With all these complaints, sometimes I think that people want to be playing "Call of Destiny: Fallout in the Borderlands." In a post-apocalyptic Earth, you start out on the Pillar of Autumn, hit a mass relay to jump to Azeroth to defeat the Lich King, summon a portal to Middle Earth to fend off the hordes of Mordor, then get beamed aboard the Enterprise to meet with some Jedi masters in an effort to defeat the Decepticons--all in the first of many glorious chapters. The game incorporates everything from every successful game ever and mashes it up into a working compilation of convoluted plots that goes down as [i]the[/i] iconic representation of science fiction and fantasy of the twenty-first century.
Really, though, relax. The game has been out for, what, four months? These first few months are really as much about playtesting as the alpha and beta were. That pretty much goes for any new game. Patches come when they come. Now that many issues have been brought up by the players, I am sure they will be addressed in time--hopefully. So many people here seem to think they could make a better game themselves. Nothing holding you back. It seems Bungie just really wants the game to be played as it was meant to be played, hence prioritizing the removal of certain raid glitches. Is that really so bad?
Honestly though, the game set out to be unique from the get-go. The game can't be unique if the players constantly lobby for it to incorporate features from other games. It is difficult enough to be original in a sea of recycled themes and concepts. Of course, that does not mean that they should be as restrictive as possible (vault space, for example), but compromises don't necessarily mean looking to other games for features that players are already used to. It is its own experience, and if you are willing to jump ship after just a few months, then perhaps you were not the players Bungie was looking for.
I understand many of the gripes--many of them I have experienced myself. Point is, play the game for what it is, don't not play it for what it isn't. No cup of tea ever appeals to everyone. There are plenty of other games out there you could be playing.
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[quote]With all these complaints, sometimes I think that people want to be playing "Call of Destiny: Fallout in the Borderlands." In a post-apocalyptic Earth, you start out on the Pillar of Autumn, hit a mass relay to jump to Azeroth to defeat the Lich King, summon a portal to Middle Earth to fend off the hordes of Mordor, then get beamed aboard the Enterprise to meet with some Jedi masters in an effort to defeat the Decepticons--all in the first of many glorious chapters. The game incorporates everything from every successful game ever and mashes it up into a working compilation of convoluted plots that goes down as [i]the[/i] iconic representation of science fiction and fantasy of the twenty-first century. Really, though, relax. The game has been out for, what, four months? These first few months are really as much about playtesting as the alpha and beta were. That pretty much goes for any new game. Patches come when they come. Now that many issues have been brought up by the players, I am sure they will be addressed in time--hopefully. So many people here seem to think they could make a better game themselves. Nothing holding you back. It seems Bungie just really wants the game to be played as it was meant to be played, hence prioritizing the removal of certain raid glitches. Is that really so bad? Honestly though, the game set out to be unique from the get-go. The game can't be unique if the players constantly lobby for it to incorporate features from other games. It is difficult enough to be original in a sea of recycled themes and concepts. Of course, that does not mean that they should be as restrictive as possible (vault space, for example), but compromises don't necessarily mean looking to other games for features that players are already used to. It is its own experience, and if you are willing to jump ship after just a few months, then perhaps you were not the players Bungie was looking for. I understand many of the gripes--many of them I have experienced myself. Point is, play the game for what it is, don't not play it for what it isn't. No cup of tea ever appeals to everyone. There are plenty of other games out there you could be playing.[/quote] I see your point, I just want to sitdown and PLAY, and not need multiple forms of multi-media. If you need a team to pull off some of these missions, they could EASILY make them more accessible, but APPS bring so much more MONEY. I often dont play because the "grind" often includes real time goose-chasing before wven turning the game on! Not always worth it to me. I alos agree that grindind hones skills, but the SAME MISSIONS for nightfall, weekly, daily time after time? Can't just change the objectives or targets within the mission to add variety? Can't customize anything? Cant FOR GODS SAKE let shopkeepers get new stuff, or the blacksmith actually DO SOME KIND OF BLACKSMITHING? Just spend our millions helping us out instead of just using us for patch-testers.
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Hey bungie!? Look a free idea! If I dont see Call of Destiny: Fallout in the Borderlands with this guy as your lead writer and designer by 2020 then what are you doing with your lives. Instant 2 billion dollars right there. Oh, and it better be a trilogy. Whos with me!? Call of Destiny: Fallout in the Borderlands 1,2, and 3 for President!!!!
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Be a hell if a game though.Your idea. Elder scrolls online might reciprocate my unfelt satisfaction that destiny has beamed. I still love it. Just pisses me off when a weekly nightfall is too hard to complete by ourselves. Loss of selfachievment I guess but agree raids should not be solo'd. Im older guy so I indulge in dream games being all mashed into one to create a (0) gasm of excitement. But shit still gives me errors everday, witcher 3 n dying light. Maybe even more AAA titles will swing enough curiosity my way.
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eVashelにより編集済み: 1/10/2015 1:32:25 PMRight? At first I was just making stuff up, but then I thought, "Hey, this could actually be a fun game." As for the Nightfall, though, I don't think they intended it to be done solo. I solo them all the time, but it is probably meant to be a group thing, like the raids. Probably why they feel they need to up the difficulty on them. What sucks is getting 7 strange coins or ascendent shards from beating it after several tries.
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Agreed on nightfall. I did it this week with a couple of friends and one of them got 6 strange coins, nothing else. He got 9 doing it as the weekly. The hardest game modes should guarantee the best end rewards, not be subject to the same rng as the rest of the game. I did VoG on hard last week and got a green armour drop from the Templar chest! Mind you, I got Fatebringer after killing it so it's not all bad, lol!
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[quote]Right? At first I was just making stuff up, but then I thought, "Hey, this could actually be a fun game." As for the Nightfall, though, I don't think they intended it to be done solo. I solo them all the time, but it is probably meant to be a group thing, like the raids. Probably why they feel they need to up the difficulty on them. What sucks is getting 7 strange coins or ascendent shards from beating it after several tries.[/quote] Happen to me too. 2 week ago was 5 coins. Week after 9 coins I think n this week I got a purple engram that gave me 2 shards but the xmas gift thing gave me time on target but its nit very good imo.
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Very well written, and I agree on a lot of your points. I do find it ironic to suggest that gamers NOT expect the WORKING elements, and proven successful elements of the games that this game has frankensteined to produce this remix. Though gorgeous, I fail to see originality aside from the gimmicks. The majority of issues seem to be with the most BASIC of gaming concepts. The Grind seems to be the only constant. Unless you have hours on end to burn, it's pointless to expect a fulfilling experience. Especially with no matchmaking on the hardest parts. I don't want to join a clan, more importantly, I don;t want to HAVE TO join a clan just to finish the raids. Preposterous.
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I like your point about the irony. Very understandable. The grind, though, is almost like a universal standard. Every game becomes repetitive after a certain point, with time invested typically translating to better stats and stronger avatars. Skill is best honed through repetition and experience, so I don't know how else the game can better achieve player progression. I also understand the desire for matchmaking. Personally, I just use Bungie's site to find people to play with, but I can see the benefit of having the option of matchmaking in-game. About not joining a clan--I get that. I am in one now, but it is mostly just so I can guarantee that I have people to raid with. Elsewise, I am mostly a lone-wolf type of player, even in online based games like this. Soloing Nightfall missions is something I enjoy doing. I would recommend at least joining a group on Bungie's site, not a clan, and watching for people who post about the missions you are interested in. Heck, broadcast it yourself so people know you are available. That is how my first VoG run was set up.