Why do Hunters get all the exotics that buff specific weapons particularly useful in PVP game modes without any sacrifices? Here is a list per character class:
Hunter Exotics that buff weapons:
(1) RDM (any weapon that benefits hip fire)
(2) Triton Vice (Glaives)
(3) Oathkeeper (Bows)
(4) Lucky Pants (Handcannons)
(5) Mechaneer's Tricksleeve (Sidearms)
Titans:
(1) Actium War Rig (Auto Rifles, which also buffs AE?...who is shooting an auto rifle while in the air???)
(2) Peacekeepers (SMG's, which are slightly better now after the buff)
(3) Strongholds (Swords...no one is rocking Ergo Sum and it would be stupid to use this exotic on the chance if you pick up heavy ammo)
Warlocsk:
(1) None (unless you count Ophidian Aspect, which buffs all weapons for draw speed).
Please take some unused exotics for the Titan and Warlocks and re-purpose those for specific weapons. Titans want a hand cannon and glaive buffing/enhancing exotics too. Why does the hunter get the glaive exotic on their tiny frame? It doesn't make sense.
P.S. You want Titan's to be a melee-centric class....give us exotics that actually help us achieve that. You gave the Titan's a slightly more damage melee than the other classes, but it doesn't make a difference.
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[quote] (2) Peacekeepers (SMG's, which are slightly better now after the buff) (3) Strongholds (Swords...no one is rocking Ergo Sum and it would be stupid to use this exotic on the chance if you pick up heavy ammo) [/quote] What are these takes? Peacekeepers is an extremely good exotic. They massively buff your Smg damage. There’s an insane strongholds sword build in the game right now where you can solo even the hardest content while blocking 99% of the time. Chance you get heavy ammo? Huh? And that’s only touching the issues wrong with this post, lmao.
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1 返信Warlocks actually got one exotic, Rain of fire, that synergize with fusion rifles.