This is the stupidest and most ill conceived modifier.
There is no reason for this. It ruins every single activity in which rears its moronic face.
Just stop it.
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2 通の返信ABADDON_WOLFFEにより編集済み: 9/15/2025 4:32:22 PMThat one and i don't know the name of it but you receive more damage the more kills you get. They must be high on fen*anill or something. No sane person would add such modifiers.
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2 通の返信I just tried my 1st ash & iron event, bored out of my skull for 20 mins, 1 guy leaves (probably bored too), get the boss fight & the other guys dies & leaves - so I'm alone & get boss to half health, then there's like 300 adds & 15 symbol puzzles, eventually I get tagged by something & get the volatile thing, I die because I'm alone - no respawn, it just ends, no loot, nothing, 30 mins. Who TF thinks this is fun. Awful company
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2 通の返信While we’re at it how about short circuit too. Let’s just do away with the stupid modifiers.
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I haven't experienced this modifier as I quit before it was implemented so I can't reasonably comment on such, but it does sound horrible from the explanations and complaints. In all honesty, Bungie has been going overtime making annoying modifiers that are automatically applied to any activity, despite their advertised Portal being able to choose which modifiers you have on. Of course, there always has to be some fine print where Bungie wants to irritate their players rather than making the game enjoyable unless the player specifically chooses to add some extra "training weights."
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4 通の返信
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2 通の返信Recommend rocking Loreley Splendor helm on titan. Pops your class ability to heal a soon as those shields break to heal (no inattentive teammate required). Since the shield is extra tanky, it should be ready to go next time you need it. Too bad out isn't featured gear though.
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1 返信OBI-SWEDE KENOBIにより編集済み: 9/15/2025 1:48:01 AMMost moronic modifier. Not doing any activities with it turned on. Get rid of slow and small also.
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2 通の返信Saving teammates for them to walk past you to get more DPS on the boss while their buffs are up… Means I walk away from them as they try to reach me and make up their death on the next champion. It’s weird how at a certain point you become pure champion slayer for revives. (Also seems on higher difficulties you can get revives from the chests)
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this modifier, by itself, has genuinely made me stop playing almost any matchmade activities because it is so infuriating. It just feels like the cherry on top of this godawful modifier system, that makes it so that any progress in your power grind or the game as a whole requires you to stack on 2-4 debuffs and get -blam!- in the -blam!- with a 30+ power delta while under a timer with limited revives and champions. what happened to just, loading into a strike or a gambit match?
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Yes that one is just awefull. And so are a few others like glass canon, screebs spawning… I run a lot of melee builds and I cannot count the number of time I died not knowing why because things just explode everywhere.
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Obi-Juanにより編集済み: 9/14/2025 9:40:49 PMBUNGIE, How to make Volatile more bearable: The moment a player goes volatile, spawn 2 orbs of power near them. Or just spawn SOMETHING that they can crawl to to heal themselves. No i'm not talking about orbs they spawned before they went volatile. I'm talking about specifically spawning something to heal with, the moment they go volatile. A minigame of sorts that allows them to get back to life if a teammate isn't nearby.
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1 返信Shatterdayにより編集済み: 9/14/2025 9:07:54 PMGood thing you can walk over an* orb to heal yourself... cuz teammates definitely don't Edit - i will say tho... my buddy clutched a wipe by reviving us while his shield was busted
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I've wondered if that is still active if you're not actually using the subclass it specifies? Like it says if you're using an arc subclass, you take more damage, but do you still get that even if you're not?