We should have the ability to adjust the difficulty of patrol mode, as once you hit level 20, patrol becomes extreme easy, and the missions become monotonous. As it goes higher...
- [b]More modifiers are added[/b]
- [b]Enemy level increases[/b]
- [b]More Majors/Ultras appear.[/b]Bosses can spawn in public areas.
- [b]Public Events become more frequent[/b]
- [b]Public Events become more challenging[/b]; multiple waves of enemies in Extraction Crews; More than one Warsat with less space to defend. If an enemy enters the circle around the Warsat, progress stops.
- [b]Patrol missions become more complex[/b]; multi step patrol missions that involve more than just shooting stuff and Standing still for a few seconds
- [b]"Enemy is moving against each other" happens more often, in more areas. [/b]
- [b]Weather Events can occur[/b]
Blizzards and Sandstorms can appear in the Cosmodrome and Mars, respectively. Reduce visibility and movement. Moon could spin out of orbit temporarily. Sparrow will inaccessible. Thunderstorms can occur on Venus. This will cause your radar to malfunction a la Inferno Mode Crucible.
- [b]Loot and rewards increase in value.[/b]Enemies drop rare and legendary engrams more frequently the higher in difficulty we go.
Patrol missions will reward more reputation, and will give more planetary materials, based on the difficulty of the patrol setting. Majors have a chance to drop materials such as Strange Coins, Motes of Light, or Ascendant Shards and Energy. In public events, rewards are distributed based on performance in the event. The more damage you do a target, or the longer you hold down the Warsat, or the more enemies you defeat, the greater your rewards. Prevents AFKers from joining an event for the rewards, but not taking part in it.
[b]If you agree with these thoughts. Please bump. Add any improvements you believe should be added. [/b]
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4 通の返信
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"This is not how we intended out game to be played, thus it shall never come to pass" -Bungie [spoiler]ive seen so many good ideas here I've learned to ignore them. The higher rates the topic, the quicker it is ninja nerfed &/or "looked into by Top Men"[/spoiler]
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1 返信
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2 通の返信I thought this was completely retarded and that you should kill yourself But you got me at weather features
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2 通の返信This is a phenomenal idea that could definitely make patrols a lot more interesting to play, and provide hours worth of gameplay.
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1 返信They should make a mode that you can turn off in settings where if you kill an enemy guardian, you can steal all of the resources they have found in the current patrol. (engrams/shards/energy/strange coins/motes of light) In settings, you can make it so you can't be killed by a fellow guardian, but you also can't kill them. This would make stealth classes like bladedancer much more effective, and make patience and time a much more sought after weapon, due to you being able to stealthily assassinate guardians from a range. It would also emphasize the point how outside the wall, there are no rules.