Their damage in all modes is lacking and the amount of recoil they have isn't really necessary.
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1 返信I’ve got a sick False Promises, I like the gun but in a lot of scenarios I get out gunned. Something I’d love to see on all 360s is: [u]An RPM or damage increase, one or the other.[/u] Bring it in line with Vex, a nice 390 with maybe 2 damage taken off of both a head and body shot in PvP. Or add some damage and keep the 360 RoF. Autos don’t have peek-shot potential, make them have consistency. [u]Better initial accuracy.[/u] Something that bothers me with automatic weapons in PvP is how you have an enemy in your sights, you start firing but the first 3 shots seem to dance around them, and by the time you start landing shots you’re already 1 tap from a Hand Cannon. Slim that cone down some. [u]+5 to Stability and Handling values.[/u] Some (if not most or all) of these guns not only perform like a trash can, but feel like you’re lugging one around in your arms. I feel like a +10 to both areas would be too much, but half of that would be fair. Each time I see a 360, I see that crispy Range stat but I also see those wimpy Stability, Handling, and Reload stats. Upping those stats would not only make it more appealing to the player to use, but (obviously) more effective. See anything you guys disagree or want to add? Lemme know!
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Auronioにより編集済み: 3/14/2022 4:20:55 PMIn general I like 600s most. Gnawing Hunger for instance still very good. Though for a long time I enjoy for the first time 720s namely with Krait. Before I could not stand 720 recoil. False Promise can be very good for long distances and I get the new Halfdan clone Herodes should be equally viable. Problem is that Autos compete with Pulses and SMGs and it is finally a question of personal preference. Except for 450s all types are pretty strong actually. Provided you got a good or even god roll.
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Yeah I don't understand why Bungie wastes their time and resources developing these weapons and all the perks that can come on them and no in the back of their mind because of the current meta that nobody is going to use them hardly. It gives them an excuse to go in mid-season and shake up The Meta by nerfing other things that perform better
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3 通の返信A Stormy Dioにより編集済み: 3/14/2022 12:31:47 AMI wouldn’t mind a buff to 360s and 450s. Would be nice running Shadow Price again; go full Destiny 1 on everyone.
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3 通の返信as someone who loves auto rifles but doesnt use em anymore because of how underpowered they are i can get behind this
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2 通の返信hate n payneにより編集済み: 3/15/2022 11:10:41 AMBungie needs to bring back scopes for weapons that are able to take them. This helps with the buffs to weapons as well. If you got a Age Old Bond, Seventh Seraph CQC AR or the False Promise, you can easily tell the difference in which one you would prefer to use due to the scopes and sometimes perk option. If you find a 360 with Zen Moment, I would highly recommend keeping it. I agree with you and maybe increasing their RPM from 360 to 400 would be beneficial.
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1 返信[quote]Their damage in all modes is lacking and the amount of recoil they have isn't really necessary.[/quote] Bungie - Right, nerf autorifles into the dirt so much we'll remove them from the game, we gotta keep everyone reloading weapons every 5 seconds to artificially extend game play time.
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3 通の返信I absolutely love and prefer auto rifles over any other weapon in the game. The problem is that all the sweaty pvp players will complain about dying to lesser skilled players by being bullethosed by AR's in the crucible. Everytime AR's shine in this game they are quickly nerfed. Can't have anything but a hand cannon meta followed by shotguns in PvP. Same with fusion rifles. Look how many people are crying about those things right now on the forums. All due to the god roll main ingredient xur sold. The forum is packed with whiners, children and crybaby neck beards. -blam!- all!
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It makes no sense how much recoil they have considering how slow they fire, their damage is also laughable on either pve and pvp. Honestly they should all be switched to 390’s like vex mythoclast. That will make them viable
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28 通の返信Driftにより編集済み: 3/14/2022 10:33:32 AM600s suck too. 450s are better, and nobody wants to admit it. Edit: I am talking about PvE, everyone. Do you understand? 360s do suck the most, but 600s are also very bad right now. They come nowhere near 720s like Krait and Chroma Rush. 450s are also not very good, but better than 600s. REMINDER: [b]I AM TALKING ABOUT PvE[/b].
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The recoil ruins so many weapon archetypes for me. 360 autos are one of the most problematic examples. Idc if my gun has 100 range stat and can fight damage falloff at scout range. Having a high range stat means nothing if my gun bounces left, right, up, down, and diagonally. Other few gun frames that need recoil toned down would be rapid fire snipers and 150 scouts. Would love to use 140 snipers for dps but god are they hard to handle. 150 scouts fire so slowly that their recoil doesnt make sense. Maybe id take off dead mans for crucible if 150s didnt have 3x as much kick. This is all from the perspective of a controller user
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10 通の返信
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1 返信chickengoujohn93により編集済み: 3/14/2022 1:36:21 PMOr simply get rid of them. The idea of them is similar to 260 Scouts but fall completely flat. D1 had 3 archetypes: Low Impact - Necrochasm / Atheons Epilogue Medium Impact - Monte Carlo / Haakons Hatchet High Impact - Suros Regime / Shadow Price No need for 4 archetypes in D2. Just bring back focussed fire as a magazine option similar to Phase Magazine that changes the ROF to the next one up.
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6 通の返信
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1 返信The whole class was just made totally irrelevant by 720’s with high zoom (sweet sorrow)