This game is nearly inaccessible except to the top 1% of the playerbase.
New dungeon solos are nearly impossible except to the top 1% who solo it with little to no effort. You essentially buy a $20 dungeon pass to be forced to enjoy the content at the pace of your LFG since you will most likely be forced to play as a group. (good luck)
Trials of osiris is filled with streamers playing for their life to pay the bills at home.
Casual pvp is full of sweats farming everyone of which you have an average lifespan of .4 seconds when trials isn't up.
GM nightfalls are catered towards being one shot by everything and being too difficult for most of the playerbase (which quit already)
Raids require too much effort for the everyday lfg player and makes it exceedingly stressful to find people willing to participate and farm.
Gambit is nearly not worth mentioning.
And all this while bungie is trying to increase the difficulty of their game so they can appease streamers whose professional careers is to complain about a videogame, ask for more money, and expect people to accept less content which is unplayable.
Bungie does not listen or care about the everyday player, they gambled with their celebrity culture of supporting streamers and listening to their demands, and look where it got them today.
Bungie and destiny 2 are a disappointment.
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10 通の返信Sekiにより編集済み: 12/12/2023 1:13:28 PM[quote]New dungeon solos are nearly impossible except to the top 1% who solo it with little to no effort.[/quote] Suggesting a magical border from impossible to no effort when in reality it spans much wider and is a spectrum starting with people who can do it by repeatedly putting a lot of effort into it. [quote]you will most likely be forced to play as a group[/quote] You are not. But the audacity of complaining about teamplay being the more desirable experience in an online game is otherworldly. [quote]Trials of osiris is filled with streamers playing for their life to pay the bills at home.[/quote] So what? My only complaint about trials is that they keep putting best-in-slot weapons for pve there. Other than that, let the sweats sweat. [quote]Casual pvp is full of sweats farming everyone of which you have an average lifespan of .4 seconds when trials isn't up.[/quote] Not even close to reality. And there aren't that many sweats. I assume for a .69 almost every opponent feels like a roadblock. But this is not to be projected as universal reality for everyone. [spoiler](Not shaming your kd.)[/spoiler] [quote]GM nightfalls are catered towards being one shot by everything[/quote] You have not seen GMs. There was a time before the good resists we have now on the chestpiece and before resilience could be considered an actual stat. Minor snipers would 1shot you. This is (for a long time now) not the case anymore. For the most part you survive a hit and have enough time to react unless something spawned right behind you. [quote]Raids require too much effort for the everyday lfg player[/quote] They don't. I have played a ton of raids via lfg and most of them were solid runs. With Root of nightmares came a rapid decline in player quality though as your classic "I am addclear"-puppets would heavily flood the scene and I have honestly no idea how or why that started. [quote]And all this while bungie is trying to increase the difficulty of their game so they can appease streamers whose professional careers is to complain about a videogame, ask for more money, and expect people to accept less content which is unplayable.[/quote] Get this man some tinfoil [quote]Bungie and destiny 2 are a disappointment.[/quote] Almost as much as people who put ttv in their name
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The only things you mentioned that isn't an end game activity is crucible or gambit (which you didn't talk about) While I agree destiny is un approachable I don't think the endgame content is really the place you want to start talking about approachability. And dungeon solos shouldn't be mentioned at all they aren't supposed to be approachable. And if Ron isn't approachable then nothing approaching good in the raid space will deserve to be called a raid.
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1 返信1. That's the point. The average Joe isn't meant to be soloing dungeons. If in game and in app lfg isn't working for you, then look for other lfgs. There are plenty of discords/subreddits for d2 lfg. 2. Raids aren't that tough. If you can't even do vog, then raids aren't for you. And if you have some kind of problem that makes socialising/lfging difficult or stressful, then you shouldn't do those. D2 is a very social game. 3. Admittedly, everything oneshotting you in GMs is annoying, but you just gotta get better, and learn when to take your shots. Again, the hardest activity in the game is not meant for everyone. 4. Where else will the streamers go? Jokes aside, you can be good at pvp too! I use a blink lock with mida and a retold tale, and have a pretty decent win/loss ratio. Most importantly, I enjoy it
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10 通の返信You are not wrong. However, at this stage of the game/forums population, the majority of the responses are going to be from the very players you call out. The “git good” crowd, the pvp sweats, and the streamers posting under ghost accounts. They are indicative of the state of the game and Bungies self indulgent incompetence. Time to move on to other games more deserving of your time.
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BurningWidowにより編集済み: 12/12/2023 11:15:42 PMNot being able to do the hardest challenges and activities is hardly an accessibility issue, it's unironically a skill issue. Seriously. Have you ever looked at the completion rate of any game's hardest difficulty? Most games sit at below 10%. Heck, even medium difficulty is generally around 30% completion in most games. [quote]New dungeon solos are nearly impossible except to the top 1% who solo it with little to no effort. You essentially buy a $20 dungeon pass to be forced to enjoy the content at the pace of your LFG since you will most likely be forced to play as a group. (good luck)[/quote] More like the top 15-30% if you exclude the people who never touch endgame. But yes, the solo challenge is challenging for people who are not good. Who would have guessed that a 3 men activity would not be easy to do solo? What color is the sky? Blue? [quote]Trials of osiris is filled with streamers playing for their life to pay the bills at home. Casual pvp is full of sweats farming everyone of which you have an average lifespan of .4 seconds when trials isn't up.[/quote] In this one way D2 is like most shooters. Except it takes zero skill to be good at it. [quote]GM nightfalls are catered towards being one shot by everything and being too difficult for most of the playerbase (which quit already)[/quote] As a person who GM's with 100 res and other damage lowering mods, this is not true. Work on your build. No crap one of the hardest difficulty activity is going to be hard for most players, more so if players do zero prep. Duh! Also, water is wet. [quote]Raids require too much effort for the everyday lfg player and makes it exceedingly stressful to find people willing to participate and farm.[/quote] So you LFG every day but finding people to play with is stressful.....
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[quote]This game is nearly inaccessible except to the top 1% of the playerbase.[/quote] False [quote]New dungeon solos are nearly impossible except to the top 1% who solo it with little to no effort. You essentially buy a $20 dungeon pass to be forced to enjoy the content at the pace of your LFG since you will most likely be forced to play as a group. (good luck)[/quote] Uh, they ain't strike missions, it makes sense they're hard [quote]Trials of osiris is filled with streamers playing for their life to pay the bills at home.[/quote] Yep, same old same old Casual pvp is full of sweats farming everyone of which you have an average lifespan of .4 seconds when trials isn't up. See above [quote]GM nightfalls are catered towards being one shot by everything and being too difficult for most of the playerbase (which quit already)[/quote] Yep, which is why most people plink away at em with WishEnder because getting near even a Psion is a death sentence tbh [quote]Raids require too much effort for the everyday lfg player and makes it exceedingly stressful to find people willing to participate and farm.[/quote] Raids are easy... [quote]Gambit is nearly not worth mentioning.[/quote] Has been left to wither, bungie doesn't care [quote]And all this while bungie is trying to increase the difficulty of their game so they can appease streamers whose professional careers is to complain about a videogame, ask for more money, and expect people to accept less content which is unplayable.[/quote] And they never set foot on Neomuna in patrol for this very reason, too tedious and annoying [quote]Bungie does not listen or care about the everyday player, they gambled with their celebrity culture of supporting streamers and listening to their demands, and look where it got them today.[/quote] Layed off a lot of people, some of which were irreplacable [quote]Bungie and destiny 2 are a disappointment.[/quote] Golden "Halo era" Bungie was the best, D1 was rough at start.. but not as bad D2 Vanilla lol, they're lucky Forsaken saved them from fully withering away
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1 返信Thats the result of a terrible dev. They literally cater to streamers and youtubers exclusively. No other metric is remotely considered by Bungie nowadays. It's such a shame what this company has turned into. Imagine catering all the dev resources into satisfying 0,1 % of the playerbase.
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3 通の返信I’m just done with this season. I’ll play other things within Destiny, but the Enthymede arena just put me over the edge. Solo and can’t even finish it cause of the amount of adds, the faux timer, and no where to find cover.
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3 通の返信A_moにより編集済み: 12/12/2023 1:30:56 PMI feel weird asking for solo content usually given how much time I have playing solo, but if the dungeons were soloable with difficulty settings and encounters designed specifically for a solo experience as well, its hard to see how that wouldn't be a hit with people. The stuff that's sold separately like that should be seen as an opportunity to really deliver for whoever is going to buy it. A lot of people do seem to buy those separately. Trials is actually a far more egalitarian system of loot distribution than it could be or would be. If the PvP was set up right we'd be able to say what you said about trials about the "Competitive" playlist. Casual PvP is just such an imaginary thing at this point when people talk about it that the way people talk about it is more of the problem than anything. One shots in stuff do feel pretty cheap most of the time. It just feels unnatural too often and reminds you that its a game on a computer and not in a good way. More people playing the game in general means more people playing raids and higher likelihood that you're going to find 5 other people that you'd want to deal with for hours on end. ______ EDIT: I don't know if this blank translated right. This blank if for Gambit. Its sometimes unfortunate that all the tuning of enemy behavior gets called "difficulty." That stuff evolves just like everything else and if it doesn't they'll just be standing there as our characters evolve and it just won't look right. Not to mention that on most planets the same enemies have been doing and saying the same things for years now. If some of that stuff starts to get worked on hopefully people won't leap to calling everything a difficulty increase. Some of the difficulty increases were bad though. There are at least a handful of yikeses that everyone can probably agree on when it comes to the difficulty. As far as streamers, sometimes its easy to hate on them and sometimes its hard. When they have an obvious fascination with the game and they are dispensing knowledge to a whole lot of people based on that fascination and you look at that and compare it to here and some of the ways people go about getting what they want over the last few years its kind of a strange comparison. The way people try to get what they want out of this game is not exactly the way people used to act. The manipulation and shame tactics are through the roof these days to the point where if you call people out on it you were more likely to get banned off the forums for a few years. The everyday player is the most important thing. Tbh, I think if you've been playing since the game came out getting new people to play the game you like too should be one of the more interesting things the game has going on. The everyday player or normal player can be pretty hard to identify in this game. A lot of people will shift from casual to no-life and back to casual like they just didn't time travel through their whole weekend grinding for something. So it is really important to know who the everyday players are.
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13 通の返信I doubt I will ever run a raid or a dungeon. Having to read walkthroughs and watch youtube vids just to understand the mechanics, purchase a headphone+microphone to communicate with people I don't know and then have to remember stuff like what order oracles appeared etc to avoid wiping the whole team - that does not feel like fun to me, it feels like hard work that needs me to intensely focus whereas I am just wanting to relax. I can't understand why these activities couldn't have had similar mechanics to nightfalls, strikes, gambit, dares, etc which can be quickly picked up during a run by watching other guardians or by just following the game prompts that lead you there. I like the idea that they are much longer and more interesting activities, and I would like to run them with other casual/solo players, but the mechanics are too involved for me.
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6 通の返信Oi, you back off of Gambit, it's beautiful 🐍🥺Yea, let's just hope and pray there's still a future for Destiny... They've really been slacking on most stuff
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Whilst some may call it inaccessible, the things you mentioned are endgame type activities (GMs, soloing dungeons vs doing so as a trio which is significantly easier, and raids) which are all supposed to be for players who have experience, most of the exotics and meta legendaries as well as a team willing to struggle through. What I think your point may be valid for is the overall new light experience and not end game content that you shouldn't be playing or even thinking about without proper prep. I think the harder the better honestly, so there's always something to work towards as making the end game activities any easier than they currently are would make it both boring and unfulfilling to complete say, a day 1 raid. Just my take, but perhaps steer towards the intro of the game itself being more accessible than endgame content.
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The Legend Himself: GONZOにより編集済み: 12/12/2023 5:53:39 PM[quote]This game is nearly inaccessible except to the top 1% of the playerbase. New dungeon solos are nearly impossible except to the top 1% who solo it with little to no effort. You essentially buy a $20 dungeon pass to be forced to enjoy the content at the pace of your LFG since you will most likely be forced to play as a group. (good luck) Trials of osiris is filled with streamers playing for their life to pay the bills at home. Casual pvp is full of sweats farming everyone of which you have an average lifespan of .4 seconds when trials isn't up. GM nightfalls are catered towards being one shot by everything and being too difficult for most of the playerbase (which quit already) Raids require too much effort for the everyday lfg player and makes it exceedingly stressful to find people willing to participate and farm. Gambit is nearly not worth mentioning. And all this while bungie is trying to increase the difficulty of their game so they can appease streamers whose professional careers is to complain about a videogame, ask for more money, and expect people to accept less content which is unplayable. Bungie does not listen or care about the everyday player, they gambled with their celebrity culture of supporting streamers and listening to their demands, and look where it got them today. Bungie and destiny 2 are a disappointment.[/quote] I agree that the increased difficulty changes to this game are not fun and annoying but I think you’re being a little unreasonable in where you’re expecting difficulty to be toned down. - Solo-ing a dungeon is supposed to be a challenge and there’s no reason to even care for it unless it’s for personal pride or clout. It’s one of the modes where the hardcore community can test their skills without it affecting the more casual player-base. - Trials is supposed to be a top PvP experience. Granted, matchmaking could be better but it’s very rewarding, even if you find yourself losing most matches. - PvP is PvP. It’s always been a huge mess (which is why I try to avoid it as much as possible) so I’m not going to argue there. But this isn’t a unique problem to you. Most people in there complain for a myriad of different reasons, casuals and sweats alike. - GMs can be tough but, again, they’re supposed to be. This is another high-end PvE experience that is not even a necessary requirement. You can still get the Nightfall exclusive weapons in the lower difficulties, albeit non-adept but the difference between adepts and non-adepts is negligible. - Raids are supposed to require effort. That’s literally by design and has always been the case. Yes, the in-game LFG is not perfect and has a ways to go before it gets to a good place but it’s possible to find groups via the Destiny app. You can look for groups willing to teach and be patient or make your own post requesting to be taught. - Gambit… yeah, you’re right about that one. Again, I do think that Bungie needs to tone down the difficulty in many areas (Legend & Master content, seasonal events, all of Neptune, etc.) and stop catering to content creators but you’re asking them to tone down even activities that are, by their very nature, supposed to be challenging. That’s just not realistic nor sensible!
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2 通の返信So you're complaining about streamers, but you have TTV in your name which implies that you're a streamer. Care to walk me through that one sweetie?