Increase the time a overload champion is stunned for. From 0.1 seconds to match other Champions stun time.
Increase PvE damage of divinity.
Increase health recovery time on overload champions from 0.1 seconds after stun to 3 seconds after stun.
Decrease Overload Captain teleportation. Decrease it from 20 teleportations per second to 1 per 3 seconds.
Also increase Boss Damage spec. Especially on rocket launchers. 7 rounds of rockets and boss shrugs it off like a love tap. So increase damage of weapons with boss spec (or at least include a AOE stun to cluster bombs)
Destiny 2. Gameplay feedback. Title.
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1 返信Overload champs are stunned for the same amount of time as other champions already lol. Only way champs get out of being stunned early is if they break out of being frozen.
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puff Divinity damage? it's a support weapon, not one designed to actually kill anything outside of trash ads. If you're using Divinity on Yellow Bars for anything other than helping your teammates get crits, you're wasting your resources. Plus, Divinity is at it's best against bosses. Divinity is fine where it is, no buff needed
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The people who diss posters about how easy these bosses are DO NOT take into account the various loadouts people have, OR the experience players have, OR the various bugs that may inhabit the game (I'm looking at the 6 power hogging sword mod which is supposed to stun these champions but doesn't do it's job)... Please get off your holier-than-thow/elitist/"I'm better than you" mentality. This game is broken in few areas so get off your high horse and be humble for one in your life (quite frankly I'm tired of this toxicity in this society... Welcome to America!) Bows are effective now but swords were supposed be better with their damage output. The sword I relied on is useless now. This is a big game and the code alone is tremendous! I'm surprised it works as well as it does. There's a balance and it might as well be impossible to reach it. Needle in a haystack... A haystack bigger than some of your egos and that's saying a lot.
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Champions are easier to kill, hooray! Wait, so are raid bosses. Aaaand now players can two-man every raid boss with Div and a boss spec Lasting Impression rocket. Did not think that through. Funny aside, I think like a "Champion spec" that purely boosts damage against Champions with a significantly higher modifier wouldn't be the [i]worst[/i] idea.
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10 通の返信SRB221324により編集済み: 4/12/2021 2:50:03 AM