair one bit. -There's level advantages in the Trials of Osiris? Power Matters? This is supposed to be competitive, how is that supposed to exist when there's level advantages? Level advantages make the game unfair. Most good PvP players know they should have a separate armor set for PvP and PvE. Why? No one cares about the perk, "Replenish more super energy from killing minions of the Darkness" in the Crucible. It's unnecessary. Now everyone is going to be running around in PvE raid gear for additional damage by being maximum level. -I'm also kind of disappointed in the system of how rewards work. There's no award for not dropping a single match? There should be an emblem/shader or something at least that is given if you win all 10 games with no losses. Just my opinion. Give players a real reason to want to win, something highly exclusive. It's hard to win 10 games in a row with your team against teams trying equally as hard. Reward your players Bungie [spoiler] This is something you shouldn't consider when evaluating my post, although it's something I feel would be better. You search matchmaking based on best connection too, confirmed in the twitch broadcast. That's great and everything, but why not make it search based on difficulty also? It's a competitive rewards system. Competitive isn't about searching random players every time. [b]Rank it.[/b] Players who are continually winning 6 games in a row should only play other players who have won 6 games in a row. Make players work for their rewards.[/spoiler] Thoughts? Opinions? Feedback? Reply below. Good quotes: [quote]"Unfortunately, I must agree with you. Level advantage, above all, removes any notion of "pure competition," as do unavoidable nuke one-shots (i.e Nova Bomb, Fist of Panic, rockets for a whole damn team). These seem especially against the spirit of pure, balanced competition when you consider that you have only one life. So if you get blasto'd by those nigh-unavoidable rockets, well, tough shit. Better luck next time. While I am most likely going to dip my toes in to test the waters, Trials of Osiris does not seem purely competitive to me at all." -Gris[/quote] [quote]"I agree. 3 Golden guns will be impossible to counter- besides that one lucky blink/backstab in the face move, but against a good team? Yeah... okay. You best believe I will just spam 12 shots with my buds down their spawn point just to win the final round like an ass. It's literally just allowing people to abuse the most abusive things in the game? First off heavies shouldn't of made it into the gameplay at all. Why do I need 120 HMG bullets? Guess I'll use rockets lol. I'm glad you are professional enough to call them out on its flaws. 'Best part' are level advantages; as you said I have separate gear for each kind of game type, I'm not looking forward to doing the prison of elders 100+ times just to get discipline and strength maxed. P.s *Ranking would of been the best thing to implement into this kind of playlist too, would of been so much more intense.*" -I TheHologram[/quote]
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