No it doesn't because you don't play the endgame. So you don't know how the endgame works with arc even prior to 3.0
So how could your view encompass the whole game when you don't even play the WHOLE game?
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Smoughにより編集済み: 9/2/2022 1:14:10 PMThe fella has a point, you should listen to it instead of drowning it out. To me, arc warlock seems like it’s going to be very powerful in everything except contest mode raids and GMs. And even then, I’m sure you could make a blinding and jolt build that would be really good for those activities especially if you have another warlock on your team on a more supportive subclass. It’s definitely going to be my go-to warlock subclass from now on.
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TheArtistにより編集済み: 9/2/2022 1:03:31 PMI do. I just don’t play it [i]often[/i] because I find it’s approach to difficulty [i]boring.[/i] Because it breaks the power-fantasy at the heart of the game, and reduces game play to a one-dimensional affair. Hard to feel like a legend when you’re cowering behind a box, hiding from trash mobs that one- and two-hit kill you. Some people enjoy punishing gameplay, but I don’t. Never have. Never will. Arc (other than the CR super) simply doesn’t fit into that narrow scope of play…and the super does only after the mandatory healing/support and crowd control functions have been seen to.
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So doesn't that just prove my point that they need to be adjusted so there is more endgame viability so we aren't stuck using stasis void or solar most of the time? All subclasses should have utility in the endgame as well as putzing around in patrols or strikes etc there is no endgame utility for arc warlock right now. It's not fun using the same loadout. I know I don't have to but i like to be optimal & get things done asap. There's no incentive to run much outside of a well of radiance void or stasis. Especially in glassway those wyverns suck in there.